MeepoTheMighty
First Post
Geoffrey said:
Why, then, does 3E/d20 have lots of stats and OAD&D has few?
Because OAD&D has very narrowly defined roles. There's no difference between Joe Fighter and Bob Fighter.
I think the biggest culprits are skills and feats. IMO, the essential genius of D&D is the fact it is based on classes. This was watered down in several versions:
If you ask me, the essential failing of D&D is that the classes, until now, were too narrowly focused. In addition, there was no easy mechanic to resolve many of the non-combat things that creeped up. Yes, there were ability checks, but there was no way to really improve your chances at succeeding in something. What if you wanted to play, say, a fighter who could pick a lock? Or a wizard who knew how to use a sword?
Skills/proficiencies/feats/whatever necessitate more stats. More stats means more factors to consider when running combat.
You only have to consider those factors which directly relate to combat, if all you're worried about is running combat. What do you do if you want your NPC to do something non-combat related?
It's all too complicated for my taste. I prefer straight character classes with no skills and such muddying the waters.
But don't you see how that could get repetitive?
"But what if the character tries to do something not addressed in the rules?" That's what good DMing is for. D&D was played for over a decade before skills started creeping in. We had a great time. Those who wanted skills played GURPS. (To me, skills in D&D make as much sense as character classes in Call of Cthulhu.)
I've played under a number of different DM's, but I've never once been in awe of somebody's ability to fudge. Storytelling, adventure preperation, pacing, yes. If I wanted someone who was good at pretending, I'd still be playing with the DM who showed up to one session on acid and took us through a rousing trip through the mushroom kingdom.
If WotC ever publishes a 3E Lite (no feats and skills, just a handful of classes with pre-selected abilities), then I'll carefully consider it. There are several things about 3E that I find attractive (the more rapid level-gain being one of the foremost), but the complexities of 3E as it stands turn me off.
Is 3E really COMPLICATED? I mean, half the people who hate 3E say it's for drooling 12 year olds who want to play Pokemon with swords, and the other half of you think it's too complicated. It can't be both. I didn't have any trouble learning the rules, and I've taught them to quite a few others. People who had never played before had no trouble understanding the basics, and 1E/2E veterans said "wow, they made the rules make sense!"