lordxaviar
Explorer
The problem we always had with Abrupt Jaunt is not the "get out of grapple free", but the "avoid any attack for free" aspects of it being an immediate action. We house ruled Abrupt Jaunt to be a swift action rather than an immediate action, and as a swift action it works just fine. It's still a great ability, but is no longer flat-out broken.
ok but it has a DC save... equal to 10+1/2 your level+int mod. you cant activate this ability in response to an attack that you aren't aware of.
does this not allow the grappler to maintain their grapple?
) "Oh, I'm threatened by a large monster. Let me take a free 10' step, then a free 5' to get into a position where I'm not threatened."
dont have a problem with that - limited times per day
b) "Oh, I'm grappled. Let me take a free 10' step out of the grapple so I can break the grapple, and then a free 5' step, and still cast a spell this round without needing a concentration check."
if he doenst save against me, so dont have a prob here
c) "Oh, I'm stuck at the bottom of a 10' high obstacle. Not a problem.
I wouldnt allow it to work without line of sight, the wiz would have to teleport to an unseen spot mmmm
d) "I need to get away from my foe this round, but if I double move I'm still in charge distance. Let me add an additional 10' to my move, so that I'm outside of charge range."
dont have a problem with this either again limited times per day
e) "I want to cast a spell this round, but if I take a move action, I'll draw an AoO, and if I just 5' step I'll take a full attack next round. Let me take a 10' step, then a move action, then cast a spell, and now my foe not only doesn't stick to me, but has to charge just to attack me next round.
Save comes into play and still limited times per day
I just found this and seeing how it all applies
Using an immediate action on your turn counts as your swift action for that turn
SWIFT ACTION
A swift action consumes a very small amount of time, but it represents a larger expenditure of effort than a free action.
You can take a swift action any time during your turn, but you can perform only one swift action per turn.
i see this as an immediate action is a swift action in terms of time. I think i would allow it but stop any otner action until the rest of the combat actions have taken place, then the rest of the wizards actions.
still dont see it being a problem, saves his ass on occasion.. he gave up his familiar, and it does have limits.
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