So while "financially ruinous" for the company I would like to see future material like:
1) A new SRD that incorporates everything that "came down the pipe" rulewise into an advanced section for those of us that can keep up with it.
2) A "D&D lite" for kids but one that looks like it was designed by a teacher instead of looking like it was written after six hours of Playstation. That is, a classical look and bent that inspired so many of us to get into the game in the first place should be passed on to the next generation. No more Elminster's "Fuzzy Realms" style for the kids.
3) Hardcovers called The Completist's Dungeons and Dragons game that contained frank discussions of the rules and reflections on history of the industry it created. The first rulebook in the series could be something like "Return to the Last Word: What Gary Gygax had planned for AD&D". Then you can have showcases on on various authors and their style of play, etc. Sort of a return to a sensibility of literature rather than a parallel to Monopoly that the 2e years hinted at.
4) A virtual reality Castle Greyhawk where you can find the first appearance of all the "D&D-isms".
5) Polyhedral dice made of antimatter.
6) Transgenically created humanoids, dragons and other "beasties".
7) An advance in dimensional studies so much that we can "encode" one dimension to tap other dimensions with verbal, somatic and material "triggers".
8) A device that not only rules all others but in the darkness binds them.
9) A time machine that can find the real Conan that spoke to Robert E. Howard in his "delusions".
10) A one page D&D hardcover fantasy supplement from an Eastern point of view called DEITY.
But that's just me!
