A Whirlwind Question

Treebore said:
We all know that WOTC are not the grammar masters of the universe...

You realize that for this clause to mean what you want it to mean it would have to be written as "bonuses or extra attacks", right? Whatever criticisms can be levied against WOTC, I don't know of any example where they had accidental mixed-cases in any of their sentences.

Just so the player knows, WOTC employees never ever comment on the D&D rules forum. Frankly this issue is a bit too obvious to warrant FAQ space on it. There's no feat in D&D that prohibits all bonuses from other sources, that's just not how the system ever works at all.
 

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hmmm just had a thought. It cannot be read as all a bonuses are cancelled. What is BAB? Base Attack BONUS. If your DM or Treebore want to play it another way that is fine, but this is a case where there is nothing to justify a reading that says there are no bonuses, when Bonus is singular and all bonuses from "feats and abilities" would also negate base attack bonus as that is certainly an ability.
The rules say "no bonus or extra attacks" and that is what they mean. Not "no bonuses relating to feats or extra attacks from feats and abilities." This is really really obvious.
 

Treebore said:
Saviomagy,
Saeviomagy, please.
Apparently, I have different experiences than you. Whirlwind deals out a lot more damage than Great Cleave, or Cleave. Plus, since the DM's I play under usually have us fighting balanced encounters, I only see Cleave used with any regularity.

See, when your playing 9th level characters you are fighting NPC's with 30+ HP's. No one normally does that kind of damage with any one hit, unless they crit multiple times in a row.
So I see a frequent amount of Cleave, but rarely Great Cleave.

Now look at Whirlwind, which granted has many very useful prerequisite feats. Your in the middle of your parties front line. You have a Spiked Chain weapon (using the character from my game this past weekend) which is enchanted as +1 Goblin Bane (they are fighting Eldritch Goblyns of Erde,

...blah blah blah blah...

So yes, I do know what I am talking about. I think most DM's would quickly tire of a game where the PC's easily mow down CR 4 and 5 and 6 and 7 (depending on actual HP's of the NPC/monsters) creatures because of whirlwind making Great Cleave happen even more often. I know I would, and will.

The problem is that your monsters are NOT appropriate challenges to the party. CR 4 is laughable. CR 7 is the sort of thing that makes a party not break a sweat. The party ARE SUPPOSED TO MOW THESE GUYS DOWN LIKE THEY'RE NOT THERE.

To top it off, apparently the entire party are toting appropriate bane weapons, making their task easier!

Finally - who the hell charges a spiked chain wielder? Your bad guys are acting like morons! That knocks the CR down EVEN FURTHER.

So - you've got a problem with a perfectly equipped party defeating foes who are 5 levels below them and acting like morons.

I don't think you've got a clue.

I'm pretty sure that any competent DM would simply... use some elementary tactics?
 


two things Saeviomagy:

One; the creatures in question (each and everyone of them) have a unique gift which they can use. It's a random spell like ability they can all use. It can be fireball, lightning bolt, finger of death, or simply sleep. They've had the time to recruit the ones with significant abilities that are useful to them and are setup in a very good defensive position they have been in for a while. They've got lots of Giants for backup and a dragon we just killed for air support.

Two; as much as I like zeal in a arguement, your getting kinda insulting, so please take it down a notch or two if you wouldn't mind. Your welcome here only if you can do that.
 
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Hey Treebore, good to see you in the thread.

I will try and approach this from a different angle. Lets assume you are correct, and the intent was "bonuses or extra attacks, from feats or abiities" NOw lets see what happens.

Treebore said:
Besides, I ruled it only applied to bonus' given by feats, not spells.
Interesting. But if 'bonuses' and 'extra attacks' are separate, they should be treated the same. And it clearly states that extra attacks from spells do not apply, so shouldn't it also mean that bonuses from spells do not apply?

Tell you what, if you think it isn't over powered and useful, ask your respective DM's to hit your group with NPC's wielding range weapons, inside of a keep, where movement/space is limited. Give them the feats leading up to whirlwind, boost them up with prayer, bull strength, etc..., throw in the feats with bonus' for good measure.
But that seems like a pretty stacked scenario.



Apparently, I have different experiences than you. Whirlwind deals out a lot more damage than Great Cleave, or Cleave.
It can, but at 9th level, you get two attacks, if you drop someone you get a third attack. Which means you need to be surronded by 4 people before Whirlwind is better. And that seems to happen less often that fighting 2 or 3 people. (granted, with one it doesn't matter.) And those times you *are* surronded by that many, they are usually much lower level, and you are more likely to get off a string of cleaves.

See, when your playing 9th level characters you are fighting NPC's with 30+ HP's. No one normally does that kind of damage with any one hit, unless they crit multiple times in a row.
Yet your example below has the fighter WW for 25+, and you say a single attack for 38 (and it should be higher...)


Now throw in bonuses from prayer (average 20 Damage), how about bard song (average 22 Damage)?
Actually, it would be 24 damage. (9+7+5+1+2) But this is allowing spell affects.

Now throw in bonus' from feats (average of 25+ with Specialization/power attack damage).
He is already doing 24 pts, and you are worried about the extra few from feats? (Remember, power attack isn't a straight + to damage, since it lowers your to hit). The big pain here isn't the whirlwind, it is the 2d6 bane weapons.

But here is the kicker. You are saying all bonuses from feats and abilities. If that is what they meant, than it means all feats. And it *doesn't* say just damage. So forget about weapon focus, or blind fighting, and best of all, 'proficiency' is a feat. So they get the -4 if they don't get the bonus from that feat. (or from the class ability)

So, if you want to read it like that, you also have to ignore all spells that give bonuses, and *all* feats that give *any* bonus. Seems like a lot for an assumed grammar error.


So for giving up his iterative attack he gets to do anywhere (on average) of 19 to 25+ points of damage, at least once, to every NPC that is within 10' of his character when he attacks. In comparison he would get to do 38 damage to only one creature by not doing his Whirlwind.
That would be "38-50+" to one creature. And yes, Spike chain/whirlwind is a powerful combo, I think it is more of a spike chain problem though.

the Great Cleaver actually gets to great cleave because she also has a Goblyn Bane weapon and has a high strength and is power attacking with +5.
So looks like Great CLeave did more damage than Whirlwind.


I don't have a problem with your ruling, but it seems like you are not being consistent with your presumptions.

Have fun.
 

Darthjaye said:
One; the creatures in question (each and everyone of them) have a unique gift which they can use...

Try leveling up opponents the way you supposed to. I'm sorry to come down on you, but this just seems really stupid to me.
 

Actually it's a product of the creatures history rather than just a cobbled together idea. We're using the Eldritch Goblins from the Erde campaign setting. And the bane weapon in question has absolutely no effect on them anyways, as they are corrupted Dwarves and still considered dwarves when considering bane. So not really stupid, just different.
 

Saeviomagy said:
Finally - who the hell charges a spiked chain wielder? Your bad guys are acting like morons! That knocks the CR down EVEN FURTHER.

So - you've got a problem with a perfectly equipped party defeating foes who are 5 levels below them and acting like morons.

I don't think you've got a clue.

I'm pretty sure that any competent DM would simply... use some elementary tactics?
werk said:
Try leveling up opponents the way you supposed to. I'm sorry to come down on you, but this just seems really stupid to me.

I think it would be best to tone down the rhetoric. Turning a rules discussion into a series of insults is not what this forum is for.
 
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werk said:
Try leveling up opponents the way you supposed to. I'm sorry to come down on you, but this just seems really stupid to me.

Y'know, this just bugs me. I can't understand the "rules are all important" mindset that many seem to have. I need to level up opponents the way they are "Supposed" to be? That is ridiculous. Some may be special, or different, or blessed by the gods, or quick learners, or whatever. It is the DM's job to make a world that is fun to play in. Now, I agree that a sense of versimilitude (sp?) is very helpful, but if I want to give a bad guy a fear or ability that he is not 'supposed' to have... that is what happens. I don't even consider it rule 0, I just consider it common sense.
 

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