Advanced Classes for D20M


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It's rare that I can answer problems of two people at once but... :-)

In Dark Inheritance we have the Crusading Scientist, which we felt fit our setting better than the Field Scientist but would fit into any other d20 Modern campaign as well.

We've also got a Special Forces class but I believe it is a prestige class rather than and advanced class. The quickest route to the class is the soldier.
 


Created a magic-using class called the Eldritch Soul. It has similarities to the D&D Sorcerer class, but has enough distinct changes to make it stand on its own.

We made it to stand on equal footing with the other spellcasting classes from D20 Modern.

Some notes on class creation balance:

- We gave the class two good saving throw bonuses to help counteract the lack of skill points, reputation bonus, hit dice and defensive bonuses.

- The Safeguard and Enhanced Senses abilities were created to help differentiate this class even more from Mages (and inadvertantly, from Wizards or Sorcerers). With no familiar, alchemy or item creation, these abilities work out as a good trade off.

- We've strived to "cover our asses" in the ability descriptions so that people don't misinterpret how they work.

- Note that there's a new feat included at the end of the pdf. It's an arcane equivalent to Wild Talent (D20 Modern page 362) and allows arcane wannabes a way to get some minor spellcasting in early without screwing up game balance.

- We decided to use Wisdom for the casting statistic even though Sorcerer's normally use Charisma (remember, although there are some similarities, this isn't just a retread of the Sorcerer class). The perception based skills that reflect the character's outlook are all centered around Wisdom (Sense Motive, Spot and Listen), so we switched it over. Even though they both use Wisdom, the Eldritch Soul is different enough from the Acolyte to keep the two distinct.

- Instinctual Casting replaces Spell Mastery. It's a way to give a Spell Mastery-type advantage to the character, beyond what they can already do (cast without preparing spells beforehand).
 

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