Adv: A Night at the Opera; Judge TwoHeadsBarking

When the white apparition between Sheng and Hadrak attacks, there is a strange delay in it's energy emission and the wizards takes advantage. Well he tries anyway, but the fight seems so chaotic, he can't quite land a blow.

[sblock=Sheng]5 vs Ac, Misses.[/sblock]

--------------------------------------

Round 2

24 - Enemies - Acted
Purple Apparition - @H10 - 13/37 - Bloodied
Red Apparition 1 - @I6 - -2hp - takes 2 cold damage each time it attacks until SEQNT
Red Apparition 2 - @G11 - -4hp
Red Apparition 3 - @H13 - -16hp
White Apparition 1
White Apparition 2
White Apparition 3
White Apparition 4
White Apparition 5 - @H8
White Apparition 6 - @M4
White Apparition 7 - @N4
White Apparition 8
17 - Qynn - @H6 - 12/29 - Bloodied
15 - Dane - @H12 - 14/42hp - +2 to all attacks TEHNT - Bloodied
13 - Sheng - @H7 - 14/26
8 - Hadrak - @H8 - 21/42 - +1 defenses TENT, slowed slowed (save ends)
6 - Rurdev - @M6 - 35/41
2 - Incarnation - @H11 - 4/42 - +2 to all attacks TEHNT - Bloodied
Essam - @J6 - -6hp

Stats
White: AC 15, R 14
Red: AC 16
Purple: R 15

[sblock=Map!]
Map1st23.png
[/sblock][/quote]
 

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Oy, back out or we die when dey die!

The dwarf tries to shake out the blinding lights he's been hit with after the white novas. Dane performs two quick cleaving manuevers into Red 3, marking it. Afterwards, he closes the door cutting G11 off from the hallway.

Down da hole 'carn!
[sblock=Actions]
Minor: Second Wind. +10 hps. +2 to all defenses
Standard: Reckless Cleave +11 vs AC. 1d12+9 for damage against Red 3 and 4 pod vs Red 2
Action Point: Cleave
Move: Close door between G11:H11[/sblock]
 

Qynn d'Cealis, Eladrin Swordmage 1

Qynn hastily gulps the just received potion. Then he tries to hinder two of the strange spheres, marking one with his aegis and still attacking the red one next to him with freezing cold.

[sblock=OOC]
Move to Minor: Drink potion, regain 10 HP
Minor: Aegis of Shielding against H8
Standard: Frigid Blade (1d20+7 vs AC) (1d8+4 cold; If the target starts its next turn adjacent to you, it takes a penalty to speed of 2 until the end of its next turn.)

[sblock=Mini stat block]
Qynn
Perception: 17 Insight: 12 Low-light Vision
AC 19 Fortitude 12 Reflex 14 Will 15
Hit Points: 22 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 1
Healing Surge:7 Surges per day: 5 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -
[/sblock][/sblock]
 
Last edited:

Qynn hastily gulps the just received potion. Then he tries to hinder two of the strange spheres, marking one with his aegis and still attacking the red one next to him with freezing cold.

[sblock=OOC]
Standard: Frigid Blade vs Red 1 (19 vs AC) Hit! (6 cold damage; If the target starts its next turn adjacent to you, it takes a penalty to speed of 2 until the end of its next turn.)[/sblock]

Oy, back out or we die when dey die!

The dwarf tries to shake out the blinding lights he's been hit with after the white novas. Dane performs two quick cleaving maneuvers into Red 3, marking it. Afterward, he closes the door cutting G11 off from the hallway.

Down da hole 'carn!

The two slashes hits even more effectively than even the dwarf had imagined and the red orb hovering over the hole shakes for a moment and then explodes in a splash of red light. It seems to not be as far reaching as the white orbs, hitting Incarnation but not the purple orb, though it does burn more fiercely.


[sblock=ooc]
Standard: Reckless Cleave 20 vs AC Hit. 10 damage against Red 3 and 4 pod vs Red 2. Bloodies Red 3!
Action Point: Cleave. 22 vs AC. Hit. 14 damage to red 3, and 4 to red 2. Red 3 is dead.
(You did not factor in the additional +2 from Hadraks attack. I did.)

Red 3 explodes and attacks. +20 vs Dane's Reflex. Hits for 5 radiant damage. +6 vs Incarnations Reflex, Miss. You lucky duck. Red 2 heals 10.

Move: Close door between G11:H11
Red 2 makes an OA. 6 vs Reflex. Miss
[/sblock]

With a graceful movement, Sheng slides into the room, and gathers the entropy around him with circular motions of his arms, concentrate it in a single spot, and creates a howling skull of black energy that fly screeching towards the white mote.

It doesn't have far to go, buries deep and then expands within the mote till it bursts. While the explosion is bright and expansive only Hadrak and Dane seem to feel its wrath while the the three remaining orbs all grow stronger in its death.

[sblock=ooc] 21 vs Will against the Mote in H8. White 5 cannot make an OA. 14 damage and White 5 explodes.

All vs Reflex: 8 vs Qynn (Miss), 6 vs Sheng (Miss), 19 vs Hadrak (Hit), 5 vs Incarnation (Miss), 16 vs Dane (Hit), 14 vs Rurdev (Miss), 15 vs Essam (Miss)

The purple and both reds heal 6.[/sblock]

--------------------------------------

Round 2

24 - Enemies - Acted
Purple Apparition - @H10 - 19/37
Red Apparition 1 - @I6 - 32/37 - If the apparition starts its next turn adjacent to Qynn, it takes a penalty to speed of 2 until the end of its next turn.
Red Apparition 2 - @G11 - 37/37
Red Apparition 3
White Apparition 1
White Apparition 2
White Apparition 3
White Apparition 4
White Apparition 5
White Apparition 6 - @M4
White Apparition 7 - @N4
White Apparition 8
17 - Qynn - @H6 - 22/29 - Acted
15 - Dane - @H12 - 16/42hp - +2 to all attacks TEHNT, +2 to all defenses TENT, Bloodied - Acted
13 - Sheng - @H7 - 14/26 - Acted
8 - Hadrak - @H9 - 18/42 - +1 defenses TENT, slowed slowed (save ends), Bloodied
6 - Rurdev - @M6 - 35/41
2 - Incarnation - @H11 - 4/42 - +2 to all attacks TEHNT - Bloodied
Essam - @J6 - -6hp

Stats
White: AC 15, R 14
Red: AC 16
Purple: R 15

Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open.

Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.

[sblock=Map!]
Map1st24.png

[/sblock]
 

OOC: Assuming Incarnation is still up, he'll use his move action to move to H13 then (after his minor & standard actions above).
 

-''Just like another day at the forge...'' Hadrak sighs. He raises his hand and a great flash of light washes the battle field. When he is done, none of the heroes are bleeding anymore. Dane and Incarnation are as good as new.

-''Whoa, that took a lot out of me...'' the dwarf adds weakly.

[sblock=Actions]Standard action: Healer's Mercy (Close Burst 5)

Effect: Incarnation and Dane can spend a healing surge and gain 5 bonus HP on their value. And Hadrak is weakened TENT.


Minor: Second Wind, Hadrak gains 10hp, +2 to defenses

Move: Healing Word on Incarnation.
healing word (1d6+5=7) heals HS +7

Recap:

Hadrak: Heals 10 (1surge), +2 defenses, Weakened TENT
Dane: Heals 15 (1 Surge),
Incarnation: Heals 32 (2 surge)
[/sblock]
 

[sblock=ooc]Is the red one at I6 reachable in melee? If so, Rurdev will pick up both scimitars and charge it. If not, he'll pick up his scimitars and charge a white one. Next post probably day after xmas.[/sblock]
 



''Just like another day at the forge...'' Hadrak sighs. He raises his hand and a great flash of light washes the battle field. When he is done, none of the heroes are bleeding anymore. Dane and Incarnation are as good as new.

-''Whoa, that took a lot out of me...'' the dwarf adds weakly.

[sblock=Actions]Standard action: Healer's Mercy (Close Burst 5)

Effect: Incarnation and Dane can spend a healing surge and gain 5 bonus HP on their value. And Hadrak is weakened TENT.

Minor: Second Wind, Hadrak gains 10hp, +2 to defenses

Move: Healing Word on Incarnation.
healing word (1d6+5=7) heals HS +7

Recap:

Hadrak: Heals 10 (1surge), +2 defenses, Weakened TENT
Dane: Heals 15 (1 Surge),
Incarnation: Heals 32 (2 surge)

And saves vs slow. 16
[/sblock]

Praise da Masta Smith. Dane raises his axe in a quick salute toward Hadrak.

Rurdev reaches for his blades, and turns sharply away from the white orbs. With great speed he deftly joins Qynn's fray against one of the red apparitions.

[sblock=ooc]
Picks up scimitars. Rurdev charges the Red in I6. 16 vs AC hits. 13 damage. He strikes it frimly and th light beins to flicker.[/sblock]

Incarnation blazed with fire the more he was wounded, as if the bonds of his pact flared in some sort of fulfillment. He paused a moment, strengthening himself, before moving away.

He slips by Dane and drops down the trapdoor, falling only about six feet down. The subfloor is dark, and Incarnation can tell there's empty space in front of him, to his right and to his front-right, but he can't see further down the hall. A sharp whistle alerts him to danger and he shifts slightly to see a crude spear hit the floor in front of him. Almost at the same time, something tries to atack his conciousness but the seasoned warlock's mind is a fortress in its own right.

[sblock=OOC]use Warforged Resolve to gain 4 hp, 4 THP
***He'll then spend his second wind for +2 Defenses and 10hp. ***
he'll use his move action to move to H13 then (after his minor & standard actions above) You provoke no OA

DM Says: I assume you no longer want to use you're second wind as you'll only gain 2 hps. Feel free to retcon a different standard action, before you take you're full next turn.

Note: Purple takes 1d6+6 fire damage if Incarnation before the start of this turn.

Something misses you with a spear with 13. Something misses you're will with 12.[/sblock]

Seeing nothing between himself and the lights, Wesley pushes back in the pitts, essentially swapping places with Essam.

"Do something you bucket of bolts!" screams the fat man.

Essam raises his face from the pitt, and lights out a surprisingly melodeous note. The sound races out with force, become funneled and slams into one of the white lights, causing it to explode.

[sblock=ooc]Essam moves to N10. Wesely moves to L10.
He hits White 7 with a ranged Sonic attack. It explodes.
Rurdev is the only person in blast. Hits with a Nat 20. 3 damage.[/sblock]

The apparitions float into action. The purple pulses and passes poorly at the pious dwarf. The red orb slides deftly away from the flnaking Qynn and Rurdev, but stays close enough to try a swipe at the shifter, bur Rurdev is simply too shifty.

Through the closed door the other red form glides through taking aim at Dane. He pulses and swoops, and strikes true.

The last remaining White apparition slides further down, by the statue of the robes man and fires a ball of light at Rurdev, but isn't close enough.

[sblock=ooc]Purple vs Hadrak. 12 vs Reflex Misses.
Red 1 shifts to I7. 11 vs Rurdev's reflex misses.
Red 2 shifts to H11, through the door. Attacks Dane. 20 vs Reflex hits. 6 Radiant damage.
White 6 moves to M6, and attacks Rurdev. 10 vs Reflex Misses.[/sblock]

Some gutteral shouts can be heard below the stage, which you recognize from local life as goblin. Incarnation isn't too surprised when a small yellow-green form appears from the darkness and attempts to run him through with a spear! The mage deftly deflects the blow, only to feel his mind being invaded once more. He shakes one of but another squeezes in, like a poison im his mind.

From somewhere just out of view Rurdev hears a click, followed by the thuds of several heavy feet hitting the stage floor. Two Large mechanical creatures move forward.

[sblock=ooc]Goblin Skirmisher moves to M6 and attacks Incarnation, 13 vs AC. Miss.
Something attacks Incarantion, 12 vs Will, Miss.
Something attacks Incarantion, 14 vs Will, Hit. Incarnation is dazed and slowed (save ends)

A trap door is opened on stage and two Iron Defenders come through.

This fight just got a whole lot tougher.[/sblock]

--------------------------------------

Round 3

(since we've got more enemies coming I've removed the defeated ones in full.)

24 - Enemies - Acted
Purple Apparition - @H10 - 19/37
Red Apparition 1 - @I7 - 19/37 - -2 speed TENT
Red Apparition 2 - @H11 - 37/37
White Apparition 6 - @M6
Goblin Skirmisher - @H12
Iron Defender 1 - @P7
Iron Defender 2 - @O8
17 - Qynn - @H6 - 22/29
15 - Dane - @H12 - 25/42hp - +2 to all defenses TENT
13 - Sheng - @H7 - 14/26 - Acted
8 - Hadrak - @H9 - 28/42 - +2 defenses, Weakened TENT
6 - Rurdev - @J6 - 32/41
2 - Incarnation - @H11 - 40/42 + 4 thp, dazed and slowed (save ends)
Essam - @N10 - -6hp

Stats
White: AC 15, R 14
Red: AC 16
Purple: R 15

Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open.

Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.

[sblock=Map 1st Floor]
Map1st25.png

[/sblock]

[sblock=Map 2nd Floor]
MapB25.png

[/sblock]
 

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