A Simple Errand (DM:renau1g, Judge: covaithe)

Jax continues to skulk about beneath the stone table. He creeps a few steps to set up a better trajectory to the giant frog, reloads, and then snipes once more. His target is a good 75 feet away but, despite the range, the bolt flies true. It slams into the behemoth's side, passes through its body, and takes a chunk of flesh with it into the opposite wall.

The frog continues to digest Ingot

Dorn's head spins as lightning courses through him. He instinctively reacts, sending lightning of his own streaming forth, but it dissipates in a cloud of static. Though his attack fails, the force of effort helps to clear his head.

"Oh no you don't! You're not getting away that easy!"

Crag sprints after the giant frog and leaps over the pool of muck that lay between him and the retreating frog. Landing with a grunt, Crag uses his momentum to lean forward, pushing his sword forward at the same time. The blade slides into flesh, but Crag angles the strike so that it doesn't pierce into the belly so as to avoid hitting his friend.

Ingot pushes its way out of the dead frog's mouth, its armor and chassis covered with corrosive slime. Though obviously a bit worse for the wear, the warforged's expression is one of slight bemusement. "Now that was certainly a new experience..." it says.

Rrek continues to hold his ground, although he finally shakes the cobwebs from his head.

[sblock=ooc]
Total defense - save (1d20=16) finally makes it.[/sblock]

The staff wielder appears to feel the death of his beloved pet and bellows a roar of rage as a ball of fire streaks towards Ingot and Crag, catching both of the warforged in the blast. The electric flames dance up and down your warforged bodies.

[SBLOCK=Crag]
Gotcha :p[/sblock]

[sblock=enemies]
Staff - HP 39; Bloodied 19 AC 16; Fortitude 14, Reflex 14, Will 16
Staff & Croakers have the aura - Rancid Air (Poison) aura 2; each enemy that spends a healing surge within the aura is weakened until the end of its next turn.[/sblock]

[sblock=ooc]

staff 66 moves to current spot uses Fiery Croak - vs ref; thunder/fire (1d20+8=22, 1d10+4=13)vs ref (1d20 8=26) on both Ingot and Crag hits both for 13 cold/fire

Staff 66 - perfect

Jax - 21 - 22/24 - 0/7 -
Bad Guys - 21 - I screwed up their init bonus, should be +3, so Jax goes first
Ingot - 19 - 2/32 - 5/9 - bloodied <- you're up
Crag - 18 - 22/49 - 13/14 - BLOODIED!
Dorn - 17 - 15/27 - 4/6 -
Rrek - 15 - 8/33 - 9/12 - bloodied,

bad guys; Dorn; Jax; rrek; Ingot; Crag (1d20 5=23, 1d20 5=17, 1d20 5=21, 1d20 2=10, 1d20=19, 1d20 1=18) [/sblock]

[sblock=terrain features]
Illumination: A trio of braziers burning a pungent fungus provides illumination in this room. The braziers provide bright illumination out to 4 squares, with spaces beyond this ranged counting as dim light.

Ceiling: The ceiling is 15 feet high.

Bookcases/Shelves: The large bookcases and shelving units in this room are 10 feet high and have been magically shaped directly from the surrounding
stone of the walls. They cannot be toppled over, but they can be climbed with a DC 15 Athletics check.

Braziers: If tipped over, each brazier creates a burst 1 zone of greasy smoke that provides total concealment to those within it. The zone lasts until the end of the creature’s turn that tipped over the brazier.

Mud Wallow: The mud here is roughly knee-deep to a Medium creature, and the wallow is considered difficult terrain.

Tables: A character can jump onto a table with a DC 20 Athletics check (remember the –2 penalty to Athletic checks imposed by the muddy squares).
Anyone behind a table has cover (–2 penalty to attack rolls against him) and anyone beneath the table has superior cover (–5 penalty to attack rolls against him). The tables are solid stone and are bolted to the floor; they cannot be tipped over.[/sblock]
 
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"Give it up, froggie!" Dorn taunts. At last, he is able to return fire with some lightning of his own, blasting the staff wielder with electric force (Lightning Strike hits for 10 lightning damage. I will apply furious assault which does an additional 6 damage bringing the total to 16). Dorn steps away, hoping to prevent another mass attack from the enemy (Move to C0)

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 2
Passive Perception 10, Passive Insight 10
AC 17, Fort 12, Reflex 15, Will 17 (base defenses)
HP 15/27 Bloodied 13 Surge Value 6, Surges 4/6
Speed 6, Initiative +5
Action Points: 1

Current Effects
Wild Soul: Psychic (resist 5, ignore 5 enemy resistance)

Encounter Resources
USED Bedeviling Burst
USED Furious Assault
Half-Orc Resilience
Second Wind
Use Action Point

Daily Resources
Ice Javelins
USED Deep Shroud
Deathstalker Dagger

1x potion of healing
[/sblock]
 

[sblock=Crag]Hey, now you can finally use Warforged Resolve to heal! (I'm assuming you don't need me to use a healing word on you... I will save it for Rrek, though I won't be able to get into range this round.)[/sblock]

Ingot's head swivels around, examining its location. "That frog carried me a long way! Amazing!" It flicks slime off its body and draws on its reserves. As its wounds mend, it muses, "If the damaging effects of its digestive system could be counteracted, and its movements controlled, it could be an effective means of transportation... no, probably not practical..."

The warforged clanks quickly back towards the other room.

[sblock=Actions]Minor: Warforged resolve: heal 4 hp (6/32), +4 THP
Standard: Second wind, heal 8 (14/32), +2 defenses
Move: Run to -B8 (grant CA, basically cancelling out the second wind bonus)[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 2
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:14/32 + 4 THP, Bloodied:16, Surge Value:8, Surges left:4/9
Initiative -1
Action Points: 1, Second Wind: Used
Powers: Sacred Flame, Righteous Brand, Healing Word(x2), Healing Strike, Avenging Flame, Armor of Faith, Channel Divinity (Divine Fortune/Turn Undead), Warforged Resolve
[/sblock]
 

With the giant frog down and Ingot safe (well, safer), Jax shifts his attention to the last bullywug. He creeps under the stone table unseen for a few paces. However, as he is preparing his shot, he unconsciously wags his tail in excitement - the battle is almost over! It smacks loudly into a table leg, betraying his position.
Jax immediately fires his crossbow and scores a hit, but the bullywug sees the bolt coming and shields himself from the worst of the damage.

[sblock=actions]Minor: reload.
Move: move to H1. Stealth: 17
Standard: Sly Flourish: easily hits. 21 damage if the stealth was successful, 11 if it wasn't.[/sblock][sblock=Jax stat block]Jax- Male Kobold Rogue 1
Passive Perception: 16, Passive Insight: 10
AC:17, Fort:11, Reflex:17, Will:13 -- Speed:6
HP:22/24, Bloodied:12, Surge Value:6, Surges left:0/7
Initiative +5
Action Points: 0, Second Wind
Crossbow bolts remaining: 12. (Used 1 each in posts 41, 50, 220, 228, 248, 260, 262, 274)

Conditions
Superior cover from being underneath the table; enemy attacks take -5 to the roll.

Powers
Shifty
Piercing Strike
Sly Flourish
Positioning Strike
Blinding Barrage
[/sblock]
 
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Crag is nailed once more with a gout of elemental energy that scrubs his chassis clean and sets off his regenerative capabilities. Arcane energies, deep in his body, flow through his muscle fibers and iron chassis, pushing out some minor dents and creating an arcane shield that glows visibly around his form.

Feeling a bit better, though certainly still worse for the wear, Crag looks to the situation at hand. Ingot seems to be functioning all right, but Rrek and Dorn could be in trouble if he didn't help out. Without the time available to call on Terra for more help, Crag charges the frog man, leaping over the table in front of him, and uses brute strength, rather than primal energies to attack his foe. Reaching his enemy, Crag continues his momentum and shoves his blade in the bullywugs chest and continues to run forward, plying not only his strength of arm, but also weight of body. The enchanted blade pierces the creatures flesh easily and it spasms uncontrollably as it bleeds internally from the hole in its heart. Seeing the beast finished, Crag places his foot against it's abdomen and shoves it off of his blade. He is rewarded with a splash of blood that coats his chest plate and face. Hulking over the creature, Crag watches the light leave the creatures eyes before letting out a primal roar that sounds more animal than humanoid. Shuddering, Crag looks up at the rest of the group while his demeanor returns to the calm expressionless form of a warforged.

"Now where is that staff of earth?"

[sblock=Actions]
- Minor: Warforged Resolve: Crag heals 4 HP and gains 9 Temp HP.
- Move: Move from -G9 > -E9, leaping on the table (25 athletics check) and then moving to -D8 > -C7 > -B7 > -A7.
- Standard: Charge Action from -A7, straight south to D7. Crag CRITS!!! for 17 damage (13+4 crit damage)!![/sblock]
[sblock=Crag's Stats] Crag -
Warforged Warden 2
Passive Perception 16, Passive Insight 11
AC 21, Fort 17, Reflex 13, Will 13
HP 26/49 + 9 Temp HP, Bloodied 24, Surge Value 12, Surges 13/14
Speed 6, Initiative +1
Action Points: 0/1, Second Wind
At-Will Powers: Warden's Fury, Warden's Grasp, Strength
of Stone
, Earth Shield Strike

Encounter Powers: Hungry Earth, Warforged Resolve
Daily Powers: Form of the Winter's Herald (Form of the Winter's Herald
Attack
)

Note on Warden's Fury and Warden's Grasp:

Warden's Fury gives me a free attack against any of my marked foes adjacent to me that attack any of my allies
(as an Immediate Interupt). If it hits, it does my normal basic attack damage, but it also makes the target
grant combat advantage until the end of my next turn.

Warden's Grasp lets me slide any of my marked foes within 5 squares of me that attack any of my allies. The
slide is one square and it also slows them and doesn't allow them to shift until the end of it's turn (this is
an Immediate Reaction). [/sblock]
 

Ingot follows Crag into the room. It claps the other warforged on the back after he finishes the last bullywug with his mighty blow. "Well struck!"

With the battle over, the Vulkar priest at once begins cleaning its weapon and armor. "Crag - and Jax - my thanks for your assistance with that frog. Though being swallowed was a unique experience, one that I imagine even Arek Steelsheath may not have undergone, too much longer in its belly and I surely would have been finished. I need a breather before resume the search for the staff... and Rrek, you too look a bit worse for the wear."

It pauses to mutter a brief healing prayer over the githyanki, (Rrek heals for 14 total) then returns to its cleaning efforts, which aren't making much progress. "This place is so dirty..." it mutters. It scoops up a handful of small loose rocks and scrapes them lightly against its armor, trying to get off the caked mud and frog-slime.

[sblock=ooc]Seems like we should take at least one extra short rest for two healing words, all of us except Jax are still pretty beat up. And Jax is out of surges! I feel like we should press on, but do we want an extended rest?[/sblock]
 

As you are resting/tending to yourselves, you see mud bubbling out from the bulky stone door to the west. The steady river of thick mud from under the door forms the mud pool that is in this chamber, and the previous one.
 

Jax shakes his head and waves dismissively when Ingot gives his thanks. "No, it is okay. We are a team! And uh, a team watches each other's backs, yes?."

And in response to Crag's query: "The next room. See how the mud flows out the door? An 'earth staff' would do that... maybe. We can catch our breaths of course. But we are so close! I can just take a peek through the door..."

[sblock=ooc/resting]While I'd prefer an extended rest, the river of mud has me curious enough to at least open the next door a crack and look through. If we get in a fight though, Jax will remain in the back lines and crossbow the enemies. And he'll run away if he gets bloodied.[/sblock]
 

Ingot looks up. "Jax, your speculation as to the source of the mud is intriguing! But let's definitely catch our breaths before opening the door. Who else is in need of healing?"

Noting the kobold's eagerness, Ingot addresses him again. "While we are waiting, why not take a closer look at those things you found earlier? Maybe we can figure out what they do..."

[sblock=ooc]One extra short rest? Ingot could certainly use a healing word, who else wants/needs one?

Also Jax picking up and stowing the treasure from the last room was "in the open", wasn't it? If not I'll edit my post.[/sblock]
 

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