BryonD
Hero
They will cover this in The Complete Superepic Handbook.Banshee16 said:But what happens when you want to take your lvl 30 archmage to lvl 31?
They will cover this in The Complete Superepic Handbook.Banshee16 said:But what happens when you want to take your lvl 30 archmage to lvl 31?
Ogrork the Mighty said:I think what we're seeing is reflective of the aging demographics of the core group of people who play D&D. Let's face it, D&D is not attracting new players in anywhere near the numbers that it did in the 80's. As usual, D&D is very dependent on its existing, long-time fan base to sustain it.
And what's changed with the fan base? It's getting older. When you're in school, you can afford to spend hour and hours (let alone weeks and months) playing D&D and leveling up. Once you get a full time job and family, other responsibilities serious cut into game time and that means it takes a lot longer (in real time) to level up.
Thus the speed up of leveling.
(I also think that games like World of Warcraft are influencing this decision. Players can level up with 4-5 hours of dedicated game play and that degree of instant gratification can be appealing when combined with months of grinding in D&D)
seskis281 said:So is this just a philosophical difference on what the focus is or have a missed the boat somewhere that says playing D&D is "won" by who gets to 20th (or 30th) level 1st?
Fobok said:I think you've taken it to extremes, here. The point, as far as I'm concerned, is to watch your character grow. To go from being the simple soldier to the mythical hero. Or to a simple magic student to near godhood. If levelling is too slow, such growth is never seen.
Reynard said:Here's the rub, of course -- in 4E, they are working to get rid of the "simple soldier" and "magic student" archetypes as starting PCs -- 1st level characters are to be exceptional and heroic from day one.
I think the only reason they went with the 30 levels in the same time frame as 20 levels paradigm is that power-ups and level-bennies are fun. they could have just as easily scaled the game back to where dragons only had 100 hit points and made 10 levels the optimal, 1 year of play point and the game still would ahve been fun -- and there'd be the added benefit of players actually getting to play with the characters' abilities for more than 1 1/2 sessions before being loaded down with yet more options.
Fobok said:First... how does 2 or 3 sessions between advancement translate to 1 1/2? If you can get nearly twice as much play in as most people, then you should still have time to enjoy those abilities.
And, personally, I find doing the same thing over and over again boring. "We just defeated the legions of undead and killed their lich master! Through all that difficulty, I haven't learned anything."
Fobok said:I think you've taken it to extremes, here. The point, as far as I'm concerned, is to watch your character grow. To go from being the simple soldier to the mythical hero. Or to a simple magic student to near godhood. If levelling is too slow, such growth is never seen.
Celebrim said:My experience as a third edition player compared to a first edition player is not even having time to creatively use the toys I have, before getting new toys. I was looking forward not to leveling up, but with overcoming various challenges before levelling up. Part of the fun of Christmas or Birthdays or whatever is that it doesn't happen all the time. I got were I dreaded leveling up, because I didn't feel like I'd proven anything. Great, I just got third level spells. I might cast them five or six times, and then all the sudden I'm getting fourth level spells. I just got a feat, and it hasn't even made a significant difference, and now I'm selecting a new feat. I hated that.