Hypersmurf
Moderatarrrrh...
Whoa. I screwed the pooch on that one.
Oh, good. So my dispel-and-orc-with-rusty-greataxe trick is safe

Does it change your opinion about sundering Defenders at all?

-Hyp.
Whoa. I screwed the pooch on that one.
Hypersmurf said:Does it change your opinion about sundering Defenders at all?![]()
Mordane76 said:...because all I need is a well-placed area Dispel and those +4 longswords of wizard-slaying are now just regular longswords...
Mordane76 said:...that's a little ridiculous for a 3rd level spell.
The_lone_gunman said:Does it transfer its bonus to your AC directly or does it simply provide a better "defense" while using it. IE does it let you parry and swing around better etc. It seems that it would retain it's bonus for sundering and such, but since it is utilizing it's power better for defense, that magic is not available for overcoming DR and +hit/dmg. The magic is still there, however, it is simply using it to protect you better against blows.
This is how I interpret it anyway. I have not seen anything official on this however.
TLG
Dispel makes it possible for magical weapons to be broken more easily?! That means my Xth level wizard should employ lower level flunkies whose sole competence is sundering, because all I need is a well-placed area Dispel and those +4 longswords of wizard-slaying are now just regular longswords waiting for the well-placed blows of my mentally-challenged, sundering flunkie-bots.