Yaarel
🇮🇱 🇺🇦 He-Mage
This isn't necessarily directed at you; you're comment simply brought thoughts to mind.
In a game where Drow are a subset of Elf...
Drow currently have mechanical features, cultural features, and physical features as categories of features which mark them as being different from the standard Elf.
So, in a game where Drow are a subset of Elf...
This thread (and others) advocate for removing the differentiating mechanical features.
Upcoming books advocate for removing the differentiating cultural features.
There exists advocacy (some of which I understand and support) for widening the range of physical features for the category of Elf (to include features which are traditionally associated with the subcategory of Drow).
What remains as the defining features for saying that Drow -as a subcategory of Elf- exists?
Personally, if the only thing remaining to identify "Drow" is skin tone, I think that ends up being more racist and worse than currently identified issues. "Drow" almost becomes a racial slur at that point.
Note, there is no such thing as a "standard elf". Every subrace − high (high, gray, sun, moon), wood (wood, grugach, wild), drow (uda, aeven, loren), eladrin (fey, archfey tulani, noviere, etcetera), shadar-kai, aquatic, zendikar (tajuru, joraga, mul-daya), etcetera − is equally an elf. The high elf is one of very many subraces.
There are two ways to organize this unending proliferation of forms of this magical being: splitters and lumpers.
In the past, the D&D traditions were splitting, turning each and every ability score improvement into a separate, highly specialized, subrace marked by superficial traits like skin color and height and weapon choice.
Now, I am leaning strongly into lumping. Any elf character can choose to exhibit any of these traits. Pick any ability score improvements, pick any elf feat, pick any cantrip, pick any skin color, pick any height, and pick any proficiency.
A particular setting will probably have regional communities, each with an assemblage of typical builds. But the individuals within a community can do whatever they want.
What makes a drow a "drow" (now "uda"), is Lolth. It is a specific faction headed by a specific leader, who succeeded in gaining hegemony in certain cities. That is all. Also now, the loyalists of this faction are marked by a tattoo-like facial web. So, the skin colors of the other citizens of these cities are nonindicative of this faction.