"
INGOT!" Dorn shouts.
"LET HIM GO!" Dorn's anger manifests in psychic shards of pure energy, and one of the staff wielders is sent flying
The distended belly of the giant frog shakes and quivers slightly as its contents struggle futilely.
After getting jolted by the electricity, Terra wraps a cloak of dusty earth around him, grounding him and keeping him from feeling the continuous course of energy as it harmlessly flows out of him. Jumping onto the table, Crag towers over his foe.
"You leave Jax alone!" Crag says as he swings his longsword at the wounded bullywug. The longsword leaves a gash in the slimy creatures hide and it's enough damage to leave the staff wielder dead. Another coating of mud surrounds Crag and hardens into a protective barrier.
Jax gives a mental high-five to Crag when he shrugs off the electric charge and cuts down the bullwug. However, he doesn't say anything yet for fear of giving away his hiding position. Jax creeps under the table for a few paces, blending into the shadows as best as he can manage. When he thinks he is unobserved, he reloads his crossbow and snipes at the remaining frogman. With a low "thunk," the bolt sails into a table leg beside its target.
Rrek takes up a defensive posture but can't shake the cobwebs from his head.
[sblock=ooc]
Total defense -
save (1d20=9) fails save, still dazed)[/sblock]
The remaining staff wielder spits more flames, but fails to connect with Crag or Jax. The frog jumps through Dorn, who barely gets out of the way of it barreling through.
[sblock=enemies]
Giant Frog - HP 44; Bloodied 22 AC 18; Fortitude 15, Reflex 16, Will 13
Croakers - 1 hp; AC 14; F//R/W: 14/12/14
Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16
Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock]
[sblock=ooc]
Giant 68 shifts 4 through Dorn continues to digest Ingot... mmmm neuter warforged, readies an action
staff 66 fails to blast Crag/Jax with fire -
vs ref (crag; jax): fire/thunder (1d20 8=9, 1d20 8=13, 1d10 4=7)
Giant 68 - marked Rrek
Staff 66 - perfect
Jax - 21 - 22/24 - 0/7 -
Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first
Ingot - 19 -25/32 - 5/9 -<- you're up - swallowed, stunned, ongoing 5 damage, and can't be targeted by any effects (save ends)
Crag - 18 - 37/49 - 13/14 -
Dorn - 17 - 27/27 - 4/6
Rrek - 15 - 8/33 - 9/12 - bloodied, dazed (save ends)
bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18) [/sblock]
[sblock=terrain features]
Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light.
Ceiling: The ceiling is 15 feet high.
Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding
stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check.
Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier.
Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain.
Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares).
Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock]