Crimson Longinus
Legend
I don't think percentage systems generally are good for anything. But ultimately if attributes are to be part of D&D I'd prefer them to actually represent something*. If they don't and are just a method of generating your mandatory level appropriate attack bonuses etc, then just get rid of them.Would you say that dnd is the best system for modeling those kind of differences? I would think something like a CoC-style % system would do a much better job (if still quite abstracted for the purposes of making a playable game)
* Which is not to say that they need to represent things particularly well or accurately, D&D is pretty abstract game after all. I just want there to be some sensible correlation; things that are stronger in fiction have better strength scores, thigs that are more agile in the fiction have better dex scores etc.