WalterKovacs
First Post
and 1 of 20 dailies/ap fail because of that missing +1 to hit. and some of you say a feat is worthless if it comes to play only in 1 of 20 encounters... that is absolutely ridiculous...
some arguments for an 18 or even a 20 in a main stat are convinicing... but not this one... maybe the 1 square you shift your opponent farther because of your secondary stat beeing higher can make your life much easier... maybe the extra +1 bonus to attack all of your comrades get because you chose to have a higher intelligence will be more important...
in general, i would say: the best for you is what fits your character concept best...
(maybe you want that low wisdom score because you dont want to be wise... maybe your cleric needs 18 strength, because he wants to defend his faithful with a hammer...)
if you personally think, the 18 is important for your character, then put it there... i would do the same, but i wouldn´t pretend that it is frustrating to have a lower score in my main stat, because of a 5% chance that it could matter...
It would actualy be the +1 dmg for (nearly) every hit that would be the bigger difference than the to hit chance. The to hit number change has more to do with perception [those times it misses, you notice it]. In general, you'll remember the times you missed by one more than anything else.
Feats, unless you really want certain powers, aren't that great in terms of determining stats. The secondary benefits are a bit part of it. A character like the warlord, has amazing effects based on int and charisma, with str only determining damage/to-hit. That, in particular, is one where you'd never go for 20 in str, because you hit, but miss out on the reason you want to hit.
On the other hand, a strength based cleric has an at-will that gives a str based bonus to another character, so focusing on str only could work ... or a wisdom based cleric gets tons of benefits out of high wisdom, not only increasing damage output, but also healing ability and maxing wisdom can be good.