A Simple Errand (DM:renau1g, Judge: covaithe)


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[sblock=ooc]
Yes, just having difficulties getting the time for a full update right now, unless something extraordinary happens, it'll be Monday. Holidays and all.[/sblock]
 

[sblock=terrain features] What kind of action is it to topple over one of those braziers? How heavy are they?[/sblock]

[sblock=ooc]
Not too heavy, light enough that any of you could lift. Move action to tip. Did Crag heal up lats fight? I'm assuming yes.[/sblock]

As soon as Jax steps into the room, he says in alarm, "Ahh! More over there!" He pulls out his crossbow, loads it, and fires at one of the staff-wielding frogmen, all before anyone else has the chance to act differently - so much for diplomacy. However, his attack is wasted as the misaimed bolt sails into the large table.

The closest giant toad opens its mouth and a huge sticky tongue shoots out, striking Crag and dragging the warforged next to it. Immediately it tries to take a bite out of him, but Crag's tough skin protect him.

The other giant frog mirrors the assault of his twin, but produces the same effect as Rrek proves to be too agile for the bite.

The smaller frogmen rush forward, slashing at the two defenders with their claws. Both Rrek and Crag feel a minor wound from the foes.

The staff wielders open their mouths and a disgusting croak emanates from them as tiny red pebbles fly out. One explodes near Rrek, causing a minor burn/jolt as flaming electricity courses through him, also causing the croaker next to him to keel over and die. The other lands next to Jax and Ingot. The kobold catches the blast directly and the burning voltage is more painful for him.

[sblock=enemies]
Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13
Croakers - 1 hp; AC 14; F//R/W: 14/12/14
Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16
Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock]

[sblock=ooc]
Giant 42 - minor - grasping tongue on Crag - vs ref (crag)
(1d20 7=17)
hits and pulls you next to him (he doesn't know that's not a good place to be ;)). Standard - bite - vs ac (crag) (1d20 8=16), miss

Giant 68 - minor - grasping tongue on Rrek- vs ref (Rrek) (1d20 7=18)
(1d20 7=17)[/url] hits (even with cover) and pulls you next to him . Standard - bite - vs ac (Rrek); dmg (1d20 8=16, 1d6 3=9), miss

Craokers attack - vs ac (Crag first 3, Rrek last) (1d20 8=14, 1d20 8=27, 1d20 8=9, 1d20 8=23) hit crag for 7 and Rrek for 7

Staff 57 - uses fiery croak - Vs Ref (rrek, croak); fire/thunder dmg (1d20 8=27, 1d20 8=21, 1d10 4=5, 1d20 8=15, 1d20 8=10, 1d10 4=13) hits Rrek & Croak for a massive 5...croak dies

Staff 66 - uses fiery croak - Vs Ref (Jax, Ingot); fire/thunder dmg (1d20 6=26, 1d20 6=9, 1d10 4=11) crits Jax for 14, misses Ingot (sorry Dekana)

Jax - 21 - 10/24 - 1/7 - bloodied
Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first
Ingot - 19 -30/32 - 5/9 -<- you're up
Crag - 18 - 42/49 - 13/14
Dorn - 17 - 27/27 - 4/6
Rrek - 15 - 21/33 - 9/12 -

bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18) [/sblock]

[sblock=terrain features]
Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light.

Ceiling: The ceiling is 15 feet high.

Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding
stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check.

Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier.

Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain.

Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares).
Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock]
 
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"Dorn!" Ingot calls out. "Can you clear these frogmen from in front of the door?"

OOC: Ingot delays. (Hoping Dorn can clear the minions so we can get through without being attacked, also so Jax is out of that nasty aura before Ingot heals him)
 

Ingot said:
"Dorn!" Ingot calls out. "Can you clear these frogmen from in front of the door?"

"As you wish", Dorn replies, neatly incinerating the two nearest croakers. The half-orc extends his hand dramatically, indicating the place where Ingot may now enter the fray. (Burning spray kills croacker 30 and 44. Dorn moves to B7.)

[sblock=Dorn Stat Block]

Dorn, Half-Orc Sorcerer 2
Passive Perception 10, Passive Insight 10
AC 17, Fort 12, Reflex 15, Will 17 (base defenses)
HP 27/27 Bloodied 13 Surge Value 6, Surges 4/6
Speed 6, Initiative +5
Action Points: 1

Current Effects
Wild Soul: Psychic (resist 5, ignore 5 enemy resistance)

Encounter Resources
USED Bedeviling Burst
USED Furious Assault
Half-Orc Resilience
Second Wind
Use Action Point

Daily Resources
Ice Javelins
USED Deep Shroud
Deathstalker Dagger

1x potion of healing
[/sblock]
 

"Good work, Dorn!" Ingot calls out. It mutters a healing prayer. "Great Forger, once more I ask for your blessing to repair my ally Jax. I know you have repaired him a lot already today, but his damage is due to enemy action and not a lack of regular preventive maintenance..."

OOC: Jax healed for 12 (including his surge value)

Ingot strides through the door towards Crag. (Move to C5) As it moves into position, it slides across the muddy ground, putting the momentum into its swing. The fullblade bites deeply into the frog's slimy flesh, cutting a wide gash that sprays blood and ichor. Vulkar's hammer sign floats over the frog, guiding Crag's next strikes.

OOC: Crit for 27 damage! (I assume I just use my original damage roll as the bonus roll from the blade's High Crit property... which was an 11! So nearly maximum potential damage!) Crag gets +4 bonus on melee attacks against the giant frog until ENT Ingot...

[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 2
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:30/32, Bloodied:16, Surge Value:8, Surges left:5/9
Initiative -1
Action Points: 1, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand, Healing Word(x2), Healing Strike, Avenging Flame, Armor of Faith, Channel Divinity (Divine Fortune/Turn Undead), Warforged Resolve
[/sblock]
 
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"Thanks for protecting my back Dorn!"

An image of a hammer and anvil flash in Crag's vision on the chest of the giant frog. Reacting quickly, Crag stabs forward, piercing slimy flesh. Crag turns and looks at the Bullywug to his left and rips his blade out of the giant frog sideways not even watching as it quickly bleeds out. Crag continues his sword arm's momentum and turns the enchanted longsword on the bullywug in front of him. The magically sharp edge slices cleanly into the chest of the unfortunate bullywug and it crumples to the ground while the earth churns. Bits of rock and earth appear in the area around Crag, making the area difficult to navigate for his enemies. Not wanting to see his friends get blasted by the staff wielding Bullywugs again, Crag charges the one directly to the south, sloshing through mud and making a magnificent leap over the table to land in front of his target. The mud follows Crag and coats his form, creating a protective barrier as he flies over the table. Pointing his sword at the staff wielder in front of him he chastises his enemy.

"Don't you look at them!" he says, referring to his allies. "You deal with me!"

[sblock=Actions]
- Standard: Strength of Stone vs Giant Frog 42 hits for 11 damage and gives Crag +5 Temp HP.
- Action Point: Hungry Earth vs Giant Frog 42 and Croaker 48 hits and kills both. (Ingot's 27 + SoE's 11 = 38 + H.E.'s 7 = 45)
- Move: Crag moves through the mud from D5 > E4 (2) > F3 (3) > G3 (4) > H3 (5) > I3 (6), rolling a 24 Athletics check to jump onto the table when he reaches H3. This puts Crag adjacent to Staff 57.
- Free: Mark Staff 57
[/sblock]
[sblock=Crag's Stats] Crag -
Warforged Warden 2
Passive Perception 16, Passive Insight 11
AC 21, Fort 17, Reflex 13, Will 13
HP 42/49 +5 Temp HP, Bloodied 24, Surge Value 12, Surges 13/14
Speed 6, Initiative +1
Action Points: 0/1, Second Wind
At-Will Powers: Warden's Fury, Warden's Grasp, Strength
of Stone
, Earth Shield Strike

Encounter Powers: Hungry Earth, Warforged Resolve
Daily Powers: Form of the Winter's Herald (Form of the Winter's Herald
Attack
)

Note on Warden's Fury and Warden's Grasp:

Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies
(as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target
grant combat advantage until the end of my next turn.

Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The
slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is
an Immediate Reaction). [/sblock]
 

Jax focuses on reloading his crossbow for a moment. Without taking his eyes off the weapon, he says "Thanks metal-man. I feel better already!"

To emphasize that, the kobold dashes out into the battlefield. Going in the direction of Crag, he leaps over the mud wallow, slides underneath a portion of the table, and takes aim at the nearest staff-wielder. Jax takes advantage of his momentary concealment to fire a shot at the frogman's unguarded belly.

[sblock=actions]First, I'm assuming Jax does not need to be prone to get underneath a table (it wasn't in the description of the terrain). If he does, he won't have time to attack unless he spends an action point. He will if he has to, but he'll take a -2 to his attack roll for being prone. Jax is 3'7" tall if it's important.

Minor: Reload crossbow.

Move: From A6 to B5, C4, D4. At that point he starts a horizontal jump to get across the mud of E3. Jax has a +4 in Athletics, and he has a "running" start (moving 2 squares, not actually a run action). No roll is needed since he succeeds even on a 1 (1+4 / 5 = 1 square). He continues his move to F2, F1, ending up underneath a table.
At the end of the move action, Jax has superior cover against the frogs due to the table. He makes a stealth check with a -5 penalty for moving more than 2 squares. He gets a 19 for stealth.

Standard: Sly Flourish on Staff 57. If 19 beats its passive perception, Jax has CA for being hidden. Jax also takes a -2 to the roll since Staff 57 is behind a few squares of table (ie, the frog has cover), so the bonuses cancel out.
Sly Flourish vs Staff 57 (1d20+7=21, 1d6+8=14, 2d6=7), so it hits regardless of the stealth check. 21 damage if Jax made the stealth check, 14 if he didn't. He is no longer hidden (if he ever was). Also, Dorn dispatched the two croakers before Jax got healed, so he isn't weakened for this attack.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 1
Passive Perception: 16, Passive Insight: 10
AC:17, Fort:11, Reflex:17, Will:13 -- Speed:6
HP:22/24, Bloodied:12, Surge Value:6, Surges left:0/7
Initiative +5
Action Points: 1, Second Wind

Conditions
Superior cover from being underneath the table; enemy attacks take -5 to the roll.

Powers
Shifty
Piercing Strike
Sly Flourish
Positioning Strike
Blinding Barrage
[/sblock]
 

[sblock=ooc]
Anyone heard from Reklaw? If he/she hasn't posted by 4pm or so I'll NPC. Please give me a suggested action for him[/sblock]
 

[sblock=Rrek's actions]I'd prefer Rrek do something to put pressure on Staff 66, but I don't see how he can without provoking an OA. Still, he has lots of healing surges left and I predict an extended rest soon. My suggestion is:

Standard: Second Wind.
Minor: Aegis of Shielding on Giant 68.
Move: Telekinetic Leap on himself to fly to I9 (provokes OA from big frog).
Standard-AP: Sword of Sigils on Staff 66.

Both the big frog and the staff user would be under separate marks. If the big frog attacks someone else, Rrek can reduce the damage by 9. If the staff frog makes an attack not including Rrek, it takes 5 force damage. (Though Rrek only gets 1 immediate action per round)

Edit: Oops, I thought the Giant frog was already marked. Changed the proposed actions so that Rrek actually uses his minor. (Ryryguy makes some good points below btw)[/sblock]
 
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