This thread started on Nov 22 and you wait *two* months practically to spring on us that this is going to be played as an in person game at Dragoncon?? And then on top of that, when your three main players and posters aside from yourself tell you we can't make it, you remain adamant on the subject. What is that all about??
Not only is such a crazy, high level game a seriously bad idea to run in person with people you don't really know, but if Buug, Bel and I don't make it, which sounds very likely, I highly doubt you'll find many people who A) Know D&D at this high of a level, 2) have heard about IH, Three) know the system as well as we all do and D) would know the combantants we've created well enough to want to play em.
Bottomline as Buug said above, this sounds increasing like you be playing with yourself.
Quite possibly. I honestly wasn't expecting such an adverse reaction to my staging of this event.
When it comes to this event it may well be possible that there may be a better way of going about playing this out than in person, gaming in person has simply always been my preferred play-style and I figured since I have worked so hard on this project for so long I at least deserved the comfort of my own preferences. The problem with that however, is that it neglects the other good folks who have made contributions to this project. It was a terribly selfish decision of me and for that I apologize.
It may be a better idea to simply host the final round of the tournament or perhaps the semi-final and finale as live events at Dragoncon. Think about it, this thread is at appox. 4900 views at the time of this post and even if Buugi, Belz & EMG cannot attend DragonCon this year, I'm sure at least a few of the hundreds of potential spectators to this thread will be in attendance and what a pleasure it shall be for them to not only be able to view the finale in real-time, but get a chance to meet the man who was the driving force behind it all, namely, myself.
Opinions anyone? Suggestions? I'm certainly not beyond reason at this point, I've come too far to let a selfish decision destroy the momentum behind such a potentially awesome project.