ScorpiusRisk
First Post
[sblock=ooc]Updated Hadrak's actions for last round.[/sblock]
Don't ya be slithin' awa'! You'z a naw par o' boots!
Dane shifts beside Incarnation, trying to maintain his balance from the multiple hits. He takes another large arcing swing at Iron Cobra 2 drawing his attention.
[sblock=Actions] Move: Shift to H12.
Standard:
Brash Strike vs AC (1d20+11, 1d12+10=[15, 11], [4, 10]) . Hit for 14 pod. Granting CA to Iron Cobra 2 only. He is marked.[/sblock] Kill it 'lock. Ya covr'd.
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Round 6
24 - Enemies - Acted
Red Apparition 1 - @J7 - 21/37 - Marked
White Apparition 6 - @N6 - 1/1
Goblin Skirmisher2 - @J5 - 19/29
Iron Defender 1 - @Q14 - 19/47 - Bloodied
Iron Defender 2 - @K6 - 7/47 - Quarry, Bloodied, Marked
Iron Cobra 1 - @H10 - 57/75
Iron Cobra 2 - @I13 - 15/75 - Bloodied, Marked
Goblin Artifice - @I11 - -14 hp
17 - Qynn - @H6 - 5/29 - Bloodied
15 - Dane - @H12 - 10/42hp - Bloodied, Grant CA to Iron Cobra 2 - Acted
13 - Sheng - @G7 - 12/26 - Bloodied
8 - Hadrak - @H10 - 16/42 - Bloodied, Slowed (save ends), Prone
6 - Rurdev - @J6 - 11/41 - Bloodied
2 - Incarnation - @H11 - 23/42 - Dazed and slowed (save ends both), ongoing 5 poison (save ends)
Essam - @R15 - -21hp
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Iron Defender: AC 19
Iron Cobra: AC 20
Goblin Creepy Guy: R 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
Don't ya be slithin' awa'! You'z a naw par o' boots!
Dane shifts beside Incarnation, trying to maintain his balance from the multiple hits. He takes another large arcing swing at Iron Cobra 2 drawing his attention.
[sblock=Actions] Move: Shift to H12.
Standard:
Brash Strike vs AC (1d20+11, 1d12+10=[15, 11], [4, 10]) . Hit for 14 pod. Granting CA to Iron Cobra 2 only. He is marked.[/sblock] Kill it 'lock. Ya covr'd.
--------------------------------------
Round 6
24 - Enemies - Acted
Red Apparition 1 - @J7 - 21/37 - Marked
White Apparition 6 - @N6 - 1/1
Goblin Skirmisher2 - @J5 - 19/29
Iron Defender 1 - @Q14 - 19/47 - Bloodied
Iron Defender 2 - @K6 - 7/47 - Quarry, Bloodied, Marked
Iron Cobra 1 - @H10 - 57/75
Iron Cobra 2 - @I13 - 15/75 - Bloodied, Marked
Goblin Artifice - @I11 - -14 hp
17 - Qynn - @H6 - 5/29 - Bloodied
15 - Dane - @H12 - 10/42hp - Bloodied, Grant CA to Iron Cobra 2 - Acted
13 - Sheng - @G7 - 12/26 - Bloodied
8 - Hadrak - @H10 - 16/42 - Bloodied, Slowed (save ends), Prone
6 - Rurdev - @J6 - 11/41 - Bloodied
2 - Incarnation - @H11 - 23/42 - Dazed and slowed (save ends both), ongoing 5 poison (save ends)
Essam - @R15 - -21hp
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Iron Defender: AC 19
Iron Cobra: AC 20
Goblin Creepy Guy: R 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.