Chaosmancer
Legend
You're giving me the subjective views of the people in the town(s) and asking me to give the Orc an objective alignment.
But (given the information above) I would say the Orc is objectively evil. He murdered a man for no good reason (not in self defence, or the defence of others).
No, it does not. The alignment of his victims does not matter in and of itself. If he's killing people for reasons other than self defence (or the defence of others) and/or when other options reasonably present themselves, he's evil.
So, when you find out that he was only killing evil people (the three were just good at hiding it) and that he killed each one to prevent someone who was currently in danger from being hurt, he is now good.
Or maybe he didn't, maybe he just thought he was doing that, because a curse made him think so, and he killed all those people for no reason. And he is actually still evil.
But what I find most interesting here, is that I am now left to wonder about is how many soldiers are objectively evil. They go to war, and there are other reasonable options than killing the enemy. Do the only evil soldiers get to be the ones who shot first?
I mean, if both armies are full of good aligned soldiers, neither side attacks the other, because they would then not be killing in defense of themselves or others. And that is the only time it is neutral to kill, every other time is evil.
You take whatever reasonable and proportionate steps are required to stop violence.
Remember; you've posted an absolutely extreme example here. These Orc villagers nearby are hell bent on growing as a force, invading your lands, and murdering everyone. In your post; nothing short of genocide will stop them.
I see signing them up to a treaty, banning the worship of an evil pantheon of Gods (or at the very least, banning any evil practices of those Gods like sacrifice and so on), disarming them, and steering them away from murder, bloodshed and rape to be good acts.
Right, changing their culture, banning their religion, and instead proseltyzing them to convert to your culture and your religion, preventing them from being able to fight back. Only possible good way to go about it.
'Unless the DM says otherwise' IS RAW. That;s the precise rule, copied from the MM, word for word.
You cant talk about a monsters alignment in the absence of DM discretion.
So, without the DM saying otherwise, all orcs are evil. By RAW.
You seem to point towards all sorts of evil acts that evil people get up to, so all orcs would be following through on those actions correct? In fact, the orcs would be aggressive and trying to murder people. So, killing them in self defense would be non-evil.
The books say they are alive. They're not constructs; they're humanoids. They're expressly alive, sentient and sapient. They even had a subtype in 3.5 called 'living'.
Beats me what makes them alive (heck; beats me what makes you or I alive); but they are.
Right, so you have made a claim with no support and no reason.
Again, being humanoid doesn't matter. Plants are alive and they are not humanoid. All humanoid tells us is that they are effected by magic like humanoids are.
Sense they have no discernable difference from Modrons though that would tell us why one is alive and the other isn't the more reasonable (heck, and good) course of action would be to assume they are in fact alive, rather than declaring they are not alive, and there for it is morally neutral to end their existence (after all, if can't be murder if it can't be killed)