thedungeondelver
Adventurer
Crothian said:What does that combat example have to do with a unified XP chart?
What it has to do with it is that when the XP are doled out at the end, in AD&D1 those XP are "spent" (if you will) differently. From that example, assuming a party of adventurers with 25000XP each we have a:
5th level cleric (curate)
5th level fighter (swashbuckler)
5th level magic-user (thaumaturgist)
6th level theif (filcher)
...
Assuming they're fighting a hill giant with maximum XP, the reward is 1498 XP (or 375 XP each)
Now each character advances towards the next level differently - in that the awarded XP will push each character closer to the next level slower or faster than his counterparts, because they apply what they gained (in the abstract) from the encounter differently according to their class. That was the point I was making.