The next edition of D&D is said to have the ability scores more at the front and center of your character. Due to this, I would like to know: What do you want from ability scores in the next edition of Dungeons & Dragons?
More specifically:
More specifically:
- From the basic list of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma, are there any that you would like out in the next edition? Are there any others you would like in?
- What would each of the abilities mean? What would an increase of them give to an unclassed character, for example? How would certain classes particularly benefit from certain ability scores?
- How much would you want the ability scores to define your character? How much should this change over time? How much should ability scores change, if at all?
- I think the ability scores are fine with the basic list of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma.
- Strength is the character's physical strength. It should determine how much they can push, pull, lift, juggle bears, and strike.
- Constitution is how much the character can endure and preserve. It should determine how far a character can go without needing rest, so basic stuff like hit points, poison resistance, marathon running, and possibly how often and how long they can be in a state like Rage. Also, I think it should reduce encumbrance penalties.
- Dexterity is the character's ability to move precisely and react to events. As typical, it should help with AC, sneaking, knife juggling(and other tricks), and projectile accuracy.
- Intelligence is the character's ability to absorb facts and apply them in a logical manner. It helps determine how much the character knows(including different languages), and the ability to connect dots in a logical fashion. It should affect the effectiveness of certain spellcasting as well.
- Wisdom is a character's awareness and intuitive knowledge. It affects the character's ability to make use of their senses, make non-magical alignment checks, and make better use of some of their innate abilities.
- Charisma is a character's social ability and willpower. It affects the character's ability to make deals, bluff, sing, act, do an one-man musical(even as a woman), and resist compulsions.
- I think ability scores should be a big part of your character at level 1, but gradually be less and less important as the game goes on. They should change every now and then, about perhaps every four or five levels.