Adv: A Night at the Opera; Judge TwoHeadsBarking

Qynn d'Cealis, Eladrin Swordmage 1

Qynn moves and attacks the last enemy with a cold sheathed blade, binding his attention with arcane power.

[sblock=OOC]

Move: Shift to enemy
Minor: Mark enemy (if still non-marked)
Standard: Frigid Blade (1d20+7=23, 1d8+4=10)
vs AC, cold damage, reduces enemies speed

[sblock=Mini stat block]
Qynn
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 12 Reflex 14 Will 15
Hit Points: 20 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 0
Healing Surge:7 Surges per day: 4 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 

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Dane stands and knocks the goblin off his feet. Stepping close the shifter brings his weapons down at the goblin, even as his wounds knit together. The goblin manages to duck and parry with his arm. Rurdev follows it up with two more strikes but can't seem to land a blow.

[sblock=Actions]
Quarry the gobbo. Shift to H11. Attack with twin strike. twin strike vs gobbo, CA, shifted, quarry (1d20+9=16, 1d20+10=14, 1d8+3=7, 1d8+3=9, 1d6=5) (Neither hit) If that fails to kill, then AP: twin strike again: Well, lets hope that kills it, otherwise that is a wasted AP: twin strike vs gobbo, CA, and shifted (1d20+9=13, 1d20+10=12, 1d8+3=7, 1d8+3=4) (These also miss) [/sblock]

Qynn moves and attacks the last enemy with a cold sheathed blade, binding his attention with arcane power. A light frost washes over the goblin, and greedy grin crosses his face. He eye's the Eladrin's sword.

[sblock=OOC]

Move: Shift to enemy
Minor: Mark enemy (if still non-marked) **Enemy is currently Marked by Dane. I'm going to assume you don't mark him, as that would supercede his.**
Standard: Frigid Blade (1d20+7=23, 1d8+4=10)
vs AC, (Hit) cold damage, reduces enemies speed[/sblock]

Sheng nods in agreement to Essam, and moves to where his allies are engaged in fighting. He quickly conjures up a ball of acid but moves to quickly. It slams against the wall.

[sblock=ooc] Autoing Sheng while he is away
Runs to I8
Acid Orb 11 vs Reflex Miss.[/sblock]

Hadrak lies unconcious next to Incarnation, still fighting to survive.

[sblock=ooc]Autoing Hadrak
Blinded Save 8
Death Save 5
Both Fail[/sblock]

Essam heaves the other warforged onto his shoulders and makes his way back onto the stage.

The goblin artifce looks at his enemies including the additional Sheng, and decides he doesn't like his current position. He moves back and up through the trap door elciting a number of weapon geared responses. Three warriors all clang their blades together giving the enemy a clean exit.

[sblock=ooc]Essam moves to O5 with Grabbag.
Goblin Artifice fails to recharge a power.
Stands from prone.
Moves to H12, upstairs.

OA from Dane 12 vs AC Miss.
OA from Qynn 11 vs AC Miss.
OA from Rurdev 9 vs AC Miss.

This is a boss fight by the way.
[/sblock]

--------------------------------------

Round 10

24 - Goblin Artifice - @H12 - -45 hp - Quarry, Marked, -2 Speed TENT - Acted
17 - Qynn - @I11 -20/29 -
15 - Dane - @H12 - 25/42 -
13 - Sheng - @I8 - 12/26 - Bloodied, -5 to attack TSNT-
8 - Hadrak - @I13 - -3/42 - DYING, Blinded (save ends), 1 Failed Death Save -
6 - Rurdev - @H11 - 19/41 - Bloodied -
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both), DYING -
Essam - @O5- -26hp

Grabbag - @P5
Moveable Stairs - @P8

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: AC 20, R 18, W 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.


[sblock=1st Floor]
Map1st36-1.png
[/sblock]

[sblock=Basement]
MapB36-1.png
[/sblock]
 



The warlock spams once and then goes slack. But it is a pose in repose, not death.[sblock=DM]I am no pretender. I am what I am, not a thing upon the stage. I name you, Lady of Winds. It is you that has been named as part of the play in the place where my form lies. But there you are not. Actors are pretenders, not I. So why are you not there?[/sblock][sblock=Actions]Diplomacy to soften her up, and Insight to determine her mood/intent: Likely bomb (6), Some insight (15).

Save vs dazed/slowed, death: FINALLY!, No change (take 10 again).[/sblock]
 
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Qynn d'Cealis, Eladrin Swordmage 1

[sblock=OOC]

Wold it be possible to teleport to H 11, even if I need to use my racial teleport (and give up my standard for a second move?)

[sblock=Mini stat block]
Qynn
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 12 Reflex 14 Will 15
Hit Points: 20 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 0
Healing Surge:7 Surges per day: 4 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 

The warlock spams once and then goes slack. But it is a pose in repose, not death.

[sblock=Incarantion]I am no pretender. I am what I am, not a thing upon the stage. I name you, Lady of Winds. It is you that has been named as part of the play in the place where my form lies. But there you are not. Actors are pretenders, not I. So why are you not there?


The Lady pauses for a moment that's seems strangely long in this void of a place. You can tell that there is a change in emotion but whether the Lady is keeping them hidden or it this place, you are unaware of her current state.

"I am closer than you think, and will meet you soon, if you allow it."
[/sblock]

[sblock=Actions]Diplomacy to soften her up, and Insight to determine her mood/intent: Likely bomb (6), Some insight (15).

Save vs dazed/slowed, death: FINALLY!, No change (take 10 again).
[/sblock]

Dane goes upstairs and tries to crack the knees of the goblin in attempt to slow him down.

No leave now. We just now winnin'

[sblock=Actions]
Move upstairs to H13
Standard: Knee Breaker vs AC with Reckless Axe (1d20+9, 2d12+12=[7, 9], [5, 7, 12]) Miss: results in 12 pod and -2 AC to Dane. Goblin stays marked.

**I considered giving him the goblin an OA when you moved from H13 Basement to H13 Upstairs, but I mean come on. . . goblins have little arms.**[/sblock]

Qynn rushes to where Incarnation lies, then peeking between the dwarves legs, taps into his racial fey ties and shimmers into place behind the goblin.

[sblock=OOC]

Would it be possible to teleport to H 11, even if I need to use my racial teleport (and give up my standard for a second move?)

**Sure. This does cost both you're move and you're Feystep.**
[/sblock]

[sblock=ooc]I would allow someone to attack from the basement, H11. Though with Dane above them I'd say the Goblin has cover.[/sblock]

--------------------------------------

Round 10

24 - Goblin Artifice - @H12 - -57 hp - Quarry, Marked, -2 Speed TENT - Acted
17 - Qynn - @H11 -20/29 - Acted
15 - Dane - @H13 - 25/42 - -2 to AC - Acted
13 - Sheng - @I8 - 12/26 - Bloodied, -5 to attack TSNT-
8 - Hadrak - @I13 - -3/42 - DYING, Blinded (save ends), 1 Failed Death Save -
6 - Rurdev - @H11 - 19/41 - Bloodied -
2 - Incarnation - @H11 - -3/42 - DYING - Acted
Essam - @O5- -26hp

Grabbag - @P5
Moveable Stairs - @P8

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: AC 20, R 18, W 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.


[sblock=1st Floor]
Map1st37.png
[/sblock]

[sblock=Basement]
Mapb37.png
[/sblock]
 

Rurdev looks up and strikes out at the goblin above him. His normal blade strikes the wood of the floor, but the blade of lightning catches his leg, and draws blood. The scent of it, helps to continue the shifter's bloodfury. Calling to Sheng the shifter yells out, "I've got a potion of healing, we need to help Hadrak."

[sblock=Actions]
twin strike vs goblin (1d20+7=10, 1d20+8=27, 1d8+3=11, 1d8+3=9, 1d6=6) I didn't take a penalty for cover, because I wasn't sure I'd get flanking or not. Shouldn't matter, because I only hit with the off hand for 15 damage.[/sblock]

[sblock=Stats]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 3
Initiative: +3, Passive Perception: 19 Passive Insight: 14
AC: 17, Fort: 17, Reflex: 16, Will: 15 — Speed: 6
HP: 21/41, Bloodied: 20, Surge: 10, Surges left: 5/8
Resist Force 10
Action Points: 1, Second Wind: Used, Milestone MI daily used: 1
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting

Jaws of the Wolf
Brooch of Shielding
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

Rurdev looks up and strikes out at the goblin above him. His normal blade strikes the wood of the floor, but the blade of lightning catches his leg, and draws blood. The scent of it, helps to continue the shifter's bloodfury. Calling to Sheng the shifter yells out, "I've got a potion of healing, we need to help Hadrak."

[sblock=Actions]
Move to H13
twin strike vs goblin (1d20+7=10, 1d20+8=27, 1d8+3=11, 1d8+3=9, 1d6=6) I didn't take a penalty for cover, because I wasn't sure I'd get flanking or not. Shouldn't matter, because I only hit with the off hand for 15 damage. This bloodies the enemy.

**yeah that makes sense. So cover + flanking = 0**
[/sblock]

Sheng nods at the shifter's words. He moves forward and manages to rummage through Rurdev's pack, retrieving said potion.

[sblock=ooc]
Autoing Sheng
Move to H12
Retrieve Potion
[/sblock]

Hadrak continues fighting his abused state.

[sblock=ooc]
Autoing Hadrak
Save vs Blinded 3
Save vs Dying 3
[/sblock]

Unable to move forward, and not liking being surrounded, the goblin turns on the Eladrin blocking his path. With a sinister snarl he raises his arm, but with his head turned Dane lets fly his axe.

[sblock=ooc]
Goblin Artifice fails to recharge a power
Attacks Qynn
Combat Challenge from Dane. 20 vs AC hits, 13 damage
Attack vs Qynn 27 vs AC, 9 lightning damage
[/sblock]


--------------------------------------

Round 11

24 - Goblin Artifice - @H12 - 59/144 - Bloodied, Quarry, Marked- Acted
17 - Qynn - @H11 -11/29 - Bloodied, - Acted
15 - Dane - @H13 - 25/42 - -2 to AC -
13 - Sheng - @H12 - 12/26 - Bloodied, -5 to attack TSNT-
8 - Hadrak - @I13 - -3/42 - DYING, Blinded (save ends), 2 Failed Death Saves -
6 - Rurdev - @H13 - 19/41 - Bloodied -
2 - Incarnation - @H11 - -3/42 - DYING -
Essam - @O5- -26hp

Grabbag - @P5
Moveable Stairs - @P8

Stats

White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: AC 20, R 18, W 18

Note on the Map.

The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.


[sblock=1st Floor]
Map1st37.png
[/sblock]

[sblock=Basement]
MapB38.png
[/sblock]
 

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