I strongly second that. I *think* what the designers were aiming for by making Metamagic a sorcerer exclusive was a sort of compromise between the rigid spell system and build-spells-on-the-fly system found in other RPGs.
I believe so too. In my own experience, I saw more metamagic on Wizards than I did on Sorcerers, even though they could use it better in a way.
I think you're getting ahead of yourself with those fine-tuning tweaks...and the ability to push spells to a higher level than normally capable of requires a lot of playtesting/design to balance it.
The BIG question, the one that needs to be addressed FIRST, is conceptual: What is a sorcerer, and how is that expressed in the class design?
"Overchanneling" could be a bit much, yes.
For their concept, the bloodline is the Sorcerer to me. The Sorcerer is the class you should take for concepts like "I want to have a dragon's power", or be like a number of other supernatural things. This "could" put them in a similar place as the Warlock, conceptually, I am starting to consider.
This seems to be about dealing damage in manner X, Y, or Z. That's totally one type of sorcerer, but I can think of sorcerers who aren't blasters.
It also seems like it could easily get mired down in details, slowing down actual play at the detail.
I'm not sure how it could get mired down anymore than spells, but I suppose the more options you hand someone, the more difficult it can be to make those choices. Spellcasters are complex, so even a simple caster could be more complex than a simple warrior.
I believe the sorcerer should be re-designed as D&D's "simple spellcaster." Instead of giving sorcerers MORE spells known, I actually think that a sorcerer should be required to tightly specialize. The wizard is the swiss army knife – that's covered already. The sorcerer should do a few things really well, and be able to
Tight specialization would have to require being able to treat every problem like a nail. But if the Fighter can be simple, then a focused Sorcerer could be too.
QUOTE=Quickleaf;7208567]I'm really hesitant about conceiving of sorcerer sub-classes as bloodlines due to the overlap that creates with the warlock.
"I've sworn a pact to an Archfey" vs "I am descended from an Archfey" feels like these two concepts are jockeying for the same design space. And then you get into the question of... "Wait, so you're descended from a Fiend....but you're not a tiefling?"
INSTEAD, I'd look at sorcerer sub-classes as far less specifically defined than, for example, a warlock's patron. Maybe you hail from a Secret Arcane Lineage? Or maybe your first memories are from a foul new moon rite when you emerged as one of the Cauldron-Born? Or maybe you are a Child of Prophesy?
I'd also consider lining up these sub-classes with major breakdowns of spellcasters in actual play – controllers, blasters, and...I know there are more, but I'm blanking now