Inconsequenti-AL said:
Most importantly, what level do you all want to have the campaign at?
That is the $60,000 question, really. I truly do not know. Part of the problem is that, though I know most of the players will want to continue with the characters, a few will probably want to make new ones and I will need to figure out an appropriate starting experience point value.
Inconsequenti-AL said:
IMO, you can justify anything from no experience gained to jump to epic level. What level are the players used to playing at?
I wouldn't jump them into an 'unfamiliar level' terrirory, but that's because I've had bad experiences doing just that! (out of control games =

)
Our group has not really played any characters over 13th level, because we really haven't had a campaign that lasted long enough to achieve that (even though our campaigns tend to last years in real time - go figure). But the other players in my group are wonderful - I can't brag about them enough - and I think they would do OK with higher level or epic level characters, should we get to that point.
I am very concerned about giving them "too many" experience points, which might disappoint them, that they wouldn't feel like they had earned it. Giving them "too little" might frustrate them.
The one thing that is important, though, is that their characters have actually had twenty years to do other things, so I don't want to go the "Rip Van Winkle" route. It would feel too much like cheating the players, and I know some players had some specific things they wanted to do with their hard-earned loot. Some of the characters will bear the age better than others (there were a few non-humans), but they will age, even if more slowly than normal, and may suffer some penalties for it.
[This sounds sort of cheesy, but I was using Monte Cook's
Requiem for a God and the characters found and drank some of a dead god's blood. The only long-term effect was that they would age half as much as they normally would.]