Neurotic
I plan on living forever. Or die trying.
Cairn gets up, chips of stone falling.
"Ow." he states without emotion. Cracks grind together and dissapear as he glides along the shelf. He focuses and mist seeps out blasting over close corner of the room. As it returns to him, more cracks dissapear as he's covered with new layer of sand armor.
[sblock=Actions]
Move: Get up
Free: Mark hobgoblin
Minor: shift to H3, boots of fencing master power - gain +1 AC and Ref
Standard: Wellspring strike vs Gurg AC(1d20+10+1=21); hobgoblin AC (1d20+10=18); lizardman AC (with CA); damage (1d20+10+2+1=17, 1d10+5+4=11)
NOTE: in the rolls (again) miss +1 from warforged tactics I added them here) - also, hačf damage on a miss
AP: Thunderram assault primary vs Gurg AC; damage (1d20+10+1=21, 1d10+5+4=16)
Thunderram secondary vs Gurg's fort; damage (1d20+10+2+1=19, 1d6+1+4=11)
[/sblock]
[sblock=Cairn Stats]
STATUS: bloodied; +1 AC and Ref; +6 AC; +2 NADs for totals : AC 27 Fort 21, Ref 19 and Will 19 (from second wind)
MARKED: hobgoblin
Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 7+5thp/63, Bloodied 31, Surge Value 15, Surges 5/13
AC 20; Fortitude 19, Reflex 16, Will 17
0/1 AP
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic
An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll
Speed 6
Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike
Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike
Form of Winter's Herald
Nature's Abundance
Wellspring Strike
[/sblock]
"Ow." he states without emotion. Cracks grind together and dissapear as he glides along the shelf. He focuses and mist seeps out blasting over close corner of the room. As it returns to him, more cracks dissapear as he's covered with new layer of sand armor.
[sblock=Actions]
Move: Get up
Free: Mark hobgoblin
Minor: shift to H3, boots of fencing master power - gain +1 AC and Ref
Standard: Wellspring strike vs Gurg AC(1d20+10+1=21); hobgoblin AC (1d20+10=18); lizardman AC (with CA); damage (1d20+10+2+1=17, 1d10+5+4=11)
NOTE: in the rolls (again) miss +1 from warforged tactics I added them here) - also, hačf damage on a miss
AP: Thunderram assault primary vs Gurg AC; damage (1d20+10+1=21, 1d10+5+4=16)
Thunderram secondary vs Gurg's fort; damage (1d20+10+2+1=19, 1d6+1+4=11)
[/sblock]
[sblock=Cairn Stats]
STATUS: bloodied; +1 AC and Ref; +6 AC; +2 NADs for totals : AC 27 Fort 21, Ref 19 and Will 19 (from second wind)
MARKED: hobgoblin
Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 7+5thp/63, Bloodied 31, Surge Value 15, Surges 5/13
AC 20; Fortitude 19, Reflex 16, Will 17
0/1 AP
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic
An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll
Speed 6
Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike
Warforged Resolve
Second Wind
Earthgrasp Strike
Nature's Abundance
[/sblock]
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