Adv: A Night at the Opera; Judge TwoHeadsBarking


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OOC: Um . . . I don't quite feel comfortable autoing three out of six players. I'm sure people are busy because of the hollidays. I'm going to wait until at least one of the missing individuals decides on actions.
 






[sblock=ooc]Autoing Qynn.[/sblock]

Seeing the two constructs and the goblin before him, Incarnation focuses on the former, trying to determine their purpose.

[sblock=ooc]Last Round: No AP, but try to ID the cobras: Nope.[/sblock]

"Flank with me Qynn," the now non-stuttering shifter yells. Trusting the experienced fighters judgement Qynn makes to move forward, filling the space left by the shifter. Before he does so, he turns one last time to the hall where his other allies struggled, and willed a conflict with yet another red orb.

He then shifted his internal energies, and channeled them through his sword to create his own wave of force. Slamming one of the red orbs surprisingly hard, he uses the distraction to move into place.

[sblock=ooc]Minor: Aegis on H6. Standard: Sword Burst. Red 1 9 vs Reflex. Miss Red 2 24 vs Reflex. Crit. 10 Force damage Goblin 2. 10[/url vs Reflex. Miss. Move: Shift to J6

**Actually Qynn has the Oathblade Longsword so each of those is +1. Still misses twice but the hit is worth 1d10+1 more damage. [url=http://invisiblecastle.com/roller/view/2359445/]11
damage.[/sblock]

Heh, yu gobos squishy as eva'.

Dane takes another wild swing at the goblin before him, trying to end its life as quickly as they've been introduced. But the swing is wild and the dwarf misses his mark in disgrace. He then shifts to H11 to deflect any on coming attacks at Incarnation.

Glad papa not her', oye.

[sblock=Actions] Standard: Brash Strike vs AC (1d20+11, 1d12+10=[1, 11], [10, 10]) Nat 1, still marking Gobling Skirmisher. Move: Shifting to H11.[/sblock]

Sheng turns to his newfound enemy and shoots a spray of burning fire from his mouth.

[sblock=ooc] Burning Spray vs the orb behind Sheng: 17 vs Ref for 12 dmg Hits.[/sblock]

Hadrak, feeling quite boxed in, and not wanting to bring on any additional attacks, raises his shield, and trys to make himself as hard to hit as possible.

[sblock=ooc]Total Defense[/sblock]

After stepping in behind the iron dog, Rurdev wounds catch up to him. He couldn't deny his heritage as a feral growl escapes his lips. His dirty nails grow longer and harder, his canine teeth elongate and the hair on his arms bristles and stands on end.

After waiting for the eladrin to move over, Rurdev strikes out with his own two weapons at the iron dog. One scrapes along it flank with the shrill sound of metal on metal. The magical blade though strikes the creature on the joint of one of it's legs.

[sblock=Actions] Minor: Quarry the iron def.
Minor: Activate longtooth shifting.
Standard: Twin strike: twin strike att/dam w/ flank shifted and quarry (1d20+9=15, 1d20+10=28, 1d8+3=9, 1d8+3=9, 1d6=6) 15 damage[/sblock]

Feeling the constructs assault him again, the fire flares around Incarnation. Ignoring the goblin, confident in his stalwart defender, he speaks one word strongly: Burn. Fire bursts all around the constructs and the newcomer, followed up a weaker bolt of flame. The goblin ducks, and wriggles it's body sharply, trying to avoid damage but it's harldy effective.

This time, the warlock cannot fight off the mental distraction.

[sblock=OOC]Free: ID the 'goblin': 19.

Standard: Fiery Bolt

OA from Goblin. 23 vs AC. Hit. 5 damage.

Attack: Ref 21, 20 fire, 14 fire to the cobras. The goblin Artifice uses Lead from the rear to trade damage with Cobra 1.

Spend AP to burn it again with Hellish Rebuke vs the newcomer: Ref 12, 8 fire and 1d6+6 more if Incarnation takes damage before the start of his next turn. Miss. Goblin Artifice uses Lead from the Rear again, though it proves unnecessary. Save fails.[/sblock]

[sblock=Incarnation]He would appear to be some kind of artificer, who has made upgrades directly to his person. It's not something you've seen or know much about, but you've heard/read that it's possible.[/sblock]

Essam shifts back away from the beast, and launches another reverberating burst of sound, which rattle its target.

[sblock=ooc]Essam shifts to O15. Essam attacks Defender 1. 29 vs Reflex. Hit. 13 thunder damage. Push target to P11.[/url]

The red orbs, provoked by the eladrin warrior, shift suddenly, surrounding Qynn on four sides. They both swoop in and Qynn can't help but take the blow from one.

The purple strikes at Hadrak once again. Its pulsing light radiates into the clerics skin, burning him despite his defenses.

The remaining white light moves slightly away from Rurdev and then launches a small spark past the distracted Shifter's notice.

The goblin downstage of Qynn strikes with his spear, but the skilled Eladrin manages to deflect the thrust despite the odds. The defender in the audience charges Essam once again but can't sink his teeth into anything of worth.

[sblock=ooc]
Red 1 moves to J7. Attacks Qynn, 23 vs Reflex. Hit. 6 radiant damage.

Red 2 shifts to I6. Attacks Qynn, 8 vs Reflex. Miss.

Purple attacks Hadrak. 15 vs reflex. Hit. 8 radiant damage. Slowed (save ends)

White shifts to N6. Attacks Rurdev. 24 vs Reflex. Nat 20. Hit. 3 radiant damage.

Goblin 2 attacks Qynn. 16 vs AC. Miss.

Defender 2 charges Essam, moving to O14. 10 vs Ac. Nat 1. Miss
[/sblock]

The iron beast snaps at Rurdev, but as the dog opens it's iron jaws the shifter, flicks out his scimitar catching it in the shoulder as it lunges. Still the beasts rips into flesh and Rurdev can feel the darkness beginning to edge in.

[sblock=ooc]
disruptive strike vs iron def (1d20+10=20, 1d8+5=9) and it takes a -6 to the att roll.

Attack: 17 vs Ac. Hit. 10 damage.
[/sblock]

Down below the strange goblin pushes his hand forward again. With his normal hand he reaches over, and seems to be pushing and sliding areas of his construct arm. A faint hum can be heard which seems to rush loudly over Incarnation and Dane. Dane doesn't seem effected, but Incarnation shakes as if he might fall apart. The goblin between our heroes seems somehow better for it unfortunately.

A quick shift of his fingers issues a silent command, and the snakes move forward. One charges Dane, sinking his teeth into the Dwarf, just getting past his defenses. The dwarf can feel poison seep into his veins. That doesn't stop him from swiping at the other slithering construct as it tries to move by him. Hit hits the snake hard, but the cobra hits Incarnation in return.

The goblin leader charges in straight behind his minions stopping within melee of the dwarf. He licks his lips again, and at this distance, Dane can see his right eye is some strange mechanical portal. With a wave of his hands, another burst of energy washes over the group, but this one has the strange smell of acid and the forge.

Again, the dwarf comes out unscathed, but an unnatural rust covers Incarnation and eats away at him.

The goblin skirmisher strikes at the failing forge with his spear. Dane try's to intercept, seeing an opening. Though he cuts the goblin within an inch of his life, the goblin still manages to land the blow. Incarnation falls.

"Delicious."

[sblock=ooc]Goblin Artifice attacks, using a burst 2 centered on H12. 14 vs Dane's AC. Miss.

19 vs Incarnation's AC. Hit. 20 damage.

Cobra 1 charges Dane, moving to H10. 19 hit. 4 damage and 5 ongoing poison (save ends)

Cobra 2 moves to I12. OA from Dane. 25 vs AC. Hit. 15 damage.

Cobra 2 attacks Incarnation. 30 vs AC. Hit. 4 damage. 5 ongoing poison (save ends)

Goblin Artifice moves to I10. Artifice uses AP to attack again. Close burst 3.
Vs Dane's AC. 12. Nat 1. Miss.
Vs Incarnation's AC. 17. Hit. 12 damage. Incarnation's Rod and Gauntlet's are considered rusting.

Goblin Skirmisher attacks Incarnation. Dane attacks as an immediate interrupt.
17 vs AC. Hit. 10 damage.

Attack vs Incarnation. 18 vs Ac. Hit. 6 damage (link says 7 but its wrong). This puts Incarnation at -3 hp.[/sblock]

--------------------------------------

Round 5

24 - Enemies - Acted
Purple Apparition - @H9 - 14/37 - Bloodied
Red Apparition 1 - @J7 - 11/37 - Marked, Bloodied
Red Apparition 2 - @H6 - 4/37 - Marked, Bloodied
White Apparition 6 - @N6
Goblin Skirmisher - @H12 - 1/29 - Bloodied, Marked
Goblin Skirmisher2 - @J5
Iron Defender 1 - @O14 - -14 hp
Iron Defender 2 - @K6 - 11/47 - Quarry, Bloodied
Iron Cobra 1 - @H10 - -14hp
Iron Cobra 2 - @I14 - -29hp
Goblin Artifice - @I10 - -14 hp 17 - Qynn - @H6 - 11/29 - Bloodied
15 - Dane - @H11 - 21/42hp - Granting Combat Advantage, Bloodied, 5 Ongoing Poison (save ends)
13 - Sheng - @H7 - 14/26 +2 thp -
8 - Hadrak - @H8 - 20/42 - +2 to Defenses TENT, Bloodied, Slowed (save ends)
6 - Rurdev - @J6 - 2/41 - Bloodied
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both), Unconcious, 5 ongoing poison (save ends)
Essam - @O15 - -6hp

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Iron Defender: AC 19
Iron Cobra: AC 20
Goblin Creepy Guy: R 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.

[sblock=Map 1st Floor]
Map1st28.png
[/sblock]

[sblock=Map 2nd Floor]
MapB28.png
[/sblock]
 
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[sblock=OOC]When Dane smacks Cobra 2, it stops. So it cannot reach Incarnation for its attack (it can move or attack after Dane hits it (assuming it wasn't charging)). Which leaves Incarnation up (barely) and not poisoned.

OOC: Oh, and *blink* Ouch.[/sblock]
 

[sblock=ooc]In the Player's Handbook, Under Opportunity attack it says "An opportunity attack takes place before a target finishes its action. After the opportunity attack, the creature resumes it's action."

That says to me that the Cobra get's to finish what it was doing. In this instance the move action. It should not need an additional move action.

Unless I am missing something else.[/sblock]
 

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