S
Sunseeker
Guest
If we have more 4th edition amounts of hit points, attrition mechanics, I think, make a lot of sense.
In my last 4e game, it literally took the difference of letting my enemies hit my party 1 point harder each hit (1d8+5 as opposed to 1d8+4) to swing my game from easy-going to downright brutal. I agree that the baseline damage coming out of 4e mobs is pitiful, as is their ability to hit the party.
I didn't need to break their backs and then kick them in a rear for a week with a complex wounds system, I just needed to hit them harder and more often.
A big problem with wound-systems is that they're not balanced on a per-character-class basis. They're a fixed percentile or number, which much like taxes, puts a burden on those who spend a lot(people who take damage often) and those who have little HP to spend.