Adv: A Night at the Opera; Judge TwoHeadsBarking

[sblock=Answer to OOC question]
HEALING A DYING CHARACTER

Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.

Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.).

page 295 PHB, boss [/sblock]
 

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Incarnation's flames flickered erratically, as if fighting or struggling to continue to burn. Otherwise, stillness.[sblock=DM]I do not pretend. I am as I was made. I can be nothing else. His voice was frigid, cooly looking at this... creature. Pretense is beyond my nature.[/sblock][sblock=Actions]Arcana check to id the 'woman': 28 (why couldn't I roll that on a save?).

Save vs. dazed/slow, death: STILL dazed/slowed, no change.[/sblock][sblock=Incarnation (dazed, slowed, dying)]Incarnation—Male Warforged Infernal Warlock 3
Initiative: +1, Passive Perception: 15, Passive Insight: 10
AC: 15, Fort: 16, Reflex: 14, Will: 14 — Speed: 6
HP: -3/42, Bloodied: 21, Surge: 10, Surges left: 9/11
+2 save vs. ongoing damage
Action Points: 0, Second Wind: Used
Powers -
Eldritch Blast
Hellish Rebuke

Fiery Bolt
Vampiric Embrace

Flames of Phlegethos
Warforged Resilience
Burning Gauntlets
Full character sheet[/sblock]
 

OOC: Ugh, I know that. *slaps self* My sleep levels are up and down right now, so I appreciate these little reminders of the obvious guys. Daughter has had double ear infections for near two and half weeks now. She is on the mend though, says the Dr.
 


Qynn rushes across the stage and down into the basement below quickly threatening the goblin Artifice with his blade and making it four to one.

[sblock=ooc]Autoing Qynn. Double moves to I10[/sblock]

Essam clmibs onstage and drops down to the basement as well, seeing Sheng hover over the chained up forge. He moves over to assist.

"I have boltcutters upstairs." Essam states anxiously. "I can get him out of here. You go help you're friend." Sheng nods in agreement.

[sblock=ooc]Essam moves to Q6.

RPing Sheng.[/sblock]

The goblin looks all around him and curses in his native tongue, at least you assume it's a curse. He slides back, toward Dane and Hadrak. Cackiling again, his eye blinks, this time pointed at Hadrak.

[sblock=ooc]The goblin shifts to I12. He attempts to attack Hadrak with blinding flash. Dane gets an OA.

19 vs AC, Misses

29 vs Reflex, 9 damage Hadrak is unconcious and blinded (save ends)[/sblock]

Incarnation's flames flickered erratically, as if fighting or struggling to continue to burn. Otherwise, stillness.

[sblock=DM]I do not pretend. I am as I was made. I can be nothing else. His voice was frigid, coolly looking at this... creature. Pretense is beyond my nature.[/sblock]

[sblock=ooc]Arcana check to id the 'woman': 28 (why couldn't I roll that on a save?).

Save vs. dazed/slow, death: STILL dazed/slowed, no change.[/sblock]

[sblock=Incarnation]The woman does not move from her stance, seems to react in no way to your words.

"No." Her robes continue to blow yet you feel no wind. "You were as you were made. Just as the wind constantly shifts, so do we."

--------------
Arcana: While the woman appears to be fey, there are signs that indicate an elemental nature. You assume this is the Lady of the Winds. [/sblock]

--------------------------------------

Round 9

24 - Enemies - Acted
Goblin Artifice - @I12 - -27 hp
17 - Qynn - @M6 -20/29 -
15 - Dane - @H12 - 25/42 - Bloodied, Prone
13 - Sheng - @P6 - 12/26 - Bloodied -
8 - Hadrak - @I13 - -3/42 - DYING, +1 to all my defenses TENT, Blinded (save ends) -
6 - Rurdev - @I8 - 11/41 - Bloodied -
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both), DYING - Acted
Essam - @Q6- -26hp

Grabbag - @P5
Moveable Stairs - @P8

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: R 18, W 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.

Map Note: There is no map. I forgot my flashdrive. I will try to get something to you later.

Edit: Fear my editing!

[sblock=1st Floor]
Map1st36.png
[/sblock]

[sblock=Basement]
MapB36.png
[/sblock]
 
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Dane blinks awake and his face becomes red with emotion. The dwarf slowly rises from the ichor and blood of his companion & kin. As he does so, he knocks the goblin back with his shield.

[sblock=Actions] Move Action: Stand from prone.
Standard: Shield Bash vs Ref (1d20+7, 1d10+6=[14, 7], [2, 6]) Goblin takes 8 pod, is prone & marked[/sblock] As the goblin is slammed against the wall and knocked to the ground, Dane yells, Finish him shifta!
 

Dane blinks awake and his face becomes red with emotion. The dwarf slowly rises from the ichor and blood of his companion & kin. As he does so, he knocks the goblin back with his shield. The goblin lifts his metal arms and seems to brace against serious injury.

As the goblin is slammed against the wall and knocked to the ground, Dane yells, Finish him shifta!


[sblock=Actions] Move Action: Stand from prone.
Standard: Shield Bash vs Ref (1d20+7, 1d10+6=[14, 7], [2, 6]) Goblin takes 8 pod, is prone & marked[/sblock]


--------------------------------------

Round 9

24 - Goblin Artifice - @I12 - -35 hp - Prone, Marked - Acted
17 - Qynn - @M6 -20/29 -
15 - Dane - @H12 - 25/42 - Acted
13 - Sheng - @P6 - 12/26 - Bloodied -
8 - Hadrak - @I13 - -3/42 - DYING, +1 to all my defenses TENT, Blinded (save ends) -
6 - Rurdev - @I8 - 11/41 - Bloodied -
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both), DYING - Acted
Essam - @Q6- -26hp

Grabbag - @P5
Moveable Stairs - @P8

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: R 18, W 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.


[sblock=1st Floor]
Map1st36.png
[/sblock]

[sblock=Basement]
MapB36.png
[/sblock]
 

Dane stands and knocks the goblin off his feet. Stepping close the shifter brings his weapons down at the goblin, even as his wounds knit together. If the creature somehow survives, he follows it up with two more strikes.

[sblock=Actions]
Quarry the gobbo. Shift to H11. Attack with twin strike. twin strike vs gobbo, CA, shifted, quarry (1d20+9=16, 1d20+10=14, 1d8+3=7, 1d8+3=9, 1d6=5) If that fails to kill, then AP: twin strike again: Well, lets hope that kills it, otherwise that is a wasted AP: twin strike vs gobbo, CA, and shifted (1d20+9=13, 1d20+10=12, 1d8+3=7, 1d8+3=4) [/sblock]

[sblock=[COLOR=white]Stats][/COLOR]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 3
Initiative: +3, Passive Perception: 19 Passive Insight: 14
AC: 17, Fort: 17, Reflex: 16, Will: 15 — Speed: 6
HP: 19/41, Bloodied: 20, Surge: 10, Surges left: 5/8
Resist Force 10
Action Points: 1, Second Wind: Used, Milestone MI daily used: 1
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting[s/]
Jaws of the Wolf
Brooch of Shielding
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

Qynn d'Cealis, Eladrin Swordmage 1

Qynn moves as fast as he can, trying to catch an opponent int an arcane duel.

[sblock=OOC]

Double move and mark


[sblock=Mini stat block]
Qynn
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 12 Reflex 14 Will 15
Hit Points: 20 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 0
Healing Surge:7 Surges per day: 4 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 


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