abyssaldeath
First Post
"Doubles" is an entirely new paradigm that applies only to Holy Ardor.
My question, is so what? Just because you crit on doubles doesn't mean it creates an entirely new rule that bypasses Precision.
"Doubles" is an entirely new paradigm that applies only to Holy Ardor.
And which part of Precision suggests, exactly, that it must be a 'potential' critical hit, and that scoring a critical hit excepts it? Cause Precision seems to be quite explicit that it's about 'score a critical hit' and not 'can score a critical hit.'
And exactly how does a rule that modifies the critical hit rule not affect a rule -you claim must follow the critical hit rule-?
Rolling a single-die is not a requirement for rolling a natural 20. Any Avenger who has made an attack roll in their life can tell you that much for certain.
So... you're -not- rolling attack rolls with oath of enmity? That means I've been playing that ability wrong the entire time. Here I thought Oath of Enmity was about using two dice to resolve a single attack, using two rolls, so to speak.
Fortunately I'm glad you corrected me.
So, if Oath of Enmity isn't an attack roll, and Holy Ardor isn't an attack roll, what does 'When you make two attack rolls with oath of enmity' actually -mean-?
Cause... last I heard, you're rolling an attack roll here.
Absolutely, I agree. And if you're rolling doubles, you're rolling a number other than 20, 19 out of 20 times.
Prove that you are not.
So, rolling doubles when you make an attack roll isn't the same as making an attack roll?
Seems to me you're making attack rolls here. That this, in fact, is -entirely related- to making an attack roll.
Please tell me when you can use Oath of Enmity without an attack roll.
My question, is so what? Just because you crit on doubles doesn't mean it creates an entirely new rule that bypasses Precision.
Ooo, clever.You never use Oath of Enmity without making an attack roll, but the "doubles" you get is not an attack roll - while based upon making two attack rolls, using the result of BOTH rolls (doubles) creates something entirely new.
D&DI Compendium "Hit" said:If the attack roll is higher than or equal to the defense score, the attack hits and deals damage, has a special effect, or both.
Automatic Hit: If you roll a natural 20 (the die shows a 20), your attack automatically hits.
Critical Hit: If you roll a natural 20 (the die shows a 20), your attack might be a critical hit. A critical hit deals maximum damage, and some powers and magic items have an extra effect on a critical hit.
D&DI Compendium "Miss" said:If your attack roll is lower than the defense score, the attack misses. Usually, there’s no effect. Some powers have an effect on a miss, such as dealing half damage.
Automatic Miss: If you roll a natural 1 (the die shows a 1), your attack automatically misses.
D&DI Compendium "Critical Hit" said:Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target’s defense. If your attack roll is too low to score a critical hit, you still hit automatically.
Precision: Some class features and powers allow you to score a critical hit when you roll numbers other than 20 (only a natural 20 is an automatic hit).
Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. (Attacks that don’t deal damage still don’t deal damage on a critical hit.)
Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll.
And just as a side note (IMO): Precision doesn't matter. They need to prove how they got from "Critical Hit" to "Hit" using the rules on criticals. Because I'm sure that we can all agree that there are no powers out there with results like this:
Power X
Critical Hit: Do 50 damage.
Hit: Do 25 damage.
Miss: Do nothing. (usually just left off)
Surprise Knockdown said:Prerequisites: Str 15, rogue
Benefit: If you score a critical hit while you have
combat advantage, you knock the target prone.
...The other gaping hole is the assumption that somehow "Critical Hit" grants you a "Hit" when the rules on "Critical Hit" are subservient to the "Hit" rules because "Hit" is a requirement of "Critical Hit".
Hit clearly says that you have to beat the defense score in order to "...deal damage...".
Critical Hit says you get to deal maximum damage, but says nothing about "Hit".
This to me says you are eligible to deal maximum damage, except that you missed (and therefore deal NO damage) in a situation such as double 2's.
If you really want to prove your side is right then show me where in the rules on "Critical Hit" that you either "Hit" (allowed to '...deal damage...') or "Miss" ('...usually no effect...').
And just as a side note (IMO): Precision doesn't matter. They need to prove how they got from "Critical Hit" to "Hit" using the rules on criticals. Because I'm sure that we can all agree that there are no powers out there with results like this:
Power X
Critical Hit: Do 50 damage.
Hit: Do 25 damage.
Miss: Do nothing. (usually just left off)
"Critical Hit" only modifies the damage applied to the "Hit" entry of a power so I want them to show what specific rule says they got a "Hit".
Actually I would agree with this completely, and for the very same reasons. Crit = hit is the crux of my argument, (along with the permissive language caveat).
I would say that though there are no powers that are written like that, there are numerous abilities that trigger on "scoring a critical hit" but make no mention whatsoever about hitting or missing.
Samir brought this up in a question about the feat Suprise Knockdown (PHB 201). If things really do work as you say, I haven't really heard a good reason yet why this wouldn't trigger if you can score a critical hit and miss.
Yes, its a bit weird and could have be written better, as no matter what way you read this power you have to make some assumptions, and we should not have to do that.
Fair enough.
Holy Ardor grants you a "Critical Hit" if you roll doubles.
You normally can't have a "Critical Hit" unless you also "Hit." Holy Ardor, however, bypasses this requirement.
So, either you hit (implied by the fact that scored a critical hit) or you scored a critical hit but missed, which seems like a contradiction in terms and must not be true.
Therefore, when you "score a critical hit" you must have also "hit."