A Simple Errand (DM:renau1g, Judge: covaithe)

Crag walks up to the double-doors, shield readied, and opens one of the doors with his longsword. Crouching behind his shield (ooc: total defense action), he steps into the next room, hoping that his tactically minded actions would be a waste he signals the rest of the group to continue following him.
 

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Jax climbs onto the second ledge of one of the bookshelves in the room and removes a pouch and an amulet from their resting places. He hops down from his perch then carefully scrutinizes the items.

"Very pretty..." he says quietly. However, since Crag is currently signaling for the party to enter the next room, the appraisal will have to wait. Jax places the treasure in his backpack and says, "For safekeeping!"

The rogue runs over to Rrek to catch up. He draws his dagger again, ready for more frogs.
 

Ingot clanks through the mud, its head swiveling down to stare at the splashes. It appears to be tracking the drops and splotches as they impact its shin armor.

It reaches the double door and straightens, unclipping its fullblade.

"Ready."

[sblock=Milestone?]I think it should be, right?[/sblock]
 
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[sblock=milestone]
Yes, you reached a milestone[/sblock]

This large room is lit by more of the stinking, smoky braziers and seems to be even muddier than the previous room. A pair of large, L-shaped tables and a number of tall bookshelves, all made of stone and strewn with the broken remains of ancient alchemical equipment, mark this room as having once been some kind of laboratory. The center of the room is taken up by a shallow pit filled with thick mud, and within this filthy wallow are two of the most enormous
frogs you have ever seen. There is a bulky stone door, barred and shut, in the
south wall. A steady river of thick mud flows from beneath the door.

Along the back wall a pair of bullywugs with quarterstaff appear to be waiting for you to have arrived. Four more of the lesser frogmen are also here.

[sblock=enemies]
Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13
Croakers - 1 hp; AC 14; F//R/W: 14/12/14
Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16
Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock]

[sblock=ooc]
*Can you please check your HS' down below?


Jax - 21 - 24/24 - 1/7 - <- you're up
Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first
Ingot - 19 -30/32 - 5/9 -
Crag - 18 - 42/49 - 13/14
Dorn - 17 - 27/27 - 4/6
Rrek - 15 - 33/33 - 9/12 -

bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18) [/sblock]

[sblock=terrain features]
Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light.

Ceiling: The ceiling is 15 feet high.

Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding
stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check.

Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier.

Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain.

Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares).
Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock]
 
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[sblock=ooc]Ingot has 5 surges left, not 6... and 30/32 hit points.

So the staff bullywugs look like they were waiting for us? But they haven't laid out tea and crumpets? So waiting to kill us, not talk to us I suppose. How gauche. :(

One other thing... was there illumination in the last room? Just wondering if we might have lit up a sunrod or something, since there are some dim light areas in this room...[/sblock]
 

[sblock=ooc]Ingot has 5 surges left, not 6... and 30/32 hit points.

So the staff bullywugs look like they were waiting for us? But they haven't laid out tea and crumpets? So waiting to kill us, not talk to us I suppose. How gauche. :(

One other thing... was there illumination in the last room? Just wondering if we might have lit up a sunrod or something, since there are some dim light areas in this room...[/sblock]

[sblock=ooc]
They did, but you took too long and the giant frogs ate them :p

illumination in the last room was from similar braziers, but they lit up the majority of the room. There was one small area near this door of dim light, which if you'd like to have popped a sunrod, that's cool [/sblock]
 




As soon as Jax steps into the room, he says in alarm, "Ahh! More over there!" He pulls out his crossbow, loads it, and fires at one of the staff-wielding frogmen, all before anyone else has the chance to act differently - so much for diplomacy. However, his attack is wasted as the misaimed bolt sails into the large table.

[sblock=actions]Move: Draw hand crossbow.
Minor: Load the crossbow.
Standard: Sly Flourish vs Staff 66 (1d20+9=11, 1d6+8=10, 2d6=4). A miss (including combat advantage from First Strike).[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 1
Passive Perception: 16, Passive Insight: 10
AC:17, Fort:11, Reflex:17, Will:13 -- Speed:6
HP:24/24, Bloodied:12, Surge Value:6, Surges left:1/7
Initiative +5
Action Points: 1, Second Wind

Conditions
None.

Powers
Shifty
Piercing Strike
Sly Flourish
Positioning Strike
Blinding Barrage
[/sblock]
 

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