A Whirlwind Question

Len said:
And the reason you know that "bonus" is an adjective is that if it were a noun it would have to say "bonuses and extra attacks".

I totally agree on this. If it was meant to mean that you forfeit any bonus to attack and damage rolls, it would have stated that by just adding those words (attack/damage rolls), agree?

Conclusion: All regular and extra attacks is given up, instead you get ONE attack at each opponent within your reach, with all possible bonuses on attack and damage roll.

~[It's a cruel world, this fantasy world of ours. Deal with it]~
 

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Treebore said:
So I will stand by the correct grammatical interpretation of "or" and keep this feat from becoming over powered.
As a DM, you can do anything you like to keep balance in the game (i.e. that's part of your job). However, deliberately mis-reading a line of the rules and using it as an argument diminishes your cred.

I understand that people don't like to admit to being incorrect, but sheesh...
 

Extra attacks !?!

...actually. Read the FAQ about Whirlwind Attack here: (though this is 3.0)
http://wizards.com/dnd/files/MainFAQv06272003.zip

Strange, it actually states that you DO get some extra attacks !?!

So with the combo: [Whirlwind]+ [Great Cleave] + [Improved Two-weapon Figthing]you can actually wipe out some serious numbers of foes.. and that in a mere of 6 seconds, haha, kinda cool actually =)

~[Here we go again]~

____________________
-Histel
 
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Patryn of Elvenshae said:
That's because, in 3.0, you didn't give up bonus or extra attacks when using WWA. You could still benefit from Cleave, Great Cleave, etc.

They changed that in 3.5.
Bah, ok then =P
 

Granted you could read the feat that way, but as...a whole bunch of people have said, it would diminish the feat greatly.

As for your problems with the feat, I'd say start with 1-4 encounters with these creatures acting dumb this way, as they have no idea what the characters are capable of. After this, perhaps the characters will build a reputation and the goblyns will send small attack forces of their powerful champions, or assassins to snipe the characters from a ways away, while smaller melee skirmishers lie in wait if the PCs decide to try and kill the snipers.
To counter the bane weapons, perhaps have the goblyns hire giants or train attack dogs so the characters don't get this huge bonus any time they fight.

But if you still think the cramped quarters fighting with wimpy goblyns aginst the built up PC force is the way to go, then I suggest multiplying the number of creatures by 4 for CR 7 making it CR 11, or by 8 or 16 for the CR 4 encounters to make them challenging (do I have my CR rules right there?)


Just mix up the enemies, mix up the tactics, and give them strange abilities...keep the PCs guessing, and you'll challenge their full range of abilities more.
 


Naw, he's a good GM so that's a little extreme. He's cool people too. Just doesn't interpret this the way I do. I'm just seeing if there's what the opinion is of it or if I was reading it wrong myself after all. Also, I was seeing if anyone has a official source to contribute to boot. If I get a chance and somehow, someone from WOTC who knows what they are talking about responds, then maybe I can get a official ruling or FAQ of some sort updating this wording. Of course we all know what cataclysmic events have to transpire for that to happen, but if you never ask, you never know. Thankfully the player in question for this feat has not taken it yet, and if I have any influence, I hope he won't. He's got all but the feat itself however, so this is why I disagreed with the GM on the feat's application and fine print. I did like the "color" arguements in this thread so far. Good way to point out how the text could be read versus what Treebore believes it to read.
 


and more uniform then is normally the case...

PS - I think it speaks well of you that you joined the thread.
 
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