[sblock=ooc]I don't mind having effects kick in in the order you post, it just not my favorite way to do things. If a majority of PCs express an interest in this change, we'll start doing so next round.[/sblock]
Dane gives a potion of healing to Qynn & Sheng before openning the door.
Her', don't die.
"Thanks for the potion." Qynn says, taking it from the dwarf with a thankful nod.
Qynn fastens his grip on his blade. An arc of cold follows the swing as he targets the red sphere. A chill flows over the sphere, though it still remains.
[sblock=ooc]
Attack Hits[/sblock]
After opening the trap door, Dane almost falls over from the rapidly flashing of light. He takes a brief moment to compose himself then swings longingly at the ball o' light in front of him. He barely lands a solid hit and arcs around to strike the enemy in the other room.
[sblock=Cleave]
Attack hits [/sblock]
The jadite grunts for the pain, but manages to catch the potion.
"I am in debt with you master dwarf" he says.
"And with you too, let me pay you with chaos." the sorcerer takes his right fingers to his mouth, and with a whisper releases a spray of fire over the lights. The fire takes hold quickly and both lights ignite and then burst sending a wave over a large number of the party and many lights. While it burns our heroes, the red light Qynn is engaging seems to be more bright than ever.
[sblock=Actions]
Both attacks hit with 20 vs Reflex and 17 vs Reflex. Both die.
1st Light, All vs Reflex: 14 vs Qynn (hit), 10 vs Sheng (Miss), 15 vs Hadrak (Hit), 17 vs Incarnation (Hit), 6 vs Essam (miss)
2nd Light, All vs Reflex: 16 vs Qynn (hit), 14 vs Sheng (Hit), 12 vs Hadrak (Hit), 18 vs Incarnation (Hit), 5 vs Essam (Miss), 20 vs Dane (Hit)
3 Radiant Damage per hit
Red Mote 1 heals.
[/sblock]
-''Lights. At a theatre. Who'd have thought...'' Hadrak mutters.
The crippled dwarf feels extremely crowded. He doesn't like melees one bit, his options are limited. He extends his hands and a wave of light rushes down the hall, surrounding three motes and strengthening Dane and Incarnation.
-''I need room!''
As Hadrak shouts his words the energy build up in the white ball of lights and then explodes outwards sending out it's own wave of light. Hadrak seem protected by a light of his own but the others are not so lucky. Like the red light before the Purple light seems to have gained some enrgy from the blast though not enough to recover fully from Hadrak's assault.
[sblock=Actions]
Incarnation is in fact at H11.
Standard: Divine Glow, close blast 3, directed south.
22 vs Purple's Reflex hits, 19 vs Whites Reflex hits. 14 vs Red Reflex Misses
My defenses will be +1 TENT.
Divine glow grants +2 to all attack for Dane and Incarnation
The White at F11 dies and explodes. All vs Reflex: 19 vs Qynn (hit), 16 vs Sheng (Hit), 3 vs Hadrak (Miss), 18 vs Incarnation (Hit), 14 vs Essam (Hit), 18 vs Dane (Hit)
3 Radiant Damage per hit
Purple light heals
[/sblock]
As the orbs harass him, Rurdev drops both blades. Pulling javelins out from behind his back, he hurls them at the orb creatures nearby. One misses, but just nearly the other hits and causes another explosion, though no one seems effected.
[sblock=Actions]
Free: Drop both scimitars
Move: Draw javelin
Minor: Draw javelin
Standard: Twin strike w/javelins vs white orbs @ N4 and O7. 14vs Reflex misses, 20 vs Reflex hits
20 to Dungeoneering
White 8 dies and attacks Essam 17 vs Reflex (Miss) and Rurdev 15 vs Reflex (Miss).[/sblock]
[sblock=Rurdev]You're knowledge of creatures tells you intuitively that this is no mystical affair. These creatures are not dead, for they never lived. Constructed made of energy itself.
You suspect that even the stronger creature will have some sort of effect on death.[/sblock]
Incarnation, with no where to go, curses in a dark tongue at the creatures before him. Knowing the risk, the warforged took it anyway and raised his dark implement before him, weaving a spell of fire and retribution against the luminescent orb before him, the effort is thrown off by the creatures' retaliation. Incensed, he calls forth the flame again, this time with better aim.
[sblock=Actions]Minor to curse purple. Free to try to ID the critters:
Arcana 21, Dungeoneering 5, Religion 6.
All fail.
Standard (provoking OA, I know) vs. purple, Hellish Rebuke:
Nat 1/url]. AP to try it again vs purple (no OA this time, they only get one): 19 Reflex (20 w/ Prime Shot), 11 + url=http://invisiblecastle.com/roller/view/2352457/]4 = 15 fire damage, +5 if it has fire resistance, and another 1d6+6 fire damage if Incarnation takes any damage after the attack.
The purple does not take the OA but the red @G11 does. 22 vs Reflex. 13 Radiant Damage.
Your follow up attack hits, no fire resistance. 15 fire damage, and the target is bloodied.
You save vs being slowed.
[/sblock]
Essam runs immediately towards the audience and jumps off the stage and into the pit. Wesley quickly follows suit. Oddly, neither one of them are attacked in the process. Wesley does, however, whine in frieght.
The purple orb strike out at Hadrak this time, just barely penetrating his defenses.
[sblock=ooc]13 vs Reflex. 9 Radiant damage and slowed (Save ends)[/sblock]
With none of our heroes having altered positions the red orbs keep their targets from before. Incarnation manages to duck under his attackers swipe.
[sblock=ooc]23 vs Qynn's Reflex hits, 4 radiant damage, it takes 2 cold damage. 13 vs Incarnations Reflex Misses. 19 vs Dane's Reflex hits, 9 radiant damage.[/sblock]
The three remaining white motes seek out their targets. The one in the hall seeks out Sheng and shocks him with its light. The one on the stairs floats over to toward the center of the stage and sends a beam out toward Hadrak, which he cannot avoid. The orb remaining on stage also target the shifter but Rurdev manages to shift out of the way.
[sblock=ooc]W5 hits Sheng 17 vs Relex, 3 Radiant damage. W6 hits Rurdev 22 vs Reflex, 3 Radiant damage. W7 Misses Rurdev, 13 vs Reflex. [/sblock]
--------------------------------------
Round 2
24 - Enemies - Acted
Purple Apparition - @H10 - 13/37 -
Bloodied
Red Apparition 1 - @I6 - -2hp - takes 2 cold damage each time it attacks until SEQNT
Red Apparition 2 - @G11 - -4hp
Red Apparition 3 - @H13 - -16hp
White Apparition 1
White Apparition 2
White Apparition 3
White Apparition 4
White Apparition 5 - @H8
White Apparition 6 - @M4
White Apparition 7 - @N4
White Apparition 8
17 - Qynn - @H6 - 12/29 -
Bloodied
15 - Dane - @H12 - 14/42hp - +2 to all attacks TEHNT -
Bloodied
13 - Sheng - @H7 - 14/26
8 - Hadrak - @H8 - 21/42 - +1 defenses TENT, slowed slowed (save ends)
6 - Rurdev - @M6 - 35/41
2 - Incarnation - @H11 - 4/42 - +2 to all attacks TEHNT -
Bloodied
Essam - @J6 - -6hp
Stats
White: AC 15, R 14
Red: AC 16
Purple: R 15
[sblock=Map!]
[/sblock]