Adv: Rhapsody; Judge: renau1g

Cairn gets up, chips of stone falling.
"Ow." he states without emotion. Cracks grind together and dissapear as he glides along the shelf. He focuses and mist seeps out blasting over close corner of the room. As it returns to him, more cracks dissapear as he's covered with new layer of sand armor.

[sblock=Actions]
Move: Get up
Free: Mark hobgoblin
Minor: shift to H3, boots of fencing master power - gain +1 AC and Ref
Standard: Wellspring strike vs Gurg AC(1d20+10+1=21); hobgoblin AC (1d20+10=18); lizardman AC (with CA); damage (1d20+10+2+1=17, 1d10+5+4=11)
NOTE: in the rolls (again) miss +1 from warforged tactics I added them here) - also, hačf damage on a miss

AP: Thunderram assault primary vs Gurg AC; damage (1d20+10+1=21, 1d10+5+4=16)
Thunderram secondary vs Gurg's fort; damage (1d20+10+2+1=19, 1d6+1+4=11)
[/sblock]

[sblock=Cairn Stats]
STATUS: bloodied; +1 AC and Ref; +6 AC; +2 NADs for totals : AC 27 Fort 21, Ref 19 and Will 19 (from second wind)
MARKED: hobgoblin

Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 7+5thp/63, Bloodied 31, Surge Value 15, Surges 5/13
AC 20; Fortitude 19, Reflex 16, Will 17
0/1 AP
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll

Speed 6

Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike


Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike


Form of Winter's Herald
Nature's Abundance
Wellspring Strike

[/sblock]
 
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OOC: Both AC attacks hit Gurg and Gurg is Bloodied.

The rest of the attacks miss.


"Rock man makes Gurg mad." Gurg says as he lashes out at everyone around him.

[sblock=OOC]

Gurg hits Veruza for 5, misses Veruza, and misses Baern twice.

12+mods hits for 5, 3+mods misses, natural 1 misses, 14+mods misses (AC 23).

Lizardman, 48, slowed UENT Narvala
Hobgoblin, 50, slowed UENT Narvala
Gurg, 157, Bloodied, quarried by Baern
Cairn 7/63, Bloodied, marked by Hobgoblin, 5 temp hit points
Baern 27/47, +3 DEF USNT
Nyar 33/33
Narvala 37/46
Veruza -6/40, Bloodied, prone, dying, 5 temp hit points
[/sblock]
 
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[sblock=ooc]
1. What kind of an action would it take for Narvala to toss a potion of healing to Baern (to use on Veruza)?

2. I forgot to figure Narvala's +1 from Coordinated Explosion in the Grasping Chains of the Justicar attack last round; I don't know if that makes any difference.

Also, if Nyar could move the Lizard so I can fit him and Gurg in a Burst 1 without hitting Cairn, that would be helpful. I've got 1 encounter power left, and unfortunately it does friendly fire.
[/sblock]
 

[sblock=ooc]
1. What kind of an action would it take for Narvala to toss a potion of healing to Baern (to use on Veruza)?

2. I forgot to figure Narvala's +1 from Coordinated Explosion in the Grasping Chains of the Justicar attack last round; I don't know if that makes any difference.

Also, if Nyar could move the Lizard so I can fit him and Gurg in a Burst 1 without hitting Cairn, that would be helpful. I've got 1 encounter power left, and unfortunately it does friendly fire.
[/sblock]

[sblock=Retcon]
1. It takes a minor action to pull out the potion. I'm going to rule that it is either a) a Standard Action ranged attack (without damage) AC 10 or b) a Move Action Acrobatics DC 15 to get the potion to Baern. Your choice.

-2 if the range is greater than 5. The potion will end up one square away from Baern for each 2 that the dice is missed by in a random direction.

2. Well, that means that the attack would have hit both the Hobgoblin and the Lizardman. I'm not going to retcon the Immobilized, but I will retcon the damage. All three NPCs are now Bloodied.

As for tactics OOC, if you want other players to do something, please ask them to do it In Character. Thanks.
[/sblock]
 


Sorry, I see-sawed between second attack and second wind...

Can we get the stats of the enemies? I mean defenses that we attacked.

And don't worry, I didn't first see the rolls and then decide to attack, I wrote first second wind and then decided it would be (fairly) useless as nobody is adjacent to Cairn and to waste boost to defense is just plain wrong :(

If Cairn survives to next round, he's going to warforged resolve and second wind simply to make it further into the fight.
 


Can we get the stats of the enemies? I mean defenses that we attacked.

[sblock=OOC]
I don't hand out enemy stats. And although I have kept track of what the players have hit in the past, it is work that I won't be able to do with the holiday season. If you want to keep track of it yourself, you can just go back and re-read the posts and see what numbers have hit.
[/sblock]
 


"Nay, Lady of the Flame, I can't move the brute."

[sblock=ooc] I'm good with IC tactics talk. I'll just answer this real quick so we don't waste time going back and talking IC. I don't have any push or pull powers left now. Nyar was my first 4E character and I'll make different choices in the future.

And edited for simultaneous post. [/sblock]
 
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Can we get the stats of the enemies? I mean defenses that we attacked.

Here's what I came up with (I ignored crits and natural 1s). It looks like none of us attack will very often.

Code:
                AC              Fort            Ref             Will
Gurg            20 hit/19 miss  19 miss/28 hit  24 hit
hobgoblin                       31 hit          17 hit
lizard          20 hit          21 hit          16 hit/14 miss
 

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