Hussar
Legend
Lanefan said:There's a bigger question here: at what point during the 30+-year evolution of the game did level-bumping become the most significant reward for play? And, if it's slowed down (which I think it should be, drastically) what other "rewards" could replace it? Or, does there always need to *be* a reward other than enjoyment of playing the game itself?
Lanefan
As has been mentioned, probably about two days after the first book got opened by a group.

Level bumping has ALWAYS been a significant reward for play. Getting followers for example was directly tied to level. You HAD to be level X to gain followers. For any caster, the only way you get to try out new toys was level bumping. The fighter may not have changed a whole lot throughout his career, but, I'll bet the wizard was pretty happy to get out of levels 1-4. Considering the casters were pretty much useless for the first half of the campaign, level bumping was significant from the get go.
Sure, it's fun to play the game. I played in a 2 year 3e campaign that ended at level 4. Almost entirely role play. Y'know what? When the DM started a new campaign, despite really liking the DM, I opted out. I was just incredibly bored of never getting to use all that cool stuff that's in the upper levels.
If we're going to have a game that assumes that all levels are viable for play, and we know that the average campaign has a half life of about 1-1.5 years, then, well, the math's pretty clear. You need to advance pretty quickly in order to actually make the whole book useful.