MarkB
Legend
This, really, is the root of why I asked the question. It wasn't where in the sequence of actions you could use an immediate action that bothered me - it was where in the narrative. Some actions that take some time to complete can be described quickly, in a phrase or two. Others that take no time at all require longer explanations.Nail said:Nonsense.
#1) How do you know "what has already taken place?" => By the DM telling you.
#2) How does the DM "tell you"? By describing what happens.
#3) Can you interupt your DM before he's finished describing what happens? => Absolutely.
The issue really becomes: How rude do you want your players to be?![]()
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My concern is with giving the players a sufficient opportunity to use their immediate actions at the appropriate time, without slowing the game down or allowing them to second-guess their actions.