Qynn rushes across the stage and down into the basement below quickly threatening the goblin Artifice with his blade and making it four to one.
[sblock=ooc]Autoing Qynn. Double moves to I10[/sblock]
Essam clmibs onstage and drops down to the basement as well, seeing Sheng hover over the chained up forge. He moves over to assist.
"I have boltcutters upstairs." Essam states anxiously. "I can get him out of here. You go help you're friend." Sheng nods in agreement.
[sblock=ooc]Essam moves to Q6.
RPing Sheng.[/sblock]
The goblin looks all around him and curses in his native tongue, at least you assume it's a curse. He slides back, toward Dane and Hadrak. Cackiling again, his eye blinks, this time pointed at Hadrak.
[sblock=ooc]The goblin shifts to I12. He attempts to attack Hadrak with blinding flash. Dane gets an OA.
19 vs AC, Misses
29 vs Reflex, 9 damage Hadrak is unconcious and blinded (save ends)[/sblock]
Incarnation's flames flickered erratically, as if fighting or struggling to continue to burn. Otherwise, stillness.
[sblock=DM]
I do not pretend. I am as I was made. I can be nothing else. His voice was frigid, coolly looking at this...
creature.
Pretense is beyond my nature.[/sblock]
[sblock=ooc]Arcana check to id the 'woman':
28 (why couldn't I roll that on a save?).
Save vs. dazed/slow, death:
STILL dazed/slowed, no change.[/sblock]
[sblock=Incarnation]The woman does not move from her stance, seems to react in no way to your words.
"No." Her robes continue to blow yet you feel no wind. "You were as you were made. Just as the wind constantly shifts, so do we."
--------------
Arcana: While the woman appears to be fey, there are signs that indicate an elemental nature. You assume this is the Lady of the Winds. [/sblock]
--------------------------------------
Round 9
24 - Enemies - Acted
Goblin Artifice - @I12 - -27 hp
17 - Qynn - @M6 -20/29 -
15 - Dane - @H12 - 25/42 -
Bloodied, Prone
13 - Sheng - @P6 - 12/26 -
Bloodied -
8 - Hadrak - @I13 - -3/42 -
DYING, +1 to all my defenses TENT, Blinded (save ends) -
6 - Rurdev - @I8 - 11/41 -
Bloodied -
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both),
DYING - Acted
Essam - @Q6- -26hp
Grabbag - @P5
Moveable Stairs - @P8
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: R 18, W 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
Map Note: There is no map. I forgot my flashdrive. I will try to get something to you later.
Edit: Fear my editing!
[sblock=1st Floor]
[/sblock]
[sblock=Basement]
[/sblock]