Baern angles his body to the side and slides past Narvala as they fall. He reaches out and grabs the Kenku next to Nyar with one hand and stares into its eyes.
You are mine now!
"My thanks, friend Baern," Nyar shouts over the sound of rushing air.
He drifts through the air as he falls, effectively switching places with Baern's original position.
"You'll do," he mutters as he blasts the kenku with lightning.
Focusing his energy, an explosion of fire explodes from Nyar, mystically only encompassing the kenku.
Although grabbed by Baern, Kenku 1 stabs at Nyar as he tries to get away.
Cairn decides that opponents are just rightly positioned. He would prefer to get them all bunched up, but it's hard to do falling down. He ponders for a moment, before deciding that he just needs to pummel these bird folk out of the sky. He pulls the dagger back and slams it into the kenku that Baern is holding and immediately whirling back toward the other one to threaten it more.
Narvala points her staff between the two Kenku closest to her, filling the space next to her with divine energy. Then she falls back.
Kenku 1 gets lucky and hits Cairn with a glancing blow to his shoulder, but the Kenku are quite unfortunate in their attacks at the moment.
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Baern grabs Kenku 1.
Kenku 1 misses Nyar.
Baern hits Kenku 1 for 10.
Nyar hits Kenku 3 for 18.
Nyar hits Kenku 1 and 2 for 18, but misses Kenku 3.
[MENTION=88601]FourMonos[/MENTION], Wand of Accuracy only applies to a single attack roll.
Cairn hits Kenku 1 for 5 and knocks him prone.
Narvala hits Kenku 2 for 12.
[MENTION=360]drothgery[/MENTION], telling me that you are pushing a foe back 3 squares and not telling me where exactly you are pushing the foe is not helpful. Also, Narvala cannot fall to J14, only I12. Only horizontal or vertical movement is allowed per the special rules.
Kenku 1 hits Cairn for 7.
14+mods hits Cairn, 7 damage, 1 does not get out of grab, 7 does not save vs. ongoing fire
Kenku 2 does not save.
2 ongoing fire, 9 immobilizied.
Kenku 3 misses Nyar.
3+mods misses.
These Kenku are pretty darn lame.
Where's a Dragon when I need one?
Note: Prone works like always. All of the prone rules apply.
(1) Baern
(0) Narvala
(2) Cairn, 7
(1) Kenku 1, 38, marked by Cairn, grabbed by Baern, hunter's quarry by Baern, ongoing 5 fire (save ends), prone
(6) Kenku 2, 42, marked by Cairn, immobilized (save ends), ongoing 5 fire (save ends)
(0) Kenku 3, 34
(0) Nyar
It's the PCs turn.
Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).
This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.
Once a turn, as a minor action, a PC can direct their fall in
ONE of the following ways:
1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).
2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)
3. Fall 2 squares less (for example, moving from the G row to the E or F row).
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