ScorpiusRisk
First Post
Hadrak hustles down the corridor. People were falling all around! Peering down the hole, he blasts the the goblin artificer, who recoils in surprise. Some of the energy from the attack bolster Incarnation, but Hadrak is worried it is too little too late.
[sblock=Action]Move to H12
I should see the thingie at I12 in the basement through the hole so: **Dm says, yeah that sounds fine.**
Standard:
Sacred Flame
vs Ref (1d20+7=26, 1d6+7=13) Hit
Hit; Incarnation gets either a free save of +2 thp, his call.
[/sblock]
Dropping down the trapdoor, Rurdev sees the warforged captive. Knowing foes are still fighting he turns the corner, seeing the strange goblin and the cobra. "I think you'll find me more capable than them," the non-stuttering shifter calls. He's covered in blood and gory wounds, but he still stands, looking like a fierce combatant.
[sblock=ooc]I8 of basement it is then. That is twelve squares, unless trapdoor squares are less. That is also not provoking an OA from the remaining white orb.
In addition to my moves, I'll quarry the cobra as well.
[/sblock]
Qynn dashes forward, forcing the energy from his momentum into a new form. His sword flashes blue and seems to ice over before he digs it through the remaining apparition, and it explodes. Sheng and Qynn watch the light wash over them harmlessly.
Down below, the goblin's eyes sudden;y turn sharply toward the center of stage. His eyes flash between Rurdev and Incarnation. He doesn't look so confident anymore.
[sblock=ooc]Autoing Qynn. Move to M6.
Frigid Blade vs Mote. 18 vs AC Hit and destroyed.
Explosion causes an attack vs Qynn and Sheng 13 vs Reflex on both both miss.[/sblock]
Essam shifts slightly, closer to the stage in order to launch another volley of sound at the Iron Beast, still pursuing him. The sound hit's hard, and the large metal mastiff seems to shake it's head with great force, before litterally falling apart.
"I got one!" The warfoerged yells and pumps his fist triumphantly.
[sblock=ooc]Shift to T11
21 vs Reflex, 9 damage Kills. [/sblock]
The goblin flicks his wrist and the remaining cobra turns from Incarnation to face Rurdev. It's eyes seems to flash with light. The shifter can feel his mind being invaded. Then the goblin turns back to Incarnation.
"You cannot defeat us, the damage has already been done! The merchant's will fall and Baccarate will return to it's former glory!"
The creatures mechanical eye starts to blink and then emits a powerful beam of light. Pain burns inside the warforged. One additional burst of flame rocks the cobra and then Incarnation falls.
[sblock=ooc]
Cobra attacks Rurdev. 19 vs Will. Hits. Dazed and slowed (save ends both)
Goblin Shifts to I11
Attacks Incarnation. 27 vs Fort, 14 damage and blinded (save ends)
Cobra takes 9 fire damage[/sblock]
--------------------------------------
Round 8
24 - Enemies - Acted
Iron Cobra 1 - @H11 - 27/75 - Bloodied
Goblin Artifice - @I11 - -27 hp
17 - Qynn - @M6 -20/29 -
15 - Dane - @H12 - -6/42hp - DYING, Ongoing 5 Poison (save ends)
13 - Sheng - @I5 - 12/26 - Bloodied
8 - Hadrak - @H12 - 16/42 - Bloodied
6 - Rurdev - @I8 - 11/41 - Bloodied, Dazed and slowed (save ends both)
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both), DYING, either a free save of +2 thp, Blinded (save ends)
Essam - @T11 - -26hp
Other Warforged - @P5
Moveable Stairs - @P8
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: R 18, W 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
[sblock=1st Floor]
[/sblock]
[sblock=Basement]
[/sblock]
[sblock=Action]Move to H12
I should see the thingie at I12 in the basement through the hole so: **Dm says, yeah that sounds fine.**
Standard:
Sacred Flame
vs Ref (1d20+7=26, 1d6+7=13) Hit
Hit; Incarnation gets either a free save of +2 thp, his call.
[/sblock]
Dropping down the trapdoor, Rurdev sees the warforged captive. Knowing foes are still fighting he turns the corner, seeing the strange goblin and the cobra. "I think you'll find me more capable than them," the non-stuttering shifter calls. He's covered in blood and gory wounds, but he still stands, looking like a fierce combatant.
[sblock=ooc]I8 of basement it is then. That is twelve squares, unless trapdoor squares are less. That is also not provoking an OA from the remaining white orb.
In addition to my moves, I'll quarry the cobra as well.
[/sblock]
Qynn dashes forward, forcing the energy from his momentum into a new form. His sword flashes blue and seems to ice over before he digs it through the remaining apparition, and it explodes. Sheng and Qynn watch the light wash over them harmlessly.
Down below, the goblin's eyes sudden;y turn sharply toward the center of stage. His eyes flash between Rurdev and Incarnation. He doesn't look so confident anymore.
[sblock=ooc]Autoing Qynn. Move to M6.
Frigid Blade vs Mote. 18 vs AC Hit and destroyed.
Explosion causes an attack vs Qynn and Sheng 13 vs Reflex on both both miss.[/sblock]
Essam shifts slightly, closer to the stage in order to launch another volley of sound at the Iron Beast, still pursuing him. The sound hit's hard, and the large metal mastiff seems to shake it's head with great force, before litterally falling apart.
"I got one!" The warfoerged yells and pumps his fist triumphantly.
[sblock=ooc]Shift to T11
21 vs Reflex, 9 damage Kills. [/sblock]
The goblin flicks his wrist and the remaining cobra turns from Incarnation to face Rurdev. It's eyes seems to flash with light. The shifter can feel his mind being invaded. Then the goblin turns back to Incarnation.
"You cannot defeat us, the damage has already been done! The merchant's will fall and Baccarate will return to it's former glory!"
The creatures mechanical eye starts to blink and then emits a powerful beam of light. Pain burns inside the warforged. One additional burst of flame rocks the cobra and then Incarnation falls.
[sblock=ooc]
Cobra attacks Rurdev. 19 vs Will. Hits. Dazed and slowed (save ends both)
Goblin Shifts to I11
Attacks Incarnation. 27 vs Fort, 14 damage and blinded (save ends)
Cobra takes 9 fire damage[/sblock]
--------------------------------------
Round 8
24 - Enemies - Acted
Iron Cobra 1 - @H11 - 27/75 - Bloodied
Goblin Artifice - @I11 - -27 hp
17 - Qynn - @M6 -20/29 -
15 - Dane - @H12 - -6/42hp - DYING, Ongoing 5 Poison (save ends)
13 - Sheng - @I5 - 12/26 - Bloodied
8 - Hadrak - @H12 - 16/42 - Bloodied
6 - Rurdev - @I8 - 11/41 - Bloodied, Dazed and slowed (save ends both)
2 - Incarnation - @H11 - -3/42 - Dazed and slowed (save ends both), DYING, either a free save of +2 thp, Blinded (save ends)
Essam - @T11 - -26hp
Other Warforged - @P5
Moveable Stairs - @P8
Stats
White: AC 15, R 14
Red: AC 16, R 15, W 15
Purple: R 15
Goblin Skirmisher: AC 15, W 12
Iron Defender: AC 19
Iron Cobra: AC 20, W 17
Goblin Artifice: R 18, W 18
Note on the Map.
The door between G:11 and H:11 is closed. The other three doors in the hallway are open. Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
[sblock=1st Floor]
[sblock=Basement]