D&D 5E (2014) A tweak for the Battlemaster fighter

Everyone was in awe of the Battlemaster @Upper_Krust played on his visit over this year... but I do think Fighters are Feat dependent. Feats help Fighters more than other classes; without Feats the Champion & Battlemaster are underpowered. They're also underpowered in a 2-fights-per-long-rest game.
 

log in or register to remove this ad

we are discussing damage potential, so it make sense to use it for combat

No, we're not discussing the potential for damage, we're discussing the baseline damage.

Hunter's mark, OTOH, might not even be taken by a ranger and available for use.

Use a higher level slot and you have it active all day.

You say, without actually answering the question you've been asked repeatedly,

I haven't evaded any questions.

Can you fully re-roll a skill roll and avoid the implications of the failure of the first check?

Using Action Surge for extra movement (e.g. to flee), activating an item, and similar are common options.
 



Unlike the Paladin's radiant damage and the Ranger's Hunter's Mark and the Barbarian's Rage, you can't mandate that Action Surge be used for damage-dealing.

If you are trying to compare the maximum damage a class puts out during a fight, then yes, you have to assume it's used for damage dealing.

The added flexibility of being able to use it for something other than damage should the situation demand is gravy on top of that.
 


I disagree. Anyway, as I keep saying, I am not looking at maximum damage. Rather I am looking at ordinary damage.
In which case, you should assume that Action Surge is used for damage, because that is how it is ordinarily used.

I have occasionally seen it used to close range (when damage would otherwise have been zero for any melee character), or for an EK to cast a spell (and you are talking about BMs, not EKs), but the rest of the time it is used to increase damage output at the key moment in a fight.

I have never, ever, ever seen or heard of it being used out of combat. It would be pointless, because time is rarely an issue (especially for fighters who tend not to be the person disabling traps etc).
 


No, we're not discussing the potential for damage, we're discussing the baseline damage.

What is the point of that, it is virtually meaningless, what even is baseline damage? Hunter's mark isn't baseline, but you have assumed it in your calculation.
 


Remove ads

Top