Adv: A Night at the Opera; Judge TwoHeadsBarking

"Silence dwarf, stop complaining at once, I'm done tolerating your whining." Charging a fist under his chest, his hand glows in green foul energies, before the sorcerer delives a punch to the air. The orb of magic acid caught the purple orb and extinguishes it. "You are served Hadrak." The sorcerer makes an overreacted bow and steps into the room to better aim at the orbs outside the hall

Acid orb: 17 vs ref for 16 dmg. Kills purple.
Shigt to G9
 

log in or register to remove this ad

[sblock=Purple]If purple falls, Incarnation gains 6 THP from Dark One's Blessing[/sblock][sblock=Nebten/SR]My intent was only to indicate why Scorpius thinks CC has been done (as he rolled it later in the round). I'm not trying to run anyone else's character other than my own. Who rolls what when is an issue between you and Scorpius as DM.[/sblock]
 

OOC: Que the heavenly choir, I now understand. If you don't want to try and keep track of what changed, here's the readers digest: The cobra never got to Incarnation and Dane killed the goblin skirmisher downstairs before it got off a single attack. Which means Incaration is bloodied but doing much better, and there's one less enemy.

RETCONING THE RETCON! . . . . . Con!

Feeling the constructs assault him again, the fire flares around Incarnation. Ignoring the goblin directly before him, confident in his stalwart defender, he speaks one word strongly: Burn. Fire bursts all around the constructs and the newcomer, followed up a weaker bolt of flame. The spear wielding goblin strikes out at the Incarnation, but Dane interupts the marked goblin's attack and bring him down before he can do further harm to the warforge.

The artifice goblin ducks, and wriggles it's body sharply, trying to avoid damage but it's harldy effective.

This time, the warlock cannot fight off the mental distraction.

[sblock=OOC]Free: ID the 'goblin': 19.

Standard: Fiery Bolt

OA from Goblin, but first CC from Dane.
Reckless Waraxe vs AC (1d20+9, 1d12+9=[19, 9], [12, 9]) 28 AC for 21 pod. That kills the goblin.

Attack: Ref 21, 20 fire, 14 fire to the cobras. The goblin Artifice uses Lead from the rear to trade damage with Cobra 1.

Spend AP to burn it again with Hellish Rebuke vs the newcomer: Ref 12, 8 fire and 1d6+6 more if Incarnation takes damage before the start of his next turn. Miss. Goblin Artifice uses Lead from the Rear again, though it proves unnecessary. Save fails.[/sblock]

. . .

Down below the strange goblin pushes his hand forward again. With his normal hand he reaches over, and seems to be pushing and sliding areas of his construct arm. A faint hum can be heard which seems to rush loudly over Incarnation and Dane. Dane doesn't seem effected, but Incarnation shakes as if he might fall apart. The goblin between our heroes seems somehow better for it unfortunately.

A quick shift of his fingers issues a silent command, and the snakes move forward. One charges Dane, sinking his teeth into the Dwarf, just getting past his defenses. The dwarf can feel poison seep into his veins. That doesn't stop him from swiping at the other slithering construct as it tries to move by him. Hit hits the snake hard, and Cobra forces itself to slither by.

The goblin leader charges in straight behind his minions stopping within melee of the dwarf. He licks his lips again, and at this distance, Dane can see his right eye is some strange mechanical portal. With a wave of his hands, another burst of energy washes over the group, but this one has the strange smell of acid and the forge.

Again, the dwarf comes out unscathed, but an unnatural rust covers Incarnation and eats away at him.

"Delicious."

[sblock=ooc]Goblin Artifice attacks, using a burst 2 centered on H12. 14 vs Dane's AC. Miss.

19 vs Incarnation's AC. Hit. 20 damage.

Cobra 1 charges Dane, moving to H10. 19 hit. 4 damage and 5 ongoing poison (save ends)

Cobra 2 moves to I12. OA from Dane. 25 vs AC. Hit. 15 damage.
Finishes its move.

Goblin Artifice moves to I10. Artifice uses AP to attack again. Close burst 3.
Vs Dane's AC. 12. Nat 1. Miss.
Vs Incarnation's AC. 17. Hit. 12 damage. Incarnation's Rod and Gauntlet's are considered rusting.
[/sblock]

--------------------------------------

Round 5

24 - Enemies - Acted
Purple Apparition - @H9 - 14/37 - Bloodied
Red Apparition 1 - @J7 - 11/37 - Marked, Bloodied
Red Apparition 2 - @H6 - 4/37 - Marked, Bloodied
White Apparition 6 - @N6
Goblin Skirmisher2 - @J5
Iron Defender 1 - @O14 - -14 hp
Iron Defender 2 - @K6 - 11/47 - Quarry, Bloodied
Iron Cobra 1 - @H10 - -14hp
Iron Cobra 2 - @I14 - -29hp
Goblin Artifice - @I10 - -14 hp 17 - Qynn - @H6 - 11/29 - Bloodied
15 - Dane - @H11 - 21/42hp - Granting Combat Advantage, Bloodied, 5 Ongoing Poison (save ends)
13 - Sheng - @H7 - 14/26 +2 thp -
8 - Hadrak - @H8 - 20/42 - +2 to Defenses TENT, Bloodied, Slowed (save ends)
6 - Rurdev - @J6 - 2/41 - Bloodied
2 - Incarnation - @H11 - 13/42 - Dazed and slowed (save ends both), bloodied
Essam - @O15 - -6hp

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Iron Defender: AC 19
Iron Cobra: AC 20
Goblin Creepy Guy: R 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.

[sblock=Map 1st Floor]
Map1st28.png
[/sblock]

OOC Note: The map below is wrong. There is no goblin between Dane and Incarnation.

[sblock=Map 2nd Floor]
MapB28.png
[/sblock][/QUOTE]
 


Dane scans the battle field once more with a sigh, then winces in pain. He ducks between the strange goblin and the iron cobra, then bulwarks his defenses. He takes a controled swing at the Cobra in front of the warlock, and follows through on its brother.

Luck hold up.

[sblock=Actions] 5 pod, ouch!
Move: Shift to I11.
Minor: Shielded Sides. So +2 to AC & Ref, don't grant CA from flank until TENT
Standard: Cleave vs AC (1d20+9, 1d12+7=[16, 9], [8, 7]) So 15 pod vs Iron Cobra 2 and 4 pod vs Iron Cobra 1.
Also, I think Iron Cobra 2 is at I12 not I14, boss.
Save vs Poison (1d20+5=15) Saved. [/sblock]
 

Man, that sorcerer is unpleasant. I expect he'll break into a high pitched maniacal laugh any moment now. At least he's reasonably talented. Imagine being this conceited and sucking...

Hadrak steps back into the space vacated by Sheng and... Well, a lot of divine light floods the room but it doesn't focus enough to damage the apparition.

Uh. Worst miss in a long while. Not a good timing to be fumbling...

-''Hold on, down there! We're coming!''

Eventually.

[sblock=actions]
Move:Shift back
Standard: Daunting Light
vs Ref (purple at H9) (1d20+7=10, 2d10+7=11)
miserable
[/sblock]
 

Even as his wounds begin to knit together, Rurdev strikes out again with his magic scimitar. Slicing the creature right down the center of it's iron snout, it falls to the ground. The shifter, quickly catches his breath, and moves to flank the goblin.

[sblock=Actions]
Minor: Off-hand strike vs Iron defender: off hand strike vs iron def (1d20+8=20, 1d8+5=13, 1d6=1) Hit and kill.
Standard: Second Wind, regain 10hp and +2 to def.
Move: Move to flank the goblin, to J4.[/sblock]

[sblock=Stats]
Rurdev—Male Longtooth Shifter Two-Weapon Ranger 3
Initiative: +3, Passive Perception: 19 Passive Insight: 14
AC: 17(19), Fort: 17(19), Reflex: 16(18), Will: 15(17) — Speed: 6
HP: 14/41, Bloodied: 20, Surge: 10, Surges left: 5/8
Resist Force 10
Action Points: 1, Second Wind: Used
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting

Jaws of the Wolf
Brooch of Shielding
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

[sblock=READ THIS!]
I have been waiting till everyone has posted before doing any sort of update, because Qynn has been absent and he has the highest Init. Due to the complex nature of the fight, it has caused many retcons.

I am taking Dane's advice, and till the rest of this encounter, you're actions happen IN THE ORDER YOU POST! This will hopefully give me the opportunity to resolve things more often so you know where you stand before you post.[/sblock]

Qynn, quite surrounded, sweeps out with his sword, creating a burst of force, and trying to strike down all his foes. He hits one of the red orbs, and the goblin solidly. The orb explodes and it's light wash over the nearby group.

The remaining red apparition and the nearby Iron Beast each seem to heal from some of their wounds. It has the opposite effect on Rurdev, he knows he's close to falling and his Brooch kicks in, magically absorbing the energy meant for him.

[sblock=ooc]Autoing Qynn

Minor: Mark Iron Defender 2
Standard: Sword Burst 8 vs Red 1, Miss, 23 vs Red 2, Hit, 20 vs Goblin Skirmisher 2, Hit, 16 vs Iron Defender 2, Miss. 10 Radiant damage.

Red 2 dies. Explodes. Red 1 and Iron Defender 2 each heal 10 hp. 6 vs Qynn's Reflex, Miss, 19 vs Rurdev's, Hit. 5 radiant damage.

Brooch of Shielding can block that. I assume you use it Rurdev, otherwise you take the damage and fall unconcious.[/sblock]

Dane scans the battle field once more with a sigh, then winces in pain. He ducks between the strange goblin and the iron cobra, then bulwarks his defenses. He takes a controlled swing at the Cobra in front of the warlock, and follows through on its brother.

Luck hold up.

[sblock=Actions] 5 pod, ouch!
Move: Shift to I11.
Minor: Shielded Sides. So +2 to AC & Ref, don't grant CA from flank until TENT
Standard: Cleave vs AC (1d20+9, 1d12+7=[16, 9], [8, 7]) So 15 pod vs Iron Cobra 2 and 4 pod vs Iron Cobra 1.
Also, I think Iron Cobra 2 is at I12 not I14, boss. **This is correct, I fix, thank you**
Save vs Poison (1d20+5=15) Saved. [/sblock]

"Silence dwarf, stop complaining at once, I'm done tolerating your whining." Charging a fist under his chest, his hand glows in green foul energies, before the sorcerer delives a punch to the air. The orb of magic acid caught the purple orb and extinguishes it. "You are served Hadrak." The sorcerer makes an overreacted bow but is blowed over by the force of the oncoming explosion. Luckily, so is Hadrak.

Sheng slinks into the next room and stands up.

[sblock=ooc]Acid orb: 17 vs ref for 16 dmg. Kills purple.
Purple explodes! http://invisiblecastle.com/roller/view/2362231/]14 vs Sheng's Reflex, Hit, 23 vs Hadrak's Reflex, Hit.[/sblock]. You each take [url=http://invisiblecastle.com/roller/view/2362240/]4 radiant damage and are knocked Prone.

Shift to G7 and stand up. **The PhB states you can shift and stand up as 1 move action if someone is in you're square. It seems silly to me to limit you because someone is not standing on you, so I'm counting this as one move.**[/sblock]

Man, that sorcerer is unpleasant. I expect he'll break into a high pitched maniacal laugh any moment now. At least he's reasonably talented. Imagine being this conceited and sucking... Hadrak thinks to himself.

-''Hold on, down there! We're coming!''

Eventually.

[sblock=ooc]
Get up, move south 2 square,
save (1d20=14)
[/sblock]

Even as his wounds begin to knit together, Rurdev strikes out again with his magic scimitar. Slicing the creature right down the center of it's iron snout, it takes a significant beating. The shifter, quickly catches his breath.

[sblock=Actions]
Regen 2
Minor: Off-hand strike vs Iron defender: off hand strike vs iron def (1d20+8=20, 1d8+5=13, 1d6=1) Hit and does not kill.
Standard: Second Wind, regain 10hp and +2 to def.
**I assume you do not move.**[/sblock]

In mere seconds, Incarnation was once again on the brink of fading. He could still here the battle above, knowing it was not going well up there as well. He gathered himself, drawing power from his connections that kept him here. The fires give him some strength and protection, but they would not last. But it still was not enough to fight the assault on his mind.

[sblock=Actions]Second Wind. Failed save again.[/sblock]

Essam, feeling slightly corned makes a blast at the iron mongrel before him, opening up his defenses. The iron beast clamps down but quickly gets balsted away, giving Essam the chance to retreat into the seating.

[sblock=ooc]
OA, Def2 24 vs AC Hit. 7 damage.

Essam vs Def 1 's Reflex, 16. Hit 14 Thunder Damage. Def 1 is pushed to O14.
Essam moves to R15.[/sblock]

Two apparitions remain and each have clear targets, red swoops at Qynn while the white shoots at Rurdev. Rurdev takes the blow, while Qynn manages to avoid further injury.

The goblin spear weilder try to get Qynn while he is dodging but the Eldarin warrior moves to quickly. Not quick enough for them all the Iron Defender lands his bite, tearing into Qynn's flesh.

The other Iron Defender rushes off and leaps into the audience, after Essam. A painful tearing of metal on metal sounds out.

[sblock=ooc] 11 vs Qynn's Reflex misses.

17 vs Rurdev's Reflex. Hits 3 radiant damage.

Goblin Skirmisher. 12 vs Qynns Reflex Misses.

Iron Defender 2. 26 vs AC. Hit. 6 dam.

Iron Defender 1 moves to Q14, attacks vs Essam. 26. 9 damage.[/sblock]

Down below, things play out farther. The Iron Cobra between our two heroes slides to Incarnation's side, just out of Dane's reach. The goblin leading them shifts into position next to Dane.

They all strike as one! Incarnation feels the bite of metal and the tinge of a strong poison affecting his functions. Dane, bats his cobra away with his shield but the goblin reaches out with his metalic arms and sends a shick of lightnign rattling through the dwarfs armor.

[sblock=ooc]
Iron Cobra 1 attacks Dane. 21, vs AC. Miss.

Iron Cobra 2 moves to I13, attacks Incarnation. 25 vs AC. Hit. 6 damage and ongoing 5 poison damage (save ends)

Goblin Artifice shifts to I11. 3 does not recharge power.
Attacks Dane. 28 vs AC. Hit. 6 lightning damage.

Only 8 enemies left! Keep going!!!![/sblock]

--------------------------------------

Round 6

24 - Enemies - Acted
Red Apparition 1 - @J7 - 21/37 - Marked
White Apparition 6 - @N6 - 1/1
Goblin Skirmisher2 - @J5 - 19/29
Iron Defender 1 - @Q14 - 19/47 - Bloodied
Iron Defender 2 - @K6 - 7/47 - Quarry, Bloodied, Marked
Iron Cobra 1 - @H10 - 57/75
Iron Cobra 2 - @I13 - 29/75 - Bloodied
Goblin Artifice - @I11 - -14 hp
17 - Qynn - @H6 - 5/29 - Bloodied
15 - Dane - @H11 - 10/42hp - Bloodied, +2 to AC & Ref, don't grant CA from flank until TENT
13 - Sheng - @G7 - 12/26 - Bloodied
8 - Hadrak - @H10 - 16/42 - Bloodied, Slowed (save ends), Prone
6 - Rurdev - @J6 - 11/41 - Bloodied
2 - Incarnation - @H11 - 23/42 - Dazed and slowed (save ends both), ongoing 5 poison (save ends)
Essam - @R15 - -21hp

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Iron Defender: AC 19
Iron Cobra: AC 20
Goblin Creepy Guy: R 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.

[sblock=Map 1st Floor]
Map1st29.png
[/sblock]

[sblock=Map Basement Floor]
MapB29.png
[/sblock]
 
Last edited:


Don't ya be slithin' awa'! You'z a naw par o' boots!

Dane shifts beside Incarnation, trying to maintain his balance from the multiple hits. He takes another large arcing swing at Iron Cobra 2 drawing his attention.

[sblock=Actions] Move: Shift to H12.
Standard:
Brash Strike vs AC (1d20+11, 1d12+10=[15, 11], [4, 10]) . Hit for 14 pod. Granting CA to Iron Cobra 2 only. He is marked.[/sblock] Kill it 'lock. Ya covr'd.
 

Remove ads

Top