So could you be a 0-level Aasimar and simply not take first level? Thus having a +2 CHA LA+0 race?
Ending up with:
All of the following are base racial abilities for the aasimar.
Ability Score Adjustments: +2 Charisma.
Outsider Type: Aasimar are native outsiders. Thus, they are vulnerable to spells and effects that work on creatures of the outsider type but immune to effects that target other types. For example, an aasimar would be subject to the extra damage from an outsider bane sword but immune to hold person, since that spell affects only humanoids.
Size: Aasimar are Medium size.
Speed: Aasimar base land speed is 30 feet.
Darkvision (Ex): An aasimar has darkvision to a 60-foot range.
Light (Sp): The aasimar may use light (caster level equals aasimar's character level) once per day.
Skill Bonuses: An aasimar has a +2 racial bonus on Listen and Spot checks.
Resistances (Ex): An aasimar starts play with resistance 2 to acid, cold, and electricity.
Automatic Languages: Celestial, Common. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
Favored Class: Paladin. A multiclass aasimar's paladin class does not count when determining whether an experience point penalty applies.