LostSoul
Adventurer
When I write up dungeons I have some traps that can't be detected with Passive checks. The PCs need to do something. I also use wandering monsters, so there is a point to the time that's wasted while searching for traps.
To get around the "Why don't I just decide if they see the trap or not, since I know their skill mods" thing, I give the dungeon a level and then set traps and monsters in it based on that level. When you make the dungeon you won't know if the PCs will see the trap or not because you won't know what level they are.
You also don't care.
To get around the "Why don't I just decide if they see the trap or not, since I know their skill mods" thing, I give the dungeon a level and then set traps and monsters in it based on that level. When you make the dungeon you won't know if the PCs will see the trap or not because you won't know what level they are.
You also don't care.