mrpopstar
Sparkly Dude
There's no particular need to do away with them either as their existence is rather benign and really not of much consequence in the grand scheme of things.Exactly. Which is why there's no particular need for good cultures.
There's no particular need to do away with them either as their existence is rather benign and really not of much consequence in the grand scheme of things.Exactly. Which is why there's no particular need for good cultures.
Clear good guys vs. clear bad guys is what a lot of us want to play. I get enough of nuanced civilizations that have some good features and some bad features every day in real life. A lot of times I don't want to go through more of that in my RPG play.
If this is the case, then you definitely should not be playing D&D. I mean, if the core assumption of the game you are discussing is racist in your view, then why even spend time on a forum that discusses these ideals you abhor? Why not write your own game or find one that doesn't peddle in these hurtful ideas? Why spend time on it when you can promote change through your ideas or pocketbook? Because if it is embedded, then the only thing to do is tear the house down.The literary tropes of this fantasy game come from an era, when many people are avowed racists and even "Darwinian" scientists are thinking about a taxonomy of other human cultures as separate species. Racism is the worldview that D&D fantasizes about.
The authors of Cthulhu, Conan, Lord of the Rings, and so on, are all to some degree imperialist, racist, supremacists. Even the ones trying to pioneer a way out of it, are still part of a world of racist assumptions.
So this fictional game is a play about racist assumptions.
It is like a game about: "pretend that all of these unjust ideas are true".
No idea. I'm not aware of any specific types for those races.What is against type for a Genasi anyways? Or an Aasimar? Or a Shifter?
I agree. That doesn't mean that some don't have types or that those types are bad.Seems to me that there are a lot of races without a "Defined type" to go against.
Not really. To have clear good guys and bad guys means that the game is setting up these encounters and situations as being with good guys and bad guys. Hobgoblins might be of all alignments, but the ones the PCs run into are the evil kind. Bad guys. Elves might have all alignments, but the ones the PCs deal with are CG. Good guys.
If you want to extend what the PCs encounter to every instance of a race, then sure, but then you're the one removing free will.
See above.
Then we're done on this topic.
They did. No setting is strong-armed in the PHB. There are only mentions that are described and not prescribed.Heh, I feel intruded upon.
A list of gods belongs in a setting. Not in a Players Handbook. It can also be in the DMs Guide as an example within worldbuilding tools.
The Players Handbook can give different examples. "In Dark Sun, the prominent cosmic forces are the elements, Earth, Air, Fire, Water, and the planet Athas as a lifegiving whole. In Forgotten Realms, the prominent cosmic forces are gods inhabiting domains in the Astral Plane, each having a portfolio of different cosmic forces. In Eberron, cosmic forces vary by culture, each of which manifests miraculous power, despite conflictive points of view."
But that is it. Describe. Dont prescribe.
Avoid strong-arming any particular setting.
No idea. I'm not aware of any specific types for those races.
I agree. That doesn't mean that some don't have types or that those types are bad.
Not so. I've set up a situation where the truth matters for those groups that want to engage it. If your group wants to find and engage good hobgoblins, go out there and meet them.The problem with that Max is that you set up a situation where the truth doesn't matter.
No. They exist and are encounterable if that's the kind of game you want to play.Let us say that the only hobgoblins you encounter are evil. All of them. You will never once see a non-evil Hobgoblin.... then effectively, there are no non-evil hobgoblins. If the people in the local tavern are talking about Hobgoblins, then they are evil. If a hobgoblin is spotted on the road, they are evil.
Real life has no place in this discussion. Nothing I'm saying is making any attempt to mirror reality. That's like the point and everything! We don't want to have reality in the game.Which, when you stop and think about it, would be like going to World War Two and saying that the only Germans you are going to find are evil. And the only British you will encounter are Good.
Some of D&D perpetuates reallife racist memes. But not all of it.If this is the case, then you definitely should not be playing D&D. I mean, if the core assumption of the game you are discussing is racist in your view, then why even spend time on a forum that discusses these ideals you abhor? Why not write your own game or find one that doesn't peddle in these hurtful ideas? Why spend time on it when you can promote change through your ideas or pocketbook? Because if it is embedded, then the only thing to do is tear the house down.
