Adv: A Night at the Opera; Judge TwoHeadsBarking

The plating of Incarnation's face attempts to make a frown, but does not really succeed. Then if our problems are below, that is where we should look. Incarnation follows the Dane below.
 

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Qynn d'Cealis, Eladrin Swordmage 1

"Be careful! I sense multible magical auras. Only some are on this floor, but most are below." Qynn reminds, his eyes still glowing from his activated magic sight.

[sblock=OOC]
Take 10 in Arcane to see magic auras.

[sblock=Mini stat block]
Qynn
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 12 Reflex 14 Will 15
Hit Points: 28 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 6 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 


Dane open's the trap door, revealing a dark passage the moves underneath him back toward the stage. Before he can can a step within however, the darkness is filled with a shining red light.

Dane readies himself as glowing ball of light energy comes flying out of the hole. The entire party must stop where they are in fact as more balls of light come out of the walls, floors and dressers. Most seem white in coloration, though some are red and one, between Incarnation and Hadrak, a strange purple.

The purple light sends out a wave of energy, almost seeming like ti was just extending it's diameter for a moment. Incarnation tries to move out of it's path but feels it's burning energy.

The red lights seem to be in almost constant motion. They swipe at their target quickly, washing over them with there ethereal bodies. One flys high over Qynn. Incarnation and Dane are not so lucky, as each one slams through their bodies causing severe pain.

The other apparations flicker for an instant before shooting a small ray of light, in what looks almost like a Jadian fireworks display as it haooens in succession. Many are off mark, but Qynn, Hadrak, Essam, and Rurdev each are scathed.

Hadrak and Sheng lunge at the one between them and Sheng's blade seems to connect. The light grows in an instant and then bursts wasing everything within ten feet with it's haze. Qynn raises his sword up which manage to absord the access energies. You notice the other apparitions seem unaffected.

Another apparition slides through the wall to take it's place.

[sblock=attack!]Purple attacks Incarnation. 14 vs Reflex. 6 radiant damage and slowed (save ends).

Red 1 attacks Qynn. 8 vs Reflex. Miss.

Red 2 attacks Incarnation. 24 vs Reflex. 10 radiant damage

Red 3 attacks Dane. Crit. 13 Radiant damage.

Mote 1 attacks Qynn.Crit vs reflex. 3 Radiant damage.
M2 vs. Sheng. 8 vs Reflex. Miss
M3 vs Hadrak. 23 vs reflex. 3 radiant damage.
M4 vs Incarnation 5 vs Reflex. Miss
M6 vs Essam. 23 vs Reflex. 3 radiant damage
M7 vs Rurdev. 20 vs Reflex. 3 Radiant damage.
M7 vs Rurdev. 8 vs Reflex. Miss

Hadrak takes an OA against M3. 11 vs AC. Miss
Sheng does the same. 18 vs Ac. Hit.

M3 uses Kinetic Burst against Qynn, Sheng, and Hadrak. 8, 16, and 17 respectively. Sheng and Hadrak takes 3 radiant damge and the mote dies.

M5, moves to take its place.[/sblock]

--------------------------------------

Initiative!

24 - Enemies
Purple Apparition - @H10
Red Apparition 1 - @I6
Red Apparition 2 - @G11
Red Apparition 3 - @H13
White Apparition 1 - @F6
White Apparition 2 - @F7
White Apparition 3
White Apparition 4 - @F11
White Apparition 5 - @H8
White Apparition 6 - @I4
White Apparition 7 - @N4
White Apparition 8 - @O7
17 - Qynn - @H6 - -3hp
15 - Dane - @H12 - -13hp
13 - Sheng - @H7 - -3hp
8 - Hadrak - @H8 - -6hp
6 - Rurdev - @M6 - -3hp
2 - Incarnation - @H11 - -16hp - Slowed
Essam - @J6 - -3hp


[sblock=Nebten/Evolution]I would like to know what you did with all the stuff you found on the "crew", before I accept you're first round actions.[/sblock]

[sblock=Map]
Map1st22.png
[/sblock]

***Note: Map is wrong. There is nothing @G10.
 
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[sblock=DM] 2 potions of healing, 80 gp, 1 Moonstone (100 gp), 1 Amber (100 gp), and a very fine Longsword.
Give one potion to Qynn and another to Sheng (since their HS value is less then 10 I believe). Rurdev holds on to the longsword. Dane will keep the gold & gems, but plans on dividing it up in the end to the rest of the party. Otherwise keep remaining equipment in the "Star" room.
Also, a suggestion. Since you are having all the enemies go on the same initative, you should just take the allies posts as they come. That way you don't have to worry about reconting actions. It would simplfy things.
[/sblock]
Dane gives a potion of healing to Qynn & Sheng before openning the door. Her', don't die.

After openning the trap door, Dane almost falls over from the rapidly flashings of light. He takes a brief moment to compose himself then swings longingly at the ball o' light in front of him. He barely lands a solid hit and archs around to strike the enemy in the other room.

[sblock=Cleave] Reckless Waraxe vs AC (1d20+9, 1d12+9=[9, 9], [7, 9]) AC 18 for 16 pod into Red 3. Cleave into Red 2 for 4 pod. [/sblock]
 

Qynn d'Cealis, Eladrin Swordmage 1

"Thanks for the potion." Qynn says, taking it from the dwarf with a thankful nod.

-----

Qynn fastens his grip on his blade. An arc of cold follows the swing as he targets the red sphere.

[sblock=OOC]
Minor: Aegis of Shielding against I6
Standard: Chilling Blow vs AC (1d20+7=20, 1d8+4=9)
cold damage, and the target (I6) takes 2 cold damage each time it attacks until the start of your next turn.

[sblock=Mini stat block]
Qynn
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 12 Reflex 14 Will 15
Hit Points: 25 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 6 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 

Incarnation, with no where to go, curses in a dark tongue at the creatures before him. Knowing the risk, the warforged took it anyway and raised his dark implement before him, weaving a spell of fire and retribution against the luminescent orb before him, the effort is thrown off by the creatures' retaliation. Incensed, he calls forth the flame again, this time with better aim. [sblock=Actions]Minor to curse purple. Free to try to ID the critters: Arcana 21, Dungeoneering 5, Religion 6. Standard (provoking OA, I know) vs. purple, Hellish Rebuke: Nat 1/url]. AP to try it again vs purple (no OA this time, they only get one): [url=http://invisiblecastle.com/roller/view/2352456/]19 Reflex (20 w/ Prime Shot), 11 + url=http://invisiblecastle.com/roller/view/2352457/]4[/url] = 15 fire damage, +5 if it has fire resistance, and another 1d6+6 fire damage if Incarnation takes any damage after the attack.[/sblock]
[sblock=Incarnation (slowed)]Incarnation—Male Warforged Infernal Warlock 3
Initiative: +1, Passive Perception: 15, Passive Insight: 10
AC: 15, Fort: 16, Reflex: 14, Will: 14 — Speed: 6
HP: 26/42, Bloodied: 21, Surge: 10, Surges left: 11/11
+2 save vs. ongoing damage
Action Points: 0/1, Second Wind: Not Used, Milestones: 1
Powers -
Eldritch Blast
Hellish Rebuke

Fiery Bolt
Vampiric Embrace

Flames of Phlegethos
Warforged Resilience
Burning Gauntlets
Full character sheet[/sblock]
 
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[sblock=OOC]Spent a HS to get to full value at the start of the fight. 7/9 remaining.[/sblock]

-''Lights. At a theatre. Who'd have thought...'' Hadrak mutters.

The crippled dwarf feels extremely crowded. He doesn't like melees one bit, his options are limited. He extends his hands and a wave of light rushes down the hall, surrounding three motes and strenghtening Dane and Incarnation.

-''I need room!''

[sblock=Tactics]
Dane and Incarnation have +2 to alla attacks TENT so if you want to use AP, here's the time.

Divine glow is my only close blast. Everything else is ranged. I am about to get a lot of OA so if anyone has a means to give me some breathing room, I'd appreciate it!
[/sblock]

[sblock=Actions]
Standard: Divine Glow, close blast 3, directed south.
1:Purple 2:Green 3:Red (1d20+7=22, 1d20+7=19, 1d20+7=14, 1d8+7=15)

The green mote at G10 has no cover but the red one at G11 has it (+2 to defense). I hope I have hit the first two.

My defenses will be +1 TENT.

Divine glow grants +2 to all attack for Dane and Incarnation (That's him at H11 right? Otherwise, that's the ally at H11 who gets the bonus!)
[/sblock]

[sblock=Stat]Hadrak - Male Dwarf Cleric 3
Passive Perception: 16, Passive Insight: 21
AC:18+1, Fort:13+1, Reflex:12+1, Will:18+1 -- Speed:5
HP:36/42, Bloodied:21, Surge Value: 10, Surges left:7/9
Action Points: 1, Second Wind: not used
Powers -
Lance of Faith
Sacred Flame

Divine Glow (used)
Daunting Light
Life Transference
Healing Word
Healing Word
Channel Divinity

Astral Condemnation
[/sblock]
 


The jadite grunts for the pain, but manages to catch the potion. "I am in debt with you master dwarf" he says. "And with you too, let me pay you with chaos." the sorcerer takes his right fingers to his mouth, and with a whisper releases a spray of fire over the lights.
[sblock=Actions]
Cast Burning spray in the room at Sheng's left, catching two withe lights. IC is down, so roll two 1d20+4 vs reflex, for 1d8+7 dmg for each.

[/sblock]
[sblock=Sheng Zim]Sheng Zim

—Male Human Wild Sorcerer 1
Initiative: +3, Passive Perception: 10, Passive Insight: 10
AC: 13, Fort: 13, Reflex: 14, Will: 17 — Speed: 6
HP: 23/26, Bloodied: 13, Surge: 6, Surges left: 8/8
Action Points: 1, Second Wind: Not Used
Powers -
Acid Orb
Chaos Bolt
Burning spray

Bedeviling Burst
Chromatic Orb[/sblock]
 

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