''Just like another day at the forge...'' Hadrak sighs. He raises his hand and a great flash of light washes the battle field. When he is done, none of the heroes are bleeding anymore. Dane and Incarnation are as good as new.
-''Whoa, that took a lot out of me...'' the dwarf adds weakly.
[sblock=Actions]Standard action: Healer's Mercy (Close Burst 5)
Effect: Incarnation and Dane can spend a healing surge and gain 5 bonus HP on their value. And Hadrak is weakened TENT.
Minor: Second Wind, Hadrak gains 10hp, +2 to defenses
Move: Healing Word on Incarnation.
healing word (1d6+5=7) heals HS +7
Recap:
Hadrak: Heals 10 (1surge), +2 defenses, Weakened TENT
Dane: Heals 15 (1 Surge),
Incarnation: Heals 32 (2 surge)
And saves vs slow. 16
[/sblock]
Praise da Masta Smith. Dane raises his axe in a quick salute toward Hadrak.
Rurdev reaches for his blades, and turns sharply away from the white orbs. With great speed he deftly joins Qynn's fray against one of the red apparitions.
[sblock=ooc]
Picks up scimitars. Rurdev charges the Red in I6. 16 vs AC hits. 13 damage. He strikes it frimly and th light beins to flicker.[/sblock]
Incarnation blazed with fire the more he was wounded, as if the bonds of his pact flared in some sort of fulfillment. He paused a moment, strengthening himself, before moving away.
He slips by Dane and drops down the trapdoor, falling only about six feet down. The subfloor is dark, and Incarnation can tell there's empty space in front of him, to his right and to his front-right, but he can't see further down the hall. A sharp whistle alerts him to danger and he shifts slightly to see a crude spear hit the floor in front of him. Almost at the same time, something tries to atack his conciousness but the seasoned warlock's mind is a fortress in its own right.
[sblock=OOC]use Warforged Resolve to gain 4 hp, 4 THP
***He'll then spend his second wind for +2 Defenses and 10hp. ***
he'll use his move action to move to H13 then (after his minor & standard actions above) You provoke no OA
DM Says: I assume you no longer want to use you're second wind as you'll only gain 2 hps. Feel free to retcon a different standard action, before you take you're full next turn.
Note: Purple takes 1d6+6 fire damage if Incarnation before the start of this turn.
Something misses you with a spear with 13. Something misses you're will with 12.[/sblock]
Seeing nothing between himself and the lights, Wesley pushes back in the pitts, essentially swapping places with Essam.
"Do something you bucket of bolts!" screams the fat man.
Essam raises his face from the pitt, and lights out a surprisingly melodeous note. The sound races out with force, become funneled and slams into one of the white lights, causing it to explode.
[sblock=ooc]Essam moves to N10. Wesely moves to L10.
He hits White 7 with a ranged Sonic attack. It explodes.
Rurdev is the only person in blast. Hits with a Nat 20. 3 damage.[/sblock]
The apparitions float into action. The purple pulses and passes poorly at the pious dwarf. The red orb slides deftly away from the flnaking Qynn and Rurdev, but stays close enough to try a swipe at the shifter, bur Rurdev is simply too shifty.
Through the closed door the other red form glides through taking aim at Dane. He pulses and swoops, and strikes true.
The last remaining White apparition slides further down, by the statue of the robes man and fires a ball of light at Rurdev, but isn't close enough.
[sblock=ooc]Purple vs Hadrak. 12 vs Reflex Misses.
Red 1 shifts to I7. 11 vs Rurdev's reflex misses.
Red 2 shifts to H11, through the door. Attacks Dane. 20 vs Reflex hits. 6 Radiant damage.
White 6 moves to M6, and attacks Rurdev. 10 vs Reflex Misses.[/sblock]
Some gutteral shouts can be heard below the stage, which you recognize from local life as goblin. Incarnation isn't too surprised when a small yellow-green form appears from the darkness and attempts to run him through with a spear! The mage deftly deflects the blow, only to feel his mind being invaded once more. He shakes one of but another squeezes in, like a poison im his mind.
From somewhere just out of view Rurdev hears a click, followed by the thuds of several heavy feet hitting the stage floor. Two Large mechanical creatures move forward.
[sblock=ooc]Goblin Skirmisher moves to M6 and attacks Incarnation, 13 vs AC. Miss.
Something attacks Incarantion, 12 vs Will, Miss.
Something attacks Incarantion, 14 vs Will, Hit. Incarnation is dazed and slowed (save ends)
A trap door is opened on stage and two Iron Defenders come through.
This fight just got a whole lot tougher.[/sblock]
--------------------------------------
Round 3
(since we've got more enemies coming I've removed the defeated ones in full.)
24 - Enemies - Acted
Purple Apparition - @H10 - 19/37
Red Apparition 1 - @I7 - 19/37 - -2 speed TENT
Red Apparition 2 - @H11 - 37/37
White Apparition 6 - @M6
Goblin Skirmisher - @H12
Iron Defender 1 - @P7
Iron Defender 2 - @O8
17 - Qynn - @H6 - 22/29
15 - Dane - @H12 - 25/42hp - +2 to all defenses TENT
13 - Sheng - @H7 - 14/26 - Acted
8 - Hadrak - @H9 - 28/42 - +2 defenses, Weakened TENT
6 - Rurdev - @J6 - 32/41
2 - Incarnation - @H11 - 40/42 + 4 thp, dazed and slowed (save ends)
Essam - @N10 - -6hp
Stats
White: AC 15, R 14
Red: AC 16
Purple: R 15
Note on the Map. The door between G:11 and H:11 is closed. The other three doors in the hallway are open.
Also, please note, each door has a little handle. I did this on purpose when I made the map and forgot all about it. The door opens in the direction that the handle is on. The hinge is opposite the handle. This is why Dane provoked an OA when closing the door.
[sblock=Map 1st Floor]
[/sblock]
[sblock=Map 2nd Floor]
[/sblock]