ruleslawyer
Registered User
It's "Anonymous," FYI Aust.
While I wouldn't say that previous editions "sucked" (in fact, OD&D and AD&D 1e/2e were the games I knew and loved for 15 years), I will say that the revisions you've suggested are just a way to bring back everything that was inferior about those systems in terms of consistency, flexibility, and playability, as Destil points out.
Fact is, I'd think long and hard about what it is you don't like, specifically, about 3e if I were you. Maybe it's just nostalgia, y'know. If so, I'll tell you on faith that IMX, it's quite easy to duplicate the flavor of iconic 1e/2e gaming using the 3e ruleset. Is it unrestricted multiclassing? Why? "Power creep" Well, what does that mean relative to 1e/2e?
Personally, I think the 1e/2e multiclassing/dual-classing system was terrible, but if you want something that gives multiclassed characters a bit more punch, use the gestalt variant; its easy, consistent, and makes sense. If you think that humans shouldn't be able to multiclass freely, or that certain combinations shouldn't be allowed, well, it's your game: Ban particular multiclassing combos, or limit them to elves/half-elves/whatever, and watch your players squirm.
If it's power creep: Double the XP needed to advance in level, or keep your game at low character levels. I can tell you right now that 20th-level wizards in 2e were far scarier than their 3e counterparts, relative to the other PCs; it's just that now, the other classes can catch up.
But anyway, the reason you didn't get much of a response is a) because that's a REALLY long post and b) given the topic and content, most posters weren't inclined to receive it with much interest.
While I wouldn't say that previous editions "sucked" (in fact, OD&D and AD&D 1e/2e were the games I knew and loved for 15 years), I will say that the revisions you've suggested are just a way to bring back everything that was inferior about those systems in terms of consistency, flexibility, and playability, as Destil points out.
Fact is, I'd think long and hard about what it is you don't like, specifically, about 3e if I were you. Maybe it's just nostalgia, y'know. If so, I'll tell you on faith that IMX, it's quite easy to duplicate the flavor of iconic 1e/2e gaming using the 3e ruleset. Is it unrestricted multiclassing? Why? "Power creep" Well, what does that mean relative to 1e/2e?
Personally, I think the 1e/2e multiclassing/dual-classing system was terrible, but if you want something that gives multiclassed characters a bit more punch, use the gestalt variant; its easy, consistent, and makes sense. If you think that humans shouldn't be able to multiclass freely, or that certain combinations shouldn't be allowed, well, it's your game: Ban particular multiclassing combos, or limit them to elves/half-elves/whatever, and watch your players squirm.
If it's power creep: Double the XP needed to advance in level, or keep your game at low character levels. I can tell you right now that 20th-level wizards in 2e were far scarier than their 3e counterparts, relative to the other PCs; it's just that now, the other classes can catch up.
But anyway, the reason you didn't get much of a response is a) because that's a REALLY long post and b) given the topic and content, most posters weren't inclined to receive it with much interest.