Hello all. I’ve reached the point with my character that I don’t know where to take him next; since I didn’t really plan things out in advance I’m stuck and need some advice. I’m playing in a 3.0 Freeport campaign and have just reached 11th level but have no idea what to do with him next. I’d like to look a couple of levels ahead for a change.
Here are some details:
Human Rogue 7/Fighter 2/Freeport Pirate 1
Str: 11 Dex: 18 Con: 14 Int: 18 Wis: 12 Char: 16 (20 with cloak of charisma +4)
Feats: Dodge, Educated, Exotic Weapon Proficiency (Firearms), Port Savvy (bonus background feat) Quick-Draw, Mobility, Weapon Finesse (rapier), Weapon Focus (rapier).
This is basically a swashbuckling type character who would be a gentleman adventurer if life had turned out differently. When it comes to combat I’m the standard sneak attack flank-monkey (aided by boots of striding and springing), with a bit of tumbling panache thrown in as needed. Since we have two other melee characters it isn’t vital for me to be pumping out a lot of damage so I don’t really have any constraints in that area.
Thus far the options I’ve considered for the next few levels are:
Pursue fighter to 4 and get Weapon Specialization;
Pile on more rogue levels;
Pick up Dread Pirate and then Duelist;
Continue Freeport Pirate (although I’m not too happy with what it has to offer – I mainly took it for flavor).
I’m sure there is more I could do; I’d welcome any suggestions I haven’t considered and/or a critique on one of the above options. Since we are still using 3.0 a lot of the current material in print is not available to me, and prestige classes which require joining an organization will have to wait as we are stuck on another plane for the duration. However my group considers everything on a case-by-case basis to theoretically anything else is on the table.
Help me ENWorld, you’re my only hope.
Here are some details:
Human Rogue 7/Fighter 2/Freeport Pirate 1
Str: 11 Dex: 18 Con: 14 Int: 18 Wis: 12 Char: 16 (20 with cloak of charisma +4)
Feats: Dodge, Educated, Exotic Weapon Proficiency (Firearms), Port Savvy (bonus background feat) Quick-Draw, Mobility, Weapon Finesse (rapier), Weapon Focus (rapier).
This is basically a swashbuckling type character who would be a gentleman adventurer if life had turned out differently. When it comes to combat I’m the standard sneak attack flank-monkey (aided by boots of striding and springing), with a bit of tumbling panache thrown in as needed. Since we have two other melee characters it isn’t vital for me to be pumping out a lot of damage so I don’t really have any constraints in that area.
Thus far the options I’ve considered for the next few levels are:
Pursue fighter to 4 and get Weapon Specialization;
Pile on more rogue levels;
Pick up Dread Pirate and then Duelist;
Continue Freeport Pirate (although I’m not too happy with what it has to offer – I mainly took it for flavor).
I’m sure there is more I could do; I’d welcome any suggestions I haven’t considered and/or a critique on one of the above options. Since we are still using 3.0 a lot of the current material in print is not available to me, and prestige classes which require joining an organization will have to wait as we are stuck on another plane for the duration. However my group considers everything on a case-by-case basis to theoretically anything else is on the table.
Help me ENWorld, you’re my only hope.