OOC: Que the heavenly choir, I now understand. If you don't want to try and keep track of what changed, here's the readers digest: The cobra never got to Incarnation and Dane killed the goblin skirmisher downstairs before it got off a single attack. Which means Incaration is bloodied but doing much better, and there's one less enemy.
RETCONING THE RETCON! . . . . . Con!
Feeling the constructs assault him again, the fire flares around Incarnation. Ignoring the goblin directly before him, confident in his stalwart defender, he speaks one word strongly:
Burn. Fire bursts all around the constructs and the newcomer, followed up a weaker bolt of flame. The spear wielding goblin strikes out at the Incarnation, but Dane interupts the marked goblin's attack and bring him down before he can do further harm to the warforge.
The artifice goblin ducks, and wriggles it's body sharply, trying to avoid damage but it's harldy effective.
This time, the warlock cannot fight off the mental distraction.
[sblock=OOC]Free: ID the 'goblin':
19.
Standard: Fiery Bolt
OA from Goblin, but first CC from Dane.
Reckless Waraxe vs AC (1d20+9, 1d12+9=[19, 9], [12, 9]) 28 AC for 21 pod. That kills the goblin.
Attack:
Ref 21, 20 fire, 14 fire to the cobras. The goblin Artifice uses Lead from the rear to trade damage with Cobra 1.
Spend AP to burn it again with Hellish Rebuke vs the newcomer:
Ref 12, 8 fire and 1d6+6 more if Incarnation takes damage before the start of his next turn. Miss. Goblin Artifice uses Lead from the Rear again, though it proves unnecessary.
Save fails.[/sblock]
. . .
Down below the strange goblin pushes his hand forward again. With his normal hand he reaches over, and seems to be pushing and sliding areas of his construct arm. A faint hum can be heard which seems to rush loudly over Incarnation and Dane. Dane doesn't seem effected, but Incarnation shakes as if he might fall apart. The goblin between our heroes seems somehow better for it unfortunately.
A quick shift of his fingers issues a silent command, and the snakes move forward. One charges Dane, sinking his teeth into the Dwarf, just getting past his defenses. The dwarf can feel poison seep into his veins. That doesn't stop him from swiping at the other slithering construct as it tries to move by him. Hit hits the snake hard, and Cobra forces itself to slither by.
The goblin leader charges in straight behind his minions stopping within melee of the dwarf. He licks his lips again, and at this distance, Dane can see his right eye is some strange mechanical portal. With a wave of his hands, another burst of energy washes over the group, but this one has the strange smell of acid and the forge.
Again, the dwarf comes out unscathed, but an unnatural rust covers Incarnation and eats away at him.
"Delicious."
[sblock=ooc]Goblin Artifice attacks, using a burst 2 centered on H12.
14 vs Dane's AC. Miss.
19 vs Incarnation's AC. Hit.
20 damage.
Cobra 1 charges Dane, moving to H10.
19 hit.
4 damage and 5 ongoing poison (save ends)
Cobra 2 moves to I12. OA from Dane.
25 vs AC. Hit.
15 damage.
Finishes its move.
Goblin Artifice moves to I10. Artifice uses AP to attack again. Close burst 3.
Vs Dane's AC.
12. Nat 1. Miss.
Vs Incarnation's AC.
17. Hit.
12 damage. Incarnation's Rod and Gauntlet's are considered rusting.
[/sblock]
--------------------------------------
Round 5
24 - Enemies - Acted
Purple Apparition - @H9 - 14/37 -
Bloodied
Red Apparition 1 - @J7 - 11/37 -
Marked,
Bloodied
Red Apparition 2 - @H6 - 4/37 -
Marked,
Bloodied
White Apparition 6 - @N6
Goblin Skirmisher2 - @J5
Iron Defender 1 - @O14 - -14 hp
Iron Defender 2 - @K6 - 11/47 -
Quarry,
Bloodied
Iron Cobra 1 - @H10 - -14hp
Iron Cobra 2 - @I14 - -29hp
Goblin Artifice - @I10 - -14 hp
17 - Qynn - @H6 - 11/29 -
Bloodied
15 - Dane - @H11 - 21/42hp - Granting Combat Advantage,
Bloodied, 5 Ongoing Poison (save ends)
13 - Sheng - @H7 - 14/26 +2 thp -
8 - Hadrak - @H8 - 20/42 - +2 to Defenses TENT,
Bloodied, Slowed (save ends)
6 - Rurdev - @J6 - 2/41 -
Bloodied
2 - Incarnation - @H11 - 13/42 - Dazed and slowed (save ends both),
bloodied
Essam - @O15 - -6hp
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Iron Defender: AC 19
Iron Cobra: AC 20
Goblin Creepy Guy: R 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
[sblock=Map 1st Floor]
[/sblock]
OOC Note: The map below is wrong. There is no goblin between Dane and Incarnation.
[sblock=Map 2nd Floor]
[/sblock][/QUOTE]