Dane lies in a small puddle of blood, but internally keeps fighting.
[sblock=ooc]Take 5 pod.
Save vs Poison (1d20+5=6) Save vs Dying
14.[/sblock]
Incarnation burned with hatred, but there was little he could do under the mental and physical onslaught the racked his form.
Dane has fallen and I am following. The call up to his companions seemed devoid of emotion, but the hotter the rage, the colder the tone.
Back against the wall and unable to escape, he clutched fire in his hand again. If he was to suffer, so would they. As Incarnation shot his fire forward the mechanical arm of goblin washed over his skin, sending electricity coursing through him. He does manage to damage his target in the process.
[sblock=Actions]5 from poison.
Dane doesn't have second wind, so Incarnation's changes of hitting a 15 Heal to stabilize or small. Blast away and take his lumps. Hellish Rebuke against the cobra w/o implement but with Prime Shot, provoking an OA basic attack:
OA from Goblin Artifice.
28 vs AC, 9 Lightning damage
Hellish Rebuke
Ref 17, 8 fire and another 1d6+5 if Incarnation takes damage before TENT.
Saves vs Poison only [/sblock]
Sheng smiles with viperine wickedness as the goblin escapes.
"Out of my way" he says shortly, and gets out of the corridor, using the momentum to charge another howling sphere of chaos energy, to assault the fleeting goblin.
The black bolt fly howling and merges with the goblin's skull, which grabs his head as the power consumes it's last vital energies, leaving a darkened carcass behind, when it escapes from the dead goblin's mouth, to dissipate screaming towards the ceiling.
[sblock=ooc]
Move to I 5
Chaos Bolt vs Goblin: 17 vs will, hit for 11 dmg and drop it.
[/sblock]
[sblock=ooc]It seems relatively likely that someone will go down the other trap door so I revealed the basement map. There's an additional warforged, chained up and unconcious, at P5. At P8, right under the trapdoor, is a set of moveable stairs. The area directly under the stage is about 3-4 feet lower than where Incarnation is standing. [/sblock]
--------------------------------------
Round 7
24 - Enemies - Acted
White Apparition 6 - @N6 - 1/1
Iron Defender 1 - @S13 - 7/47 -
Bloodied
Iron Cobra 1 - @H11 - 36/75 -
Bloodied, 1d6+5 Fire damage if Incarnation takes damage before his next turn
Goblin Artifice - @I12 - -14 hp
17 - Qynn - @H6 -20/29 - +2 defenses TENT
15 - Dane - @H12 - -6/42hp -
DYING, Ongoing 5 Poison (save ends) - Acted
13 - Sheng - @I5 - 12/26 -
Bloodied - Acted
8 - Hadrak - @H7 - 16/42 -
Bloodied
6 - Rurdev - @J6 - 11/41 -
Bloodied
2 - Incarnation - @H11 - 11/42 - Dazed and slowed (save ends both),
Bloodied - Acted
Essam - @T12 - -26hp
Other Warforged - @P5
Moveable Stairs - @P8
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: R 18, W 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
[sblock=1st Floor]
[/sblock]
[sblock=Basement]
[/sblock]