Treebore said:
Another thing I want to clarify, when I judge how powerful a feat is I look at it when it is at maximum potential for devastation. That way I don't get surprised, hopefully, later on down the road.
So is it possible for a spiked chain fighter to have an opponent in every square within reach? Yes. Is it possible that his enemies will stay within reach with hopes of overwhelming and cutting down the S-C fighter before they are slain? Yes. Especially if they are in an area, such as inside a keep, that limits the viability of using bows/crossbows.
No problem. But let me raise a couple of issues with you.
1. determine what is the power issue: In this case, Whirlwind attack? or Spiked chain? To me, spiked chain is more of a problem. I would be more inclined to nerf the combo instead of just the WWA. (ie, WWA only works in 5' radius, etc)
2. Determine how often the 'maximum' occurs: Lightning Bolt does 48d6 per level damage at its "maximum potential". But how often will you get that to happen? I understand the keep scenario, but I would wager that it would not happen nearly as often as you suspect. (but I could be wrong, and again, it is more of a problem with a chain weilder.)
3. How much benefit for change: In your example, they were already doing 24 pts of damage, the 3 more pionts from feats doesn't seem worth it to change the rules. For things like PA, remember it already has a trade-off. Many times, the added damage is offset by the penalty to hit. Off set as in you will do more damage by *not* using PA. (plus, if he used SChain two handed, he is giving up a bunch of attacks. If he uses it 2 handed, PA damage only affects teh primary hand, but the -tohit affects both.)
4. Remember what you are comparing: WWA is the 5th feat in a chain, and the other feats do not compliment it *at all*. Compare that to Cleave, which while maybe not as damaging at maximum, is only the second feat, and power attack *does* compliment it. So try comparing:
WWA vs. (power attack + Cleave + weap focus + Weap spec + combat reflexes)or..
WWA vs. (TWF + ITWF + GTWF + Weap finess + Imp Crit)
It is likely, combat reflexes will be more useful than WWA in such a close environment.
And if you want maximum potential, don't forget the cleave-mook-hit-BBEG (repeat) method.
I would be interested in your take on this. But it sounds like you are running a pretty fun campaign.... which is the point after-all.
Lets also not forget that a spike chain is a two handed weapon and is not a light weapon. Then consider the Power Attack rules for a two handed weapon. Way too powerful.
Just saw this. I touched on it earlier, but I will expand. (either this, or clean out my driveway...)
A Spiked Chain can be used as a two handed weapon, and you get the 2X PA bonus. But they you are *not* using both ends, and you give up all of the TWF benefits. (and for a time, those feats are 'wasted')
If you use the Spiked chain as two weapons, you get to use TWF, and multiple attacks, but then it is like you are using a medium and light weapons, so PA only does 1X and 0X damage added, but the penalties are still both there.
As for the player in question, I have agreed to allow "passive" bonus to add to Whirlwind, but active use feats, such as power attack, cannot be used.
I see your logic, but I still think that is backwards as for effectiveness. He can use the added damage that costs him nothing (weap spec), but not those that suffer a trade-off (PA)?