The problem with this is that a standard Dwarven waraxe is not a weapon with which one can trip.Thanee said:Str 14+ Dex 12+ Con 14(+2)+ Int 13+
1st Level: Combat Expertise
1st Fighter Level Bonus: Improved Trip
2nd Fighter Level Bonus: Power Attack
3rd Level: Weapon Focus (dwarven waraxe)
moritheil said:Can you supply a source for that assertion, Parlan?
Jeff Wilder said:The problem with this is that a standard Dwarven waraxe is not a weapon with which one can trip.
You're also taking two opposed feats, forcing the character to split his focus (and his BAB) between offense and defense.
Not without provoking an attack of opportunity. (Of course, if you succeed in getting your AC high enough, who cares about provoking an AoO?) Also, you wouldn't be able to trip as an AoO.Thanee said:You don't need [a tripping] weapon, you can trip unarmed.
Sure.Well, that's a matter of philosophy...
Eventually that's true. I'd be all for eventually getting Power Attack.A fighter surely has enough feats, there is no need to specialize in only one direction.
Jeff Wilder said:Not without provoking an attack of opportunity.
IMPROVED TRIP [GENERAL]
Prerequisites: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent.
If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
But the main benefit of going sword-and-board is "defense." If you dilute that benefit, you're diluting your effectiveness. That dilution makes a lot more difference at 3rd level, when you only have the four feats, than it does at 15th, when you potentially have upteen-gajillion feats.
(As an aside, and please read this as gently as possible, you have a serious problem with comma-splicing. Quite often your posts read as if you've sprinkled commas throughout them randomly. I realize that you may very well be English-as-Second-Language; if so, your English is great. But whether or not you're ESL, consider the comma-splice to be offered purely constructively.)
[/SBLOCK]Thanee said:I believe, that it's a good thing to have multiple options, not just one, if you have the means to pursuit them all in a decent enough fashion. A fighter surely has enough feats, there is no need to specialize in only one direction.
And while CE and PA normally cannot (reasonably) be used together, there are often situations, where one is good, but not the other. Having both, gives you the right option in every such situation, not just half of them. You can then choose to switch between an offensive and a defensive stance, so to say. Even within a single combat both can (and often are IME) useful.
Also Improved Trip (which has Combat Expertise as prerequisite) has a high synergy with Power Attack; being able to make touch attacks with the penalty from PA is very helpful, and then gaining a +4 attack bonus (well -4 AC for the target; effectively the same thing) for the actual attack (follow-up attack) isn't bad either.