Only realizing now the trapdoor was here, Incarnation curses the sudden darkness. Feeling but not seeing the thrown attack, he calls,
More foes below the steps above.
[sblock=ooc]Draw sunrod[/sblock]
[sblock=ooc]Autoing Qynn[/sblock]
Seeing the red orb move, Qynn steps through the doorway, back onto the stage. With but his will, he focuses on his target, locking him into an arcane duel, and then strikes with his sword. The orb manages to evade.
[sblock=actions/ooc]
Move: Shift to I6.
Minor: Aegis of Shielding on Red 1.
Standard: Frigid Blade.
9 vs AC Misses.[/sblock]
Oy, fro' da fire to da forge. Friggin' gobos.
Dane looks at the glowing ball of energy, but then he looks behind him to the trap door. Not to leave his companion alone, he makes his way down the open passage. Once he gets down there, he observes his new found enemies and draws the attention away from Incarnation as he swings at the goblin, and digs into him deeply.
Fire away, 'carny. I git ya cov'rd.
[sblock=Actions]
Move action: Move to I12.
**Dane does not see any other enemies yet. I've substituted Brash Strike.**
Standard: Brash Strike. Hit AC 15 for 18 pod.[/sblock]
Again, Sheng gathers the entropy around him, and creates the black energy howling skull, which is hurled towards the purple light, but misses it's mark, and keeps going to the red one, disappearing inside of it, causing a great deal of damage.
OOC: Hit only the red at H11 with a 19 vs will, for 10 dmg
Hadrak stumbles back, still weak from his efforts, and sends a weak but effective spell flying toward the nearest apparition.
[sblock=Actions]
Move:Shift to H8
Standard: sacred flame vs H10
vs ref (1d20+7=21, 1d6+7=11)
5 damage (weakened), Sheng gain 2 temp hp.
[/sblock]
Rurdev turns his head at the clattering on the stage.
"G-G-Great!" he says. Striking out at the red orb with both blades, he strikes towards the creatures middle, only damaging with one of the blades. After he strikes, he calls out,
"I c-c-could use s-some help d-down here!"
[sblock=Actions]
Minor: Quarry the red orb
Standard: Twin Strike vs Red orb.
twin strike vs Ac of red orb and quarry (1d20+7=18, 1d20+8=15, 1d8+1=3, 1d8+1=7, 1d6=5) Only the first hits.
[/sblock]
Feeling the mental assault, Incarnation calls up once again.
Goblins. And more that are not seen. He manages to call forth light, to get a better look and can see a bit more of the small basement beneath the stage. Two iron Cobras glare at him from a few feet away.
[sblock=Action]
Use action to light sunrod. May spend AP to act again depending on what he sees. Regardless,
he saves.
You may do so retroactively, as before.[/sblock]
Seeing the metal monstrosity's claw their way from the stage, Wesley crawls out of the pit and runs away screaming.
Essam clamors into the main pathway and turns to go as well, but stops before the door letting out another scream, this time towards one fo the new creatures.
[sblock=ooc]Move to O14
Standard: Thunder Orb.
18 vs Reflex.
12 damage. Push defender 2, 2 sqaures to O6.[/sblock]
The orbs, light seeming to fade with damage, strike again. The two in the hall quickly reposition themselves, with the red orb disapearing into a wall, only to reappear between Sheng and Qynn. The purple orbs shifts slowly toward Hadrak, but can't seem to recover enough to do damage.
In fact, all the orbs miss, except the red who strikes Qynn, burning into his flesh.
[sblock=ooc]Red 2 moves to H6. Purple moves to H9.
Purple with Hadrak.
6[/ul] vs Reflex Misses.
Red 1 attacks Qynn. [URL="http://invisiblecastle.com/roller/view/2356448/"]24 vs Reflex, Hits.
5 radiant damage.
Red 2 attacks Sheng.
7 vs Reflex. Miss.
White attacks Rurdev.
11 vs Reflex. Miss[/sblock]
The goblin below, launches his spear at the newcomer Dane, but misses his mark. Meanwhile, through the trap door on stage, charges yet another spear wielding goblin. He races past the iron beast, through the side curtains and attack Rurdev.
[sblock=ooc]
Skirmisher 1, attacks Dane.
14 vs AC, Miss.
Goblin 2 moves to J5.
22 vs AC. hit.
8 damage.[/sblock]
The two Iron Beasts spring into action. The one that was hit by Essam, bounds toward the main fray, engaging Rurdev. His metallic jaws sink into flesh. The other, leaps from the stage chasing after the sonic wielding construct. He finds Essam's skin far less plyable.
[sblock=ooc]Defender 1 moves to K6, Defender 2 moves to P13.
Def 1 attacks Rurdev
25vs AC.
9 damage.[/sblock]
Def 2 attacks Essam,
13 vs AC. Miss.[/sblock]
The two iron snakes below slither slightly taking aim and then bopth Incarnation and Dane mind thier minds assaulted again. Dane manages to shake it off but Incarnation is not so lucky.
[sblock=ooc]Cobra 1 attacks Incarnation,
25 vs Will. Hit. Dazed and slowed (save ends both)
Cobra 2 attacks Dane,
12 vs Will. miss.[/sblock]
Suddenly, from within the darkness comes an unnaturally loud sigh. Feet quickly scurry but they seem heavier then a goblin and too soft for one of the metal beasts. Behind the cobra's a strange little man steps into the light. Clearly he is, or was once a goblin, with his green skin, and scrawny hunched form. However his right face, shoulder and arms all gleam with bits of polished stone and bronze as if fuzed with some kind of construct. His tongue plays upon his lips and he reaches his arm out toward Incarnation.
"Well don't you just look tasty."
OOC: Finished!
--------------------------------------
Round 4
(since we've got more enemies coming I've removed the defeated ones in full.)
24 - Enemies - Acted
Purple Apparition - @H9 - 14/37 -
Bloodied
Red Apparition 1 - @I7 - 11/37 -
Marked,
Quarry, Bloodied
Red Apparition 2 - @H6 - 27/37
White Apparition 6 - @M6
Goblin Skirmisher - @H12 - 11/29 -
Bloodied
Goblin Skirmisher2 - @J5
Iron Defender 1 - @P13
Iron Defender 2 - @K6 - -12 hp
Iron Cobra 1 - @H8
Iron Cobra 2 - @I8
Goblin Artifice - @I7
17 - Qynn - @H6 - 17/29
15 - Dane - @I12 - 25/42hp -
13 - Sheng - @H7 - 14/26 +2 thp -
8 - Hadrak - @H8 - 28/42 -
6 - Rurdev - @J6 - 15/41 -
Bloodied
2 - Incarnation - @H11 - 40/42 + 4 thp - Dazed and slowed (save ends both)
Essam - @O14 - -6hp
Stats
White: AC 15, R 14
Red: AC 16, W 15
Purple: R 15
Goblin Skirmisher: AC 15
Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open.
Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
[sblock=Map 1st Floor]
[/sblock]
[sblock=Map 2nd Floor]
[/sblock]