I've been looking at the rules for crafting and repairing in A5E, and they are definitely something I want to make a bigger part of my games without making it too tedious (like having weapon hit points). I have a couple of characters that are proficient in the sort of equipment that would benefit this, and they would enjoy getting to use those.
What are some systems/things that you've implemented in your games to have crafting and repairing play a bigger part?
What are some systems/things that you've implemented in your games to have crafting and repairing play a bigger part?