kigmatzomat
Legend
My players recently released the imprisoned gods of life, planning, and (to a lesser extent) magic at 17th level. Their gifts were:
God of life: 2 points applied as a racial bonus. Anything you can put 2 points into. The common decision was fast heal 1 and a stat point.
God of planning: 2 stat points that can be placed in int or wis, also a racial bonus
God of magic: not so much freed as awakened, each player has the god's sigil embedded on their right forearms. When they hold the sigil aloft all present know if they speak the truth. Of course, they are required to testify that the god of magic has returned. (BTW: at least one creature has attacked the party trying to cut off an arm for the collector's value)
I'll note that I gave these a gp value similar to getting a +5 stat book for purposes of keeping track of the party's wealth.
God of life: 2 points applied as a racial bonus. Anything you can put 2 points into. The common decision was fast heal 1 and a stat point.
God of planning: 2 stat points that can be placed in int or wis, also a racial bonus
God of magic: not so much freed as awakened, each player has the god's sigil embedded on their right forearms. When they hold the sigil aloft all present know if they speak the truth. Of course, they are required to testify that the god of magic has returned. (BTW: at least one creature has attacked the party trying to cut off an arm for the collector's value)
I'll note that I gave these a gp value similar to getting a +5 stat book for purposes of keeping track of the party's wealth.