DeadlyUematsu said:
For this outlook alone, I would show you the door. When I want to compete with people, I would rather spar.
Funny that, given that for most of my players, I'm the best DM they've ever had.
I challenge their wits. I reward them for good playing, both roleplaying and tactics. If they play badly, they die- that's just how it is.
Most of the DM's I've played with bore me quickly. They don't provide powerful challenges for my characters to overcome, and they don't reward me. Strategy is meaningless in their games. In one such game, late in the campaign I retired my character and became the DM's strategy advisor. After one session with me running the combats, the players (all of whose characters survived, by the way) thanked me later for actually giving them a challenge, as one said, "I took a beating, but it was a beating from a true master. That felt really good."
I often test a DM's mettle by doing something absolutely stupid that would, in one of my games, get my character killed (or worse). If they kill me, I know I've found a DM I can respect. If they spare me, they're a pushover, and not worthy of my gaming time.
I run games of political intrigue, dungeon hacking, battlefield tactics, and just wandering the forests talking to tree spirits. Whatever I do though, I know that if there isn't a challenge, there isn't any interest. Players grow bored when they're not kept on their toes. The DM *is* the adversary, but he has to be an honorable one, who plays by the same rules as the players, and adjucates the game fairly.
How so? It seems to be the way the game was designed to go... and how life goes, I might add...
The two are unrelated. Some -characters- may well have a strong RP excuse to hyper-specialize. Some -characters- have an equal reason to go JOAT. I, for instance, am a JOAT IRL. I know science, math, literature, history, languages, psychology, philosophy, a bit of mechanics and computers, and, heck I ride horses and hunt things too. I'd never specialize. My role in life is as the person who can bring up obscure information in a myriad of topics. Works for PCs too.
Oh, I like generalist characters too. In the rare event that I do play (and not DM), I often play Bards or Fighter/Bards. One of my players in the current campaign elected to play a Channeler (from midnight) when the core spellcasting classes were available, because he liked their "toolbelt" flexibility and myriad skill points over the sheer casting power of the other classes. He's been one of the most important characters in the campaign so far- he's the only one who can heal, track, has high numbers in interaction and knowledge skills, and (since he multiclassed with Knight) has a magic weapon and mounted combat skill. While technically weaker than the rest of the party (a Fighter, a Fighter/Commander, and a Knight), he fills many missing roles in the party.
Of course, many of the best "power characters" I've seen were characters of such diverse skill. One-trick ponies aren't much use, in my experience, a good DM can quickly defeat their "trick"...
I don't have any problem with power gaming, so long as there's an equal playing field. The DM can adjust to differences in power between the PCs and his adversaries but that's nothing like dealing with player 1 using underpowered nonsense 1, player 2 using overpowered nonsense 2 and player 3 using amazingly overpowered nonsense 3. No, really, that's not fair to players 1 and 2.
I've only seen that as an issue when ego gets in the way... if a player who likes to be the "hero" of the story makes an "overpowered" character (there's no such thing, IMHO), and a few players who prefer to stand off to the side make "underpowered" characters, it's generally not an issue. If two primadonnas are competing, then you can have problems...